Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Some showing 390x at 980Ti levels.
RAZOR: Do us a favor and do a single post with something currently negative about Nvidia other than price with no addendum. Nothing else, just that. You look like an Nvidia employee. I learned never to trust anyone that never has anything negative to say about a company. So thus far I can't trust a word you say in regards to NVIDIA.
Ashes of the Singularity Revisited: A Beta Look at DirectX 12 & Asynchronous ShadingAre there any games showing significant speed ups attributed specifically to async compute? Everything I've seen so far points to DX12's low CPU overhead vs AMD's relatively poor DX11 driver efficiency accounting for most of the difference.
I suppose to get a definitive answer we would need a benchmark with an async on/off toggle.
Good luck with that, I only got him to admit he was wrong after linking a whitepaper where it clearly proved him wrong in the introduction. If it's not clearly spelled out in Nvidia marketing material it won't happen. Most Nvidia publications don't list all their weaknesses for some reason so it's difficult.Some showing 390x at 980Ti levels.
RAZOR: Do us a favor and do a single post with something currently negative about Nvidia other than price with no addendum. Nothing else, just that. You look like an Nvidia employee. I learned never to trust anyone that never has anything negative to say about a company. So thus far I can't trust a word you say in regards to NVIDIA.
Really?No Journalists are upheld by liable, bloggers should be too, but they play loose and fast and since they can redact things just as quickly as they post, it is not frowned upon, this is why you don't see articles like this one on New York Times.
Actually they've been talking about Maxwell's lack of it for a long time now. It doesn't really surprise me that Pascal won't have it either.Bits And Chips is the Italian version of WCCFTech. I would take anything they say with a dump truck full of salt. Besides, there are a lot of weasel words used in that post. Unnamed sources also usually means "some random post we found on the internet."
I know, right. It's never a big deal when nVidia is slower. Never enough to matter. nVidia has single digit advantage though and AMD = FAIL!. lolWell if you want to believe AMD and nV engineers, 10% is the max we will see from Async in the near future lol, Of course it doesn't stop people taking "DX12" benchmarks and games and try to attribute more than that to async........
I will tell what I see negative from nV, right now, is their next launch for Pascal, they will lose ground in notebook and low end systems quickly, Also because Big pascal isn't coming ou... blah blah blah
Really?
A U.S. judge ordered New York Times reporter Judith Miller to jail Wednesday for refusing to divulge her source in the ...
Reporter jailed for refusal to name leak source
It happens all the time in the real press
I know, right. It's never a big deal when nVidia is slower. Never enough to matter. nVidia has single digit advantage though and AMD = FAIL!. lol
10% in this rivalry is night and day, and you know it.
Ashes of the Singularity Revisited: A Beta Look at DirectX 12 & Asynchronous Shading
AOTS had benchmarks with a toggle for async on/off in DX12 mode. Only game I've seen so far where it was that obvious. Turn it on and you get up to 20% at 4k with a FuryX. Devs stated that only about 20% of the load was compute, so async benefits wouldn't exceed that. DX12 made a bigger difference, but async still gave a significant increase.
Good luck with that, I only got him to admit he was wrong after linking a whitepaper where it clearly proved him wrong in the introduction. If it's not clearly spelled out in Nvidia marketing material it won't happen. Most Nvidia publications don't list all their weaknesses for some reason so it's difficult.
Ashes of the Singularity Revisited: A Beta Look at DirectX 12 & Asynchronous Shading
AOTS had benchmarks with a toggle for async on/off in DX12 mode. Only game I've seen so far where it was that obvious. Turn it on and you get up to 20% at 4k with a FuryX. Devs stated that only about 20% of the load was compute, so async benefits wouldn't exceed that. DX12 made a bigger difference, but async still gave a significant increase
1- No ASYNC COMPUTE
2- Bad drivers since win10 got released
3- Lies, Lies and more Lies. 3.5gb, Async in Drivers, 10x Pascal Performance...
4- Gimping Kepler Performance just look at Steam VR Test LOL
5- GimpWorks : AKA cancer
and BTW Pascal isnt going to have Async, everybody knows that. sooo keep waiting until volta.
So a buffalo is a kind of bull so how can you get chicken wings off it?
Thanks. That's a pretty good increase. It's obvious that when GPUs report 100% usage it's not quite accurate, otherwise there would be no free resources to take advantage of async.
Hopefully we get better, more transparent tools that show exactly what's going on under the hood. A more user friendly version of GPU view would be cool.
1) Yeah, for you it will never be there, because you don't know what it is anyways. lets see, if I can paint this in a way you can understand.
2) 3.5 gb is still in court, I have signed the petition for it have you?
3) Keplar doesn't' have some features that are needed for VR. I don't think nV has ever marketed Keplar for VR either.
4) You are cancer.
Well if we believe this rumor Yakk, the leak of Polaris 10 having shader through put of gtx 770 should be believed?
AMD Polaris 10 specs and possible benchmark
That still relies on the shaders having enough information to make informed optimizations. Tessellation for example, why even lock the levels to 8x/16x/64x and not vary them by distance? 64x on that tree off in the distance is overkill, but how would a driver know it's off in the distance? Even on Nvidia cards the performance hit often doesn't seem worth it. Devs have been implementing LOD in games for ages.
I'm still waiting to see some tessellation benchmarks with DX12. I'm guessing the async and concurrent nature of DX12 allows AMD cards to largely bypass that tessellation bottleneck they've had. Especially as the amount of compute workloads increases.
1- No ASYNC COMPUTE
2- Bad drivers since win10 got released
3- Lies, Lies and more Lies. 3.5gb, Async in Drivers, 10x Pascal Performance...
4- Gimping Kepler Performance just look at Steam VR Test LOL
5- GimpWorks : AKA cancer
and BTW Pascal isnt going to have Async, everybody knows that. sooo keep waiting until volta.
Peiter3dnow. All of you guys use the same tactics of myopia.
Well, shit. I hope this is true. If AMD actually starts kicking nVidia's ass, we should see more technological progress.
If they only could put some fight against Intel, that would be great as well.
Both Intel and nVidia are just milking us for our money.
Remember 20 years ago? The competition, there were not two but several CPU/GPU makers, tech world exploded, we digitalized everything. Between 1995-2005 was when we saw insane technological jumps. I mean, compare how we lived in 2000 and how we live now. I want that back. I want competition, I want tech giants fighting against each other to earn our money, not us fighting to get their stuff.
Well, shit. I hope this is true. If AMD actually starts kicking nVidia's ass, we should see more technological progress.
If they only could put some fight against Intel, that would be great as well.
Both Intel and nVidia are just milking us for our money.
Remember 20 years ago? The competition, there were not two but several CPU/GPU makers, tech world exploded, we digitalized everything. Between 1995-2005 was when we saw insane technological jumps. I mean, compare how we lived in 2000 and how we live now. I want that back. I want competition, I want tech giants fighting against each other to earn our money, not us fighting to get their stuff.
I hope this is true. They will have to price it lower so I'll have more gpu power to bruteforce DX11 games. And Nvidia will have more incentives to push Vulkan
Well if you want to believe AMD and nV engineers, 10% is the max we will see from Async in the near future lol, Of course it doesn't stop people taking "DX12" benchmarks and games and try to attribute more than that to async........
Yep, the 970 was really milking you for your money. The 980Ti really milked your money. Damn Nvidia and their pricing.
You don't seem to realize GPU/CPU progress is now limited by manufacturing ability more than designs. If you want to go back to the days of Phenoms and Pentiums then have fun lol.
This is where I am at on this. But as always, we have been in the let's see what all this actually means when playing games. This is another T&L argument as far as I'm concerned.I expect this rumor to actually be true. What type of a real-world impact it will have on games is another matter entirely.
Hey razor, how about you prove where I am wrong, where I am stating fact not assumption on unreleased products . Fact is in that Zen thread I handed you and the others their behind because I backed up every point VERBATIM with links and quotes.
Maybe when you decide you can be reasonable and treat myself and others with respect you may receive it in turn. I didn't used to mind you a great deal, as you seem to have some knowledge, but your lack of respect for others opinions is becoming quite telling.
In the case of this thread, can you post verbatim quotes of Nvidia claiming they will be able to do hardware async in relation to DX12? Not referencing preemption or other terms sidestepping or obfuscating the simple question aforementioned.
We are doing real world gaming testig now. Don't really get caught up in the canned benchmarks. But thanks for the links we have seen 1000 times.Hitman Developers Compare DirectX 12 Against DirectX 11; Advanced Visual Effects Showcased | DualShockers
5% - 10% more performance. Just enough in my opinion for all the AMD cards to rise 1 tier in performance. Of course these are the first attempts at DX12; might become larger later on.
WCCFTECH did an article on it also.
Async Compute Only Boosted HITMAN's Performance By 5-10% on AMD cards; Devs Say It's "Super Hard" to Tune
Hitman Developers Compare DirectX 12 Against DirectX 11; Advanced Visual Effects Showcased | DualShockers
5% - 10% more performance. Just enough in my opinion for all the AMD cards to rise 1 tier in performance. Of course these are the first attempts at DX12; might become larger later on.
WCCFTECH did an article on it also.
Async Compute Only Boosted HITMAN's Performance By 5-10% on AMD cards; Devs Say It's "Super Hard" to Tune
- The developers were surprised by how much they needed to be careful about the memory budget on DirectX 12
- Priorities can’t be set for resources in DirectX 12 (meaning that developers can’t decide what should always remain in GPU memory and never be pushed to system memory if there’s more data than what the GPU memory can hold) besides what is determined by the driver. That is normally enough, but not always. Hopefully that will change in the future.