M76
[H]F Junkie
- Joined
- Jun 12, 2012
- Messages
- 14,044
This makes absolutely zero sense, it is not a critique of Starfield, but a critique of space itself. I mean space exploration was always about exploring other star systems, not the empty space between them.Starfield's over-reliance on fast travel makes it feel tiny, but it's just part of a larger problem
Space, in Starfield, is merely a container for worlds, and we just have to assume there's absolutely nothing of interest between them...the main quest is all about the wonders of space exploration, and even the aesthetic reinforces this, much of it inspired as it is by NASA...but space itself goes largely unexplored, while planetary exploration is a horrendous chore, where the grand scale is merely an illusion
And the author must be mistaking the scanning of plant life and fauna with exploration itself, you can explore without doing the scanning chore, I do that too, I see absolutely no reason to scan everything like a zombie, I just land on planets look around and if I like what I see I might walk around a bit, then get back on the ship and leave. I found a bunch of outposts and some interesting things this way.
Perhaps at 22 hours I did not play the game enough but so far I have not detected any repetition of buildings or structures. (Unlike in our beloved Mass Effect) as for enemies, yeah there are only a few hostile factions, so it is inevitable that enemies willl belong to those. If I must criticize something it is the lack of friendly settlers. It wouldn't hurt to find more non-violent people on the frontier.the points of interest you'll encounter are just carbon copies of a strangely small number of structures, where everything down to the clutter looks exactly the same...if there are enemies, they'll almost always belong to one of three factions, who look and function so similarly that they might as well all be part of the same club...like the over-reliance on fast travel, this too contributes to Starfield feeling tiny, because there is so little to differentiate each world from the next one...you'll find the same farms on completely barren moons that you will on lush, verdant worlds...there's nothing compelling me to explore
I bet if you bumped into something at every turn then they'd be complaining about "space is too crowded and this makes the game feel tiny"Bethesda argues that Starfield's desolate worlds capture the reality of space. "When the astronauts went to the moon, there was nothing there," Ashley Cheng recently told the NYT. "They certainly weren't bored." It's a pretty weak defence. First of all, Starfield is not a realistic simulation of the cosmos. It's a universe where space cowboys and magical artefacts exist. Bethesda is not beholden to reality, clearly, and the primary purpose of Starfield is entertainment...
https://www.pcgamer.com/starfields-...l-tiny-but-its-just-part-of-a-larger-problem/
I'm thoroughly entertained by Starfield so far, and if I have to disagree with some mainstream journos there is nothing new there.