MrCaffeineX
[H]ard|Gawd
- Joined
- Aug 22, 2011
- Messages
- 1,604
This is something I brought up when I first tried a Blender benchmark, right after AMD showed Zen edging out a 6900 in the Zen logo blender runs. I was using a 5960X @ 4.6 and was getting pummeled by 3770Ks. So I started digging around in the Blender forums, and there are so many tweaks that you can apply.
From the old thread:
Having a lot of options doesn't mean that it cannot be a useful benchmark. Just look at how many video quality options there are in a game like GTA V and people use that as a benchmark all the time.
The key to being a useful benchmark in my opinoin is twofold: 1) does it imply the real world performance of a product in any way; and 2) is it reproducible. As long as everyone runs the same settings, then comparing benchmark results is a legitimate endeavor.
The problem I see with Blender is that I have no way of knowing if performance in this "benchmark" is in any way analogous to performance in any other application (there may also still be a question about which instructions are used and/or if one architecture or the other is better with a particular instruction set). Just because an RX 480 is great for Doom with Vulkan enabled, doesn't mean that the RX 480 is a great video card, but it can be great for that particular use.
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