Blade-Runner
Supreme [H]ardness
- Joined
- Feb 25, 2013
- Messages
- 4,372
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If you played Destiny, you might realize this may not work anyway. It's very MMO like and you run into tons of other people in huge open world maps. Random world event spawn all over and people from nearby areas collapse on them to kill the enemies. They have world servers running the content spawns and such to make the game work.
How do you play multiplayer without dedicated servers the game just dies after 6 months I guess.
How do you play multiplayer without dedicated servers the game just dies after 6 months I guess.
Not sure but whatever they did over on the consoles for the first game worked in a big way.
It remains to be seen how this is going to work. I'm still not 100 percent clear if dedicated servers can be implemented for a quasi MMO ish type setup like the way Division and Destiny and games like that run.
Hyped it to kingdom come and established enough of a player base of console nubs who don't know the difference between P2P and dedicated servers? Don't see that strategy working very well on PC.
You sure that The Division doesn't use dedicated servers? I recall reading that it did.
Sorry did I just hear no dedicated servers ' it's not an investment we've made' ..... so not only is it 30fps it's also going to be the same laggy mess as before. Speechless
I have probably 200 hours into Destiny on PS4 and almost never experienced lag. Y'all are just making up problems before they even happen.
I have probably 200 hours into Destiny on PS4 and almost never experienced lag. Y'all are just making up problems before they even happen.
So what's this game about?
Is it like Borderlands? First person RPG shooter with a lot of gear? Just in MMO-ish genre?
I read Destiny official forums and gave up quickly, seems to be attracting a lot of kids/immature people. I will stay away if the same population is playing CoD, Battlefield and Counter-Strike games.
I guess one could say it's like Borderlands. You find a lot of loot and there is character progression. Similar to Borderlands your character has one special power they can use sparingly, and every character class gets one unique type of grenade to use. There are MMO-like features like raids, but they are not on a massive scale. Alongside the raids are similar strikes, which are cooperative instances to advance the story. Raids allow a max of 6 players, while strikes allow a max of 3. Then there are familiar FPS PVP modes available. You will also see other players around the hub and the solar system, but again it's not on a massive scale like your typical MMO. You can ad-hoc team up with each other to take on the scheduled skirmishes out in the open world. In each of these single player and coop modes, loot is softcore, so you don't have to worry about losing a possible good drop to some rando running by.So what's this game about?
Is it like Borderlands? First person RPG shooter with a lot of gear? Just in MMO-ish genre?
I read Destiny official forums and gave up quickly, seems to be attracting a lot of kids/immature people. I will stay away if the same population is playing CoD, Battlefield and Counter-Strike games.
I put in tons of time into Destiny 1 (maybe not 200 hours, probably at least 2/3 of that) and have never experience lag or a lack of players.
For what it is, the game is pretty great now. I didn't like it very much when it shipped, but the version of Destiny that's available now is terrific.
I guess one could say it's like Borderlands. You find a lot of loot and there is character progression. Similar to Borderlands your character has one special power they can use sparingly, and every character class gets one unique type of grenade to use. There are MMO-like features like raids, but they are not on a massive scale. Alongside the raids are similar strikes, which are cooperative instances to advance the story. Raids allow a max of 6 players, while strikes allow a max of 3. Then there are familiar FPS PVP modes available. You will also see other players around the hub and the solar system, but again it's not on a massive scale like your typical MMO. You can ad-hoc team up with each other to take on the scheduled skirmishes out in the open world. In each of these single player and coop modes, loot is softcore, so you don't have to worry about losing a possible good drop to some rando running by.
The actual player base is very diverse, as one could expect from such a large player population. The vocal ones on the forum are just the loudest, and hence the most die hard and fervent. In the actual game most everyone is helpful and cordial.
I see the Call of Duty marketing speak dies hard. This is the same way they tried to explain the way multiplayer works in Modern Warfare 2, if I'm not mistaken.https://www.bungie.net/en/News/Article/45919/7_This-Week-At-Bungie--05252017
If I read this all correctly, they are going to use a "hybrid" setup of dedicated and P2P servers somehow.
See what you all get out of this.
I see the Call of Duty marketing speak dies hard. This is the same way they tried to explain the way multiplayer works in Modern Warfare 2, if I'm not mistaken.
Someone from Polygon must have been playing it.If that was on PC, they definitely weren't playing with a kb/m. That was cringe-worthy aiming and reaction time.
If that was on PC, they definitely weren't playing with a kb/m. That was cringe-worthy aiming and reaction time.