I like the way PC Gamer put it:
Starfield's idea of exploration feels more like pointless filler
"I never felt excitement or awe, no goosebumps as my engines fired, no sense of grandeur as I set down on a new world. That's because despite cruising from one end of the galaxy to the other in Starfield, I never felt like I was really going anywhere"
And that's pretty much been my takeaway trying to play Starfield as a space sim enjoyer: stick to the quests, because none of my deeper space adventuring fantasies will be realized by fast traveling between systems for hours
What pulls me out of Starfield's star-hopping fantasy more than anything else is how my spaceship doesn't really feel like a spaceship—it's a teleporting house that I occasionally steer...
https://www.pcgamer.com/starfields-...than-i-expected-and-yes-there-are-boundaries/
Starfield's idea of exploration feels more like pointless filler
"I never felt excitement or awe, no goosebumps as my engines fired, no sense of grandeur as I set down on a new world. That's because despite cruising from one end of the galaxy to the other in Starfield, I never felt like I was really going anywhere"
And that's pretty much been my takeaway trying to play Starfield as a space sim enjoyer: stick to the quests, because none of my deeper space adventuring fantasies will be realized by fast traveling between systems for hours
What pulls me out of Starfield's star-hopping fantasy more than anything else is how my spaceship doesn't really feel like a spaceship—it's a teleporting house that I occasionally steer...
https://www.pcgamer.com/starfields-...than-i-expected-and-yes-there-are-boundaries/