chojin_1999
Limp Gawd
- Joined
- Dec 7, 2005
- Messages
- 142
steviep said:http://revolution.ign.com/articles/694/694524p1.html
http://www.revolutionreport.com/articles/read/333
QUOTE]
The links steviep provided are what everyone believes the reason for the Revmote's existence. What developers (excluding 1st party and exclusive developers) are doing lately is porting their games across multiple consoles (PS2, XBOX) in order to maximize their return. Sony and Microsoft went out of their way to complicate their hardware structure on their new systems to make this as difficult as possible in order to create pseudo exclusive titles, but this will not deter developers who spend movie studio like budgets on their games. They want to maximize their returns like the movies studios do (DVD, UMD currently; HDDVD, Blu-Ray in future). For these games, the Revmote might be pretty much moot.
The Revmote is an attempt to upate current genres and create new ones. To stand out, to say, "Hey, we got cool new games that everyone wants to play and the only way to play these games is with our Revmote". This would be akin to something like Dance Dance pads or Karoke microphones only being available on the PS2 (no knock-offs available due to patent restrictions). Yes you can play on your gamepad or sing into your Live mic, but why would you want to?
Many of you continue to say, "why would I play on a machine with "subpar" graphics?" This line of thinking did not work for Microsoft. Games created/ported to the XBox were "superior" graphically to that of their PS2 counterparts. Then why was the XBox not as succesful as the PS2? Exclusive titles, first release priveledges, more innovative games.
I am not in anyway saying the Revolution will "pwned n00bz" but if they update their strategy to go after an older audience then they did on the Gamecube and also create truly new, fun, exciting games. Then who am I to count them out?