Shalafi
Fully [H]
- Joined
- Nov 6, 2009
- Messages
- 22,956
On a similar note, whatever happened to releasing playable demos? Instead of pissing people off after they dump $60 on a game they ultimately won't play and leaving a bad taste in their mouth, why not let them try it and then decide. Even if they decide the game sucks at least you won't be building a legion of haters that feel robbed.
/Shrug. Business is business I guess. Gotta get dat money.
Edit: Hell if you're really looking at milking cash from the consumers, let people pay a little for a piece of the game and then buy the rest if they want it? There has to be a better way than what they're doing now.
It's all about the money, that's why demos don't tend to be released for bad games. I don't believe in pirating either, simply because if it isn't worth buying, then it's not worth pirating. If it's worth buying, then you buy it rather than pirate it. Piracy solves nothing.
Demos are out of fashion. If you make a shit game and release a demo, people will realise it's bad and not buy it. When you know a game is likely to bomb you don't advertise that fact.
Bingo.
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