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The Unlimited Detail engine works out which direction the camera is facing and then searches the data to find only the points it needs to put on the screen it doesn’t touch any unneeded points, all it wants is 1024*768 (if that is our resolution) points, one for each pixel of the screen
Could you describe what it is that you did without breaking any NDA you might have signed upon employment? This is the first time of me hearing of such a technology.QUOTE]
It's just as I said. It was a point cloud for an oil compressor you find in a car. The company already had it all assembled with all of the different components, and they needed us to match that particular production run with a new production one we were doing - common parts that they could use between the two of them to reduce costs.
We had to overlay the point clouds with the current Compressor ASMs we had and had to match the lugs and such.
Could you describe what it is that you did without breaking any NDA you might have signed upon employment? This is the first time of me hearing of such a technology.It's just as I said. It was a point cloud for an oil compressor you find in a car. The company already had it all assembled with all of the different components, and they needed us to match that particular production run with a new production one we were doing - common parts that they could use between the two of them to reduce costs.
We had to overlay the point clouds with the current Compressor ASMs we had and had to match the lugs and such.
Damn lack of an edit button. Let's see if this looks better.
Nah, it was like watching Zero Punctuation, really.
Could you describe what it is that you did without breaking any NDA you might have signed upon employment? This is the first time of me hearing of such a technology.
You could dynamically scale the level of details by decreasing point cloud count on specific types of objects. Within the engine certain objects inherit from base class environment, character, background and sliders in game. Models being defined with point clouds with specific levels of priority/importance (base elements that make up the shape of a rock vs. extra point clouds that give the rock more detail if you will)
Bam. Done. But it might look like shit as someone pointed out with the low count voxel tech.
I don't really care, it's just time we have moved forward.
Yeah. Maybe I'm immature, but I f'in lol'd at the top comment, it matches the guys voice perfectly:
"WE NO LONGER MODEL DICKS BY HAND. NO MORE DICK POLYGONS.
WE SCAN THEM IN. EVERY SINGLE PENIS ATOM IS RENDERED.
TRUE DICK TECHNOLOGY."
Anyone else think that the video was spoiled by the guys voice?
Am I the only one who laughed at this?
"Theyre hyping this as something new and revolutionary because they want funding. Its a scam. Dont get excited." Or, more correctly, get excited about voxels, but not about the snake oil salesmen.
yes....Soooo annoying
More standard Qs: what is the time/space memory tradeoff for your way of storing the data? Is it fast/slow to access, large/small to store, does it take a long time to pre-compute the datastructure so that realtime changes/movement (eg. animation) becomes prohibitive?
How much RAM this will use during gaming?
Can consoles take advantage of this tech as well as PC? (Very important, without console support it will not catch on)
Can this be used in animation?
If this technology is nothing new, why do we still see inferior graphics in games released in 2011?
The tech demo where the compared the palm tree, showed just how ridiculously bad today's game engines are compared to the atom-unlimited system.
I'm presuming the problem is computing power, BUT in the video, the voice-over claims that his engine works on today's hardware at decent frame-rates.
Also, my question still stands:
If this technology is old and nothing ground breaking, why are we seeing vastly inferior graphics being used in games being released in 2011?
There's no shortcut to storing "unlimited detail."
I'm not jumping to any conclusions yet...but I wouldn't take a company's word over a potential competing company's word. Everyone wants to be able to roll out a revolutionary new way to create real time graphics. Whos to say the company calling this a "scam" isn't just trying to spread FUD to drive attention or credibility away from this "unlimited detail" project for their own market gain?