Starfield

Personally I'm just waiting for an unlimited cargo mod. Past Bethesda games all had unlimited storage containers, I believe they brought this new mechanic over from FO76.

I don't know. That removes an entire dynamic of the game, upgrading your ship to fit more stuff.

Same with all the complaints about mass and how much you can carry. Yes, the gut instinct is to pick up everything of value so you can sell it and further and buy better stuff, but at one point my character was walking around with 20 rifles in inventory, and was struggling, and honestly, I'm OK with that. How many rifles can you easily carry at a time?
 
I don't know. That removes an entire dynamic of the game, upgrading your ship to fit more stuff.

Same with all the complaints about mass and how much you can carry. Yes, the gut instinct is to pick up everything of value so you can sell it and further and buy better stuff, but at one point my character was walking around with 20 rifles in inventory, and was struggling, and honestly, I'm OK with that. How many rifles can you easily carry at a time?
Might as well have unlimited reactor energy and god mode. Or maybe have a bottom difficulty level where it can be customized for people that just want to breeze through the game
 
I don't know. That removes an entire dynamic of the game, upgrading your ship to fit more stuff.

Same with all the complaints about mass and how much you can carry. Yes, the gut instinct is to pick up everything of value so you can sell it and further and buy better stuff, but at one point my character was walking around with 20 rifles in inventory, and was struggling, and honestly, I'm OK with that. How many rifles can you easily carry at a time?
Yeah, but it is a bit lame that your character can carry 150 mass and your entire ship only 400. It should be at lest around 2000 by default and then upgradeable from there. Plus it needs QOL things like access to extractors remotely without having to jump through hoops. It really doesn't add much to the experience just makes it a chore. I mostly ignored settlement building for the same reason in FO4.
 
Oh no… the piracy debate.

Every gaming forum should have a separate thread for that.
"Debate"? More like freeloaders making up reasons they should get to steal :p. Everyone knows it's wrong, but few will admit it.
 
Hear me out..... 👐 "Cargo Armor DLC"
I would probably buy a $15 Unlimited Cargo DLC, to be honest, but I'd try to do it with a convincing madface.

Just like how these days if you fire an AR-15 at a gun range you have to look disgusted doing it instead of excited or whatever.
 
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Posted this a few other places... but want to give you guys a heads up as well...

LukeFZ's "Starfield Frame Generation - Replacing FSR2 with DLSS-G"
https://www.nexusmods.com/starfield/mods/761

Free alternative to the PureDark mod. This is not a cracked version of the PureDark mod.

I've been playing with the PureDark DLSS mod, and honestly, I'm not that overwhelmed with the quality from it. I know people say DLSS is supposed to be better, but I'm not so sure...

It looks kind of blurry at stock sharpening of 0.70, but if I turn it up, it gets grainy.
 
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Yeah, but it is a bit lame that your character can carry 150 mass and your entire ship only 400. It should be at lest around 2000 by default and then upgradeable from there. Plus it needs QOL things like access to extractors remotely without having to jump through hoops. It really doesn't add much to the experience just makes it a chore. I mostly ignored settlement building for the same reason in FO4.
Again, you can setup outposts where all resources gathered & stuff produced at the outposts can be grabbed from anywhere else without having to visit said outpost. It's an entire system in the game now. People are for some reason just choosing to ignore that though and pretend this doesn't exist. Which tells me it's an entire aspect of the game that you would have never cared about anyways - No matter how easy they made it.

As for ship cargo space - I'm not even with a C tier ship yet, but my low-tier B ship has a 1k cargo capacity, and that's without me sacrificing much. I could easily make it near 2k cargo capacity if I dropped maneuverability some and maybe got rid of some useless stuff I put on like my captains quarters. Not to mention you can get another 10% storage per tier of the storage skill for your ship.

If you have an ass ton of resources that is what outposts are for at the end of the day, and if you don't care about building anything i'm not sure why you're even grabbing said resources to begin with since that's what all the resources are for..
 
Yeah, but it is a bit lame that your character can carry 150 mass and your entire ship only 400. It should be at lest around 2000 by default and then upgradeable from there. Plus it needs QOL things like access to extractors remotely without having to jump through hoops. It really doesn't add much to the experience just makes it a chore. I mostly ignored settlement building for the same reason in FO4.

I haven't actually done any settlements yet. I understand they are key for getting resources, but I havent actually figured out what I need resources for yet. That said I'm only level 5-7 somewhere, so I'm not that far in yet.
 
I get the sense that a lot of complaints are from people who believe all the lies and promises from SC and don't realize a lot of what they want isn't possible currently.

When it comes to ship storage, 3k isn't enough for me at this point. I have a lot of resources though.
 

"You can't land on a planet, or take off from a planet"? That's plain wrong, of course you can, that's half the game. What you can't do is manually fly to a landing zone or back up from the surface. You basically fast travel to and from orbit. But that doesn't mean you can't do it.

And be honest who would want to do it manually every time instead of just fast traveling? You'd try it once and then give up and just fast travel anyway.
 
Yeah, but it is a bit lame that your character can carry 150 mass and your entire ship only 400. It should be at lest around 2000 by default and then upgradeable from there. Plus it needs QOL things like access to extractors remotely without having to jump through hoops. It really doesn't add much to the experience just makes it a chore. I mostly ignored settlement building for the same reason in FO4.
You make a fair point. Not even a good comparison but im picturing how useless a car would be if it could only carry about 4 times the weight i could physically carry
 
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I haven't actually done any settlements yet. I understand they are key for getting resources, but I havent actually figured out what I need resources for yet. That said I'm only level 5-7 somewhere, so I'm not that far in yet.
Ironically to build settlements or outposts as they are called here first and foremost. And for crafting ofc.
 
"You can't land on a planet, or take off from a planet"? That's plain wrong, of course you can, that's half the game. What you can't do is manually fly to a landing zone or back up from the surface. You basically fast travel to and from orbit. But that doesn't mean you can't do it.

And be honest who would want to do it manually every time instead of just fast traveling? You'd try it once and then give up and just fast travel anyway.
People that entirely don't understand how even ED or NMS work TBH. They're idiotic enough to be fooled by the going through atmosphere screen, which is essentially just a loading screen. Also, the supercruise/whatever screen in both games is also essentially a loading screen. When you're in supercruise in both games you aren't actually physically present in the star system anymore - You're just a data point for other players to force out of jump, and when you come in/out of supercruise within a system it's another loading screen.

Although to be fair - I'm not sure why they didn't upgrade the new Creation engine to handle loading without a hard loading screen. If they would have done that 90% of the people complaining about it wouldn't be.
 
anyone figure out how many main quests and side quests total are in the game (including faction quests)?

Starfield mission list: Every story, Faction & side quest so far

There are a total of 19 main story missions in Starfield, all of which are broken up by smaller objectives...there are four main factions: The UC Vanguard, Crimson Fleet, Freestar Rangers, and Ryujin Industries...each of these groups has its own questline to follow

Here is every Starfield side mission we know about so far...

https://www.charlieintel.com/starfield/starfield-mission-list-every-story-faction-side-quest-269876/
 
Starfield mission list: Every story, Faction & side quest so far

There are a total of 19 main story missions in Starfield, all of which are broken up by smaller objectives...there are four main factions: The UC Vanguard, Crimson Fleet, Freestar Rangers, and Ryujin Industries...each of these groups has its own questline to follow

Here is every Starfield side mission we know about so far...

https://www.charlieintel.com/starfield/starfield-mission-list-every-story-faction-side-quest-269876/

Huh. The factions all seem kind of scummy. I was hoping to just stick with Constellation, but I guess that isn't possible looking at this. At least not without completely skipping over a ton of story missions.
 
Again, you can setup outposts where all resources gathered & stuff produced at the outposts can be grabbed from anywhere else without having to visit said outpost. It's an entire system in the game now. People are for some reason just choosing to ignore that though and pretend this doesn't exist. Which tells me it's an entire aspect of the game that you would have never cared about anyways - No matter how easy they made it.
That's a false assumption. If I wasn't interested in it I'd never even have tried it. Either access to these resources should be automatic without the need for any additional preparation or it should be presented in an easy to understand step-by-step tutorial the first time you put up a settlement marker. Allowing you to set up one example for free even if you don't yet have the resources for it. It might as well not exist if the game fails to explain it properly. An undocumented feature is as good as an unimplemented feature to everyone but the creator. This just scares away people who don't want to waste time to figure it out like me.
As for ship cargo space - I'm not even with a C tier ship yet, but my low-tier B ship has a 1k cargo capacity, and that's without me sacrificing much. I could easily make it near 2k cargo capacity if I dropped maneuverability some and maybe got rid of some useless stuff I put on like my captains quarters. Not to mention you can get another 10% storage per tier of the storage skill for your ship.
It only makes the game more grindy for no reason. Instead of being able to collect all the loot you are forced to leave a ton of stuff behind that you don't have capacity for. Plus as mentioned it doesn't make sense immersion wise that your ship can only carry 3-4x as much as you can by hand.
If you have an ass ton of resources that is what outposts are for at the end of the day, and if you don't care about building anything i'm not sure why you're even grabbing said resources to begin with since that's what all the resources are for..
You created this false image where I don't want to build anything based on absolutely nothing, and now you treat it as fact?! The exact reason I want more cargo capacity is so I can carry more stuff so I can actually build more than a shelf. You know how much raw material I was forced to leave or even sell to make space in my inventory?
 
Starfield's over-reliance on fast travel makes it feel tiny, but it's just part of a larger problem

Space, in Starfield, is merely a container for worlds, and we just have to assume there's absolutely nothing of interest between them...the main quest is all about the wonders of space exploration, and even the aesthetic reinforces this, much of it inspired as it is by NASA...but space itself goes largely unexplored, while planetary exploration is a horrendous chore, where the grand scale is merely an illusion

the points of interest you'll encounter are just carbon copies of a strangely small number of structures, where everything down to the clutter looks exactly the same...if there are enemies, they'll almost always belong to one of three factions, who look and function so similarly that they might as well all be part of the same club...like the over-reliance on fast travel, this too contributes to Starfield feeling tiny, because there is so little to differentiate each world from the next one...you'll find the same farms on completely barren moons that you will on lush, verdant worlds...there's nothing compelling me to explore

Bethesda argues that Starfield's desolate worlds capture the reality of space. "When the astronauts went to the moon, there was nothing there," Ashley Cheng recently told the NYT. "They certainly weren't bored." It's a pretty weak defence. First of all, Starfield is not a realistic simulation of the cosmos. It's a universe where space cowboys and magical artefacts exist. Bethesda is not beholden to reality, clearly, and the primary purpose of Starfield is entertainment...

https://www.pcgamer.com/starfields-...l-tiny-but-its-just-part-of-a-larger-problem/
 
Of all the Bethesda RPGs, this game has initially been the least captivating for me by a wide margin.

I’m genuinely surprised. Hopefully it will turn around, but eight hours in I’m just not feeling anything.

That Bethesda magic just ain’t there.
 
why did they bother having 1000 planets if exploration is pretty much useless?...they should have cut that down to 500 planets or less
 
Starfield's over-reliance on fast travel makes it feel tiny, but it's just part of a larger problem

Space, in Starfield, is merely a container for worlds, and we just have to assume there's absolutely nothing of interest between them...the main quest is all about the wonders of space exploration, and even the aesthetic reinforces this, much of it inspired as it is by NASA...but space itself goes largely unexplored, while planetary exploration is a horrendous chore, where the grand scale is merely an illusion

the points of interest you'll encounter are just carbon copies of a strangely small number of structures, where everything down to the clutter looks exactly the same...if there are enemies, they'll almost always belong to one of three factions, who look and function so similarly that they might as well all be part of the same club...like the over-reliance on fast travel, this too contributes to Starfield feeling tiny, because there is so little to differentiate each world from the next one...you'll find the same farms on completely barren moons that you will on lush, verdant worlds...there's nothing compelling me to explore

Bethesda argues that Starfield's desolate worlds capture the reality of space. "When the astronauts went to the moon, there was nothing there," Ashley Cheng recently told the NYT. "They certainly weren't bored." It's a pretty weak defence. First of all, Starfield is not a realistic simulation of the cosmos. It's a universe where space cowboys and magical artefacts exist. Bethesda is not beholden to reality, clearly, and the primary purpose of Starfield is entertainment...

https://www.pcgamer.com/starfields-...l-tiny-but-its-just-part-of-a-larger-problem/

Some of these may be valid critiques, but can you imagine the whining if you had to travel between planets in real time? :p

I'm about 12 hours in (but I have a slow and methodological approach to this type of game, so I am only at level 7 I believe.

Thus far I am not bored. No guarantee that sentiment will last forever.
 
I'm about 12 hours in (but I have a slow and methodological approach to this type of game, so I am only at level 7 I believe.

Thus far I am not bored. No guarantee that sentiment will last forever.

I hear that unlike previous Bethesda games Starfield starts out really slow and takes around 10-12 hours to get good...
 
To me it feels pretty similar to the prior games. You have a slow start, but once you hit the first big settlement like any of the other games you get inundated with quests.

I entirely don’t agree with the complaints from reviewers. To me this really does feel like their prior games but in space.
 
Some of these may be valid critiques, but can you imagine the whining if you had to travel between planets in real time? :p

I'm about 12 hours in (but I have a slow and methodological approach to this type of game, so I am only at level 7 I believe.

Thus far I am not bored. No guarantee that sentiment will last forever.
In ED there were a couple spots you couldnt jump to and would take 6-7hours of flying to get to. I would start a delivery mission and then go to bed and let it auto fly there.

With space games its hard to win, people cant grasp how big and empty most of it is. If you make it small then it isnt real, if you make it big but let someone jump everywhere then it feels pointless. If you make it big but cant jump everywhere then it is just a waste of real life time. I dont know if a goldilocks exists for a space game.

Even in the star trek universe travel time was long, they just didnt make you sit through it. Maybe starfield just needs a better travel animation to provide some kind of scale feeling.

20hours in so far and Im having a good time. Ship builder is fun if you havent done that yet.
 
I hear that unlike previous Bethesda games Starfield starts out really slow and takes around 10-12 hours to get good...
For me it got good just outside the first hand holding 'mission'. Couple hours i think. Like all bethesda games that first introductory thing where you find out who you are and what you look like always feels weird.
 
why did they bother having 1000 planets if exploration is pretty much useless?...they should have cut that down to 500 planets or less

Or... they could have created a more robust procedural generation system so they where more interesting.
 
Or... they could have created a more robust procedural generation system so they where more interesting.
At the cost of time/money though. If people want NMS they should just go play NMS, TBH. I'd rather have the finite amount of star systems in this game and with 1-2 hand-crafted secondary quests rather than a massive universe with a bunch of shitty radiant quests.

They made Skyrim in space as they stated they would. I'm not sure what people expected. Star Citizen-style isn't even feasible with current technology, and you've got two other games (ED/NMS) that basically deliver the procedural thing but are very lacking in actual narrative/quest content.
 
At the cost of time/money though. If people want NMS they should just go play NMS, TBH. I'd rather have the finite amount of star systems in this game and with 1-2 hand-crafted secondary quests rather than a massive universe with a bunch of shitty radiant quests.
I don't disagree at all. But if they are going to try and do what they did and talk up exploration.... then they should have crafted a better procedual system to make that something people will actually want to do.
 
I don't disagree at all. But if they are going to try and do what they did and talk up exploration.... then they should have crafted a better procedual system to make that something people will actually want to do.

I thought this might take me hundreds of hours like all the previous Bethesda games but I have a feeling I'm going to get bored of the empty exploration quick and stick to the main/side/faction quests
 
I thought this might take me hundreds of hours like all the previous Bethesda games but I have a feeling I'm going to get bored of the empty exploration quick and stick to the main/side/faction quests
I'm at 50 hours and i've only invested about 10 into outpost/ship building stuff. Rest of that time is almost purely actual quests, and i'm not even 1/4 of the way through.
 
I'm at 50 hours and i've only invested about 10 into outpost/ship building stuff. Rest of that time is almost purely actual quests, and i'm not even 1/4 of the way through.

the Fallout 4 settlements were somewhat fun for awhile but I focused on the other parts of the game much more than the building parts
 
I thought this might take me hundreds of hours like all the previous Bethesda games but I have a feeling I'm going to get bored of the empty exploration quick and stick to the main/side/faction quests
Yea i dont really get much from wandering around planets. I do like to go planet to planet and see if there's anything there but i wont go through the entire place once landed. I will for sure check every start system. But I do feel i had more fun wandering in skyrim hoping to find a cave or ruin somewhere.
 
the Fallout 4 settlements were somewhat fun for awhile but I focused on the other parts of the game much more than the building parts
I'm just pointing out that so far it feels to me about the same length as Skyrim or Fallout 4. Whatever hours you invested into those games is about the same you'll get out of this one.
 
It's not an excuse it is a cause. Obviously not all who will pirate something do it due to drm, but it certainly causes more people to go that route.
Piracy is a service issue, this was not said by a pirate but Gabe Newel.
Lol that makes no sense as pirates are the reason we have DRM in the first place. So again, just like was said previously, pirates will always make an excuse for everything they steal.
 
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