I gotta know why, I think it's amazing with a proper display. Even something with a good FALD setup seems far superior to me than standard.I'm not going to lie. HDR is a complete non-issue for me. I never use it.
I don't really like HDR.
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I gotta know why, I think it's amazing with a proper display. Even something with a good FALD setup seems far superior to me than standard.I'm not going to lie. HDR is a complete non-issue for me. I never use it.
I don't really like HDR.
Sounds pretty weasely worded to me, but I'll reserve judgement until they actually say it outright one way or another officially, not some guy in pr saying he doesn't want to go into contractual obligations and not addressing if there's a penalty for doing so *shrug*."By all accounts," you mean by rumors you heard on line? Guess you missed Frank Azor directly addressing this exact rumor?
Edit: "AMD claims there’s nothing stopping Starfield from adding Nvidia DLSS" https://www.theverge.com/2023/8/25/22372077/amd-starfield-dlss-fsr-exclusive-frank-azor
Remove 30fps cap on the ship crosshair.
Yes that is a thing.
https://www.nexusmods.com/starfield/mods/270
You win the award for ugliest GIF of all timeNo wonder why crosshair was stuttering all over the place. A mod to un-stutter your crosshair. Bethesda is the clown world of game devs.
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Wow lol. They really are.No wonder why crosshair was stuttering all over the place. A mod to un-stutter your crosshair. Bethesda is the clown world of game devs.
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Say what you will about Ubisoft, but their HDR implementation has been stellar since Assassin's Creed Origins back in 2017. So anyone can get it right if they put some effort into it- and clearly Bethesda did not- they didn't even place priority in getting SDR looking good.I wonder if HDR mastering is harder for games. Given how much of a problem it continues to be it really feels like there are more challenges with games over movies and tv shows.
Huh, I didn't know that. Maybe I'll have to try out Mirage. I'm playing Halo Infinite Campaign mode currently and it blows away any other HDR I've seen so far. Resident Evil games and capcom games in general tend to have great HDR I've noticed.Say what you will about Ubisoft, but their HDR implementation has been stellar since Assassin's Creed Origins back in 2017. So anyone can get it right if they put some effort into it- and clearly Bethesda did not- they didn't even place priority in getting SDR looking good.
Who cares, DLSS mod is already available: https://www.nexusmods.com/starfield/mods/111?tab=descriptionSounds pretty weasely worded to me, but I'll reserve judgement until they actually say it outright one way or another officially, not some guy in pr saying he doesn't want to go into contractual obligations and not addressing if there's a penalty for doing so *shrug*.
Sounds pretty weasely worded to me, but I'll reserve judgement until they actually say it outright one way or another officially, not some guy in pr saying he doesn't want to go into contractual obligations and not addressing if there's a penalty for doing so *shrug*.
Same, the shadows look too dark, and the highlights are so bright they hurt my eyes. Maybe it would be better if I was willing to pay double for a monitor / TV, but I'm not. I'd rather not have HDR.I'm not going to lie. HDR is a complete non-issue for me. I never use it.
I don't really like HDR.
Mr. Burns: "Excellent..."Who cares, DLSS mod is already available: https://www.nexusmods.com/starfield/mods/111?tab=description
If you're speaking about gaming that's because you haven't seen it implemented properly. If you're talking about TV/Theatrical content, well, I don't know what to say. Proper HDR can make a bigger difference than resolution.Same, the shadows look too dark, and the highlights are so bright they hurt my eyes. Maybe it would be better if I was willing to pay double for a monitor / TV, but I'm not. I'd rather not have HDR.
Mr. Burns: "Excellent..."
Same, the shadows look too dark, and the highlights are so bright they hurt my eyes. Maybe it would be better if I was willing to pay double for a monitor / TV, but I'm not. I'd rather not have HDR.
Could it be because there are many HDR format, HDR10, 10+, Dolby, HLG, HDR by technicolor, different from Xbox to playstation, different from AMD to Nvidia and from monitor to monitor, that could help created issue for some people on some setup at launch.Do you seriously not understand why this continues to be an issue? It continues to be an issue because consumers tolerate it.
Could it be because there are many HDR format, HDR10, 10+, Dolby, HLG, HDR by technicolor, different from Xbox to playstation, different from AMD to Nvidia and from monitor to monitor, that could help created issue for some people on some setup at launch.
Not even sure you can conclude that it is broken with a sample of one setup.
We are talking about HDR10. That's it. That's the standard- any tv that supports 10+/DV/HLG supports HDR10 so that's where we start- particularly for PC gaming. The only two PC games I know of that support DV are Mass Effect Andromeda and Battlefield 1. There are no DV enabled monitors, just TVs.Could it be because there are many HDR format, HDR10, 10+, Dolby, HLG, HDR by technicolor, different from Xbox to playstation, different from AMD to Nvidia and from monitor to monitor, that could help created issue for some people on some setup at launch.
Not even sure you can conclude that it is broken with a sample of one setup.
You're the third person to post this in the thread already...Who cares, DLSS mod is already available: https://www.nexusmods.com/starfield/mods/111?tab=description
Every developer uses HDR10 in games. Series X|S has Dolby Vision for games, but it's a software solution that is basically just tone mapping. There is one game on PC I know of that has native Dolby Vision support: Mass Effect Andromeda.Could it be because there are many HDR format, HDR10, 10+, Dolby, HLG, HDR by technicolor, different from Xbox to playstation, different from AMD to Nvidia and from monitor to monitor, that could help created issue for some people on some setup at launch.
Not even sure you can conclude that it is broken with a sample of one setup.
It was in response to me, and I'm glad he pointed it out .You're the third person to post this in the thread already...
I know right?This game definitely does something right as evidenced by the two hours that just disappeared in a flash for me. That's not really a surprise for a lot of us when it comes to these games regardless of a number of valid criticisms.
Yes but game like this are made to run on TVs (via a game consoles) , probably more common for TV players to have worth it HDR than monitor players.The only two PC games I know of that support DV are Mass Effect Andromeda and Battlefield 1. There are no DV enabled monitors, just TVs.
I prefer viewing both in SDR, HDR is a mess and all over the place. It makes a difference alright, for the worse.If you're speaking about gaming that's because you haven't seen it implemented properly. If you're talking about TV/Theatrical content, well, I don't know what to say. Proper HDR can make a bigger difference than resolution.
Folks running Starfield on NVidia GPUs, I'm curious what your performance / GPU utilization / GPU power consumption are like, specifically at Ultra settings and native res.
Based on some things I'm seeing around (such as the Daniel Owen's video) and my own little bit of testing, it seems that Ultra quality settings may result in broken performance on NV cards in some scenarios...
Peep this (not actually spoilers)
Note
- 7900XT is performing ~30% better than 3090Ti and could even go further on faster CPU as it's hitting CPU limit on 5950X
- 3090Ti is only consuming 300W despite reporting 99% utilization at 1075mV- that's a big red flag for me, should be more like 400W-500W at that voltage at 99% util
- This seems consistent across the few areas of the game I've visited so far
- Odd performance behavior persists when the Radeon GPU is disabled in Device Manager and all Radeon-related background software is closed
- Behavior persists after clearing shader caches and reinstalling the game
- Both GPUs are using latest (as of 9/1) drivers, Windows 11 fully updated, Steam version of Starfield
So is there something wrong with maxxing settings at native res on NV GPUs in the current version of the game? I'd say this is a fluke on my system, NV and AMD drivers conflicting or something- but I have yet to see this behavior in any other game, and some of the early YT vids seem to cooberate this.
Again, HDR10 is what we are talking about- and now Win11 has an auto-HDR feature which should make it even easier to implement.Yes but game like this are made to run on TVs (via a game consoles) , probably more common for TV players to have worth it HDR than monitor players.
There a long series of hardware unboxed video and message board about HDR working with monitor X with both Nvidia and AMD but on monitor Y only one of the 2, it seems to not be that straightforward
I gotta know why, I think it's amazing with a proper display.
Even something with a good FALD setup seems far superior to me than standard.
Same, the shadows look too dark, and the highlights are so bright they hurt my eyes. Maybe it would be better if I was willing to pay double for a monitor / TV, but I'm not. I'd rather not have HDR.
Haven’t felt it with the 90 minutes I played, I do get it in some other games though. Digital Combat Simulator for example suffers for my poor threaded performance, VR literally pops up saying CPU bound.
It’s a workstation though, the fact it plays games is almost incidental and given the amount of time I get to play a gaming box would be silly. Though less power use would be nice
So this is a lot like Outer Worlds?There is literally like no immersion to this game. You are locked into a lot of tiny cubes on the planets and in space, all linked together with string/loading screens.
You cannot move your spacecraft on a planet, you can only touchdown and takeoff with cut scenes, and in space you can fly about 2 kilometers in either direction. That's the entirety of the movement in this game, besides walking. This in 2023.
Makes me appreciate Star Citizen more.
There is probably an ini setting for the view model FOV, people just need to find it. I don't know why Bethesda had to go and change all the parameter names around in this version of the engine.
No idea how legit video like this are:
View: https://youtu.be/ZtJLCAWSzR8?t=37
DLSS mod seem to have good visual stability advantage
There is literally like no immersion to this game. You are locked into a lot of tiny cubes on the planets and in space, all linked together with string/loading screens.
You cannot move your spacecraft on a planet, you can only touchdown and takeoff with cut scenes, and in space you can fly about 2 kilometers in either direction. That's the entirety of the movement in this game, besides walking. This in 2023.
Makes me appreciate Star Citizen more.