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K600 said:^^^
Console Market != Handheld Market
cb9fl said:Could any of you actually imagine playing with that big fuck shell/revmote thing? I swear I would throw that thing through a wall before regressing from my 360 controller.
cb9fl said:Could any of you actually imagine playing with that big fuck shell/revmote thing? I swear I would throw that thing through a wall before regressing from my 360 controller.
steviep said:Where you are wrong, however, is your assumption that 16-30 is what is truly the biggest market, and what Nintendo is doing with the DS is proving that wrong. If analysts are right, and journalists, and editors, and so many others are right... the untapped market is everyone BUT us in the "hardcore" and they are, incidentally, the MUCH MUCH bigger market. I'll let Slarti explain the "blue ocean" strategy to you, since I'm tired of typing
Spaceman_Spiff said:I would at least hide them if company was coming over. The system doesnt cost $200 if you need to buy new controllers for every type of game that comes out. Even if they cost $15-20 a piece, you're getting close to the cost of other consoles by that point. Ok, you have to buy controllers for other consoles too, but if you want to argue that, then you can multiply $15-20 by 3 or 4 since you'd need to buy several of each one to be able to actually play multiplayer games. Yes, you could use another controller, but if the revolution sells itself on unique control you're completely defeating that if you use regular controllers. Revolution may be cheaper on paper, but shame on me for not being optimistic about peripheral and back library costs. Nintendo may be "different" but they're still a business.
Slartibartfast said:They are still a business, but I highly doubt they're going to make a custom shell for every game. They're not retarded
steviep said:Exactly. The Gamecube is a good example of their likely strategy. Nintendo themselves will always use the nunchaku+remote, or just remote (both pack-ins). Third parties will either use the nunchaku+remote, or the controller shell depending on how lazy porters they are... and the occasional niche game (think of a Donky Konga, DDR, or new Duck Hunt type thing) will have a $10 pack-in. Profit for everyone, new experiences for everyone, everyone wins
Slartibartfast said:Also, guitar hero is like what, $80? And they can't keep the thing in stock! If people are willing to pay $30 for a controller for one game, I doubt paying $30 for custom controllers for three games is that big a deal.
Spaceman_Spiff said:I think 3 different controller perephs is a conservative estimate, but lets assume that its true. Thats $90, and therefore revolution conservatively costs $240-290, not the $150-200 that sells it as a much more attractive alternative to the more powerful systems. If revolution came boxed with 3 different controller types at $275, would you still buy it? I'm not sure as many people would. I believe these controllers costing $10 like i believe ps3 to be high up on the supercomputer list. Pre release marketing and hype, ill believe it when i see it.
Spaceman_Spiff said:I think 3 different controller perephs is a conservative estimate, but lets assume that its true. Thats $90, and therefore revolution conservatively costs $240-290, not the $150-200 that sells it as a much more attractive alternative to the more powerful systems. If revolution came boxed with 3 different controller types at $275, would you still buy it? I'm not sure as many people would. I believe these controllers costing $10 like i believe ps3 to be high up on the supercomputer list. Pre release marketing and hype, ill believe it when i see it.
Naldo said:One problem I see with the revolution is that if the controller doesnt catch on like they hope, and they dont appeal to all the "lost gamers" they say are out there, then their decision to go with this new controller type will greatly hinder them (why buy a rev to play new games when I could play them on a different system thats superior in every aspect but control).
Also, the games are going to have to be built around the controls, rather than now where you build the controls around the game, so I forsee either A) alot of multiplatform developers not putting in enough effort to completly redo their games so the controller works for it (and rightfully so) so the games end up actually becoming harder to control and less inviting , or B) Developers just right off the bat developing games that exclusively use the shell only and dont utilize the motion features, or regulate the motion features to task that dont really have any worthwhile effect on gameplay (kind of like how theres DS games where the 2nd screen is just a map, or a picture of your character, etc.).
steviep said:Isn't control/gameplay the most important part of a game? Not its graphics? See here:
http://revolution.ign.com/articles/692/692479p1.html
Naldo said:why buy a rev to play new games when I could play them on a different system thats superior in every aspect but control
Naldo said:Also, the games are going to have to be built around the controls, rather than now where you build the controls around the game
steviep said:Where did you take your economics class?
The console will probably cost $200, and will be packed in with what you need to play most games. The end.
Peripheral controllers will be packins, and will likely be for $10 like they are this gen. If you buy them separate, they will cost $30. They will only be for niche titles. Why is that difficult to understand?
Naldo said:???? I'm confused, where did I say graphics were more important than gameplay? And control /= gameplay.
Slartibartfast said:I don't see how you can possibly make this claim. On every system games are built around the controls - unless you're selling an add-on like a guitar, bongos or maracas - because the controller is completely the same.
I think what you're missing is this: in porting a game to the Rev, adapting the controls is not going to be an issue. The attached analog stick functions like the left analog stick, while the motion-sensing abilities of the revmote can simply be made to operate in 2D only, hence replacing the right analog stick. Or vice versa. The revmote has a lot of potential to do unique things, but there's no reason it can't simply be a motion-based analog stick operating in two dimensions.
Spaceman_Spiff said:Addition is in fact taught in math class, not economics. I used a little multiplication there too, maybe that complicated my point.
That flame diffused, you're living in a dream world if you think they'll pack in everything you need to play it. They'll always release things later because that will make them more money. The thing im not getting in all of this is multiplayer games- if you're relegated to the gamecube controller, whats the point? If you want to play 4 player games and there's 3 different controllers, do you not need 12 different controllers (again, math class!)? Yes its nice that it uses the gamecube's controller, but i can do that on gamecube, and if the graphics arent the selling point then why should i buy it?
Slartibartfast said:I think what you're missing is this: in porting a game to the Rev, adapting the controls is not going to be an issue. The attached analog stick functions like the left analog stick, while the motion-sensing abilities of the revmote can simply be made to operate in 2D only, hence replacing the right analog stick. Or vice versa. The revmote has a lot of potential to do unique things, but there's no reason it can't simply be a motion-based analog stick operating in two dimensions.
Naldo said:I know, but if the rev controller is made to act like a standard controller, then what is setting the rev apart from the same game on a different console?
Spaceman_Spiff said:I still dont understand how you're gonna play games designed for controllers with 8+ buttons on that remote control. Movement is nice, but so are buttons.
Slartibartfast said:Yeah, control != gameplay, but can you show me a game with good gameplay and poor control? They're not the same, but good gameplay depends on good control, unless of course we're talking about turn-based and strategy games (ie games not based on reflex or movement).
Spaceman_Spiff said:Yes its nice that it uses the gamecube's controller, but i can do that on gamecube, and if the graphics arent the selling point then why should i buy it?
Slartibartfast said:You're right, pretty much nothing. I'm just saying that I imagine using revmote as a standard controller will be commonplace, because it will make porting easier. And who knows, using it as a standard analog stick my prove to be better or worse than using a normal controller. Of course, they could just as well use the controller shell thingy.
I think there's this misconception that unless games are made for the rev, they will work terribly on it, and I'm saying that the revmote could easily operate as a standard analog stick, and hence ports should work fine.
steviep said:What are you implying?
Naldo said:but why would I play the port on the rev when I could play a graphically surpirior version of the same game that plays exactly the same on a PS3 or 360.
Naldo said:I thought katamari damacy's control scheme was quite frustrating at times, but it was still a great game. Theres been plenty a time when I've been playing madden and the controller didnt repsond as a wanted it to, but its still a great game. Metorid Primes lock on system left alot to be desired (not being able to move and aim independantly), but I still thought it was a great game. I can go on if you need.
Naldo said:I'm implying that if the rev controller doesnt take off, and the developers / gamers dont imbrace it, that if I am given a choice between play, lets say madden, on the rev or on the PS3, what benefit do I get from playing it on the rev?