Nintendo President: VR Not Ready For The Mainstream

Leave VR to the big boys, nintendo. Stick to your zelda and treehouse whatever the fuk you're peddling these days.

Had the grand opportunity to bring back the virtual boy and you dropped the ball, over and over again.
 
Leave VR to the big boys, nintendo. Stick to your zelda and treehouse whatever the fuk you're peddling these days.

Had the grand opportunity to bring back the virtual boy and you dropped the ball, over and over again.

Couldn't help but think of the Virtual Boy when reading the post title. lmao
 
I guess this means Nintendo isn't interested in VR right now, too niche. I'm not that surprised, they've been burned by VR before.
 
I guess this means Nintendo isn't interested in VR right now, too niche. I'm not that surprised, they've been burned by VR before.
because nintendo is the antithesis of niche. right.
 
I'm really wanting to get into VR, but man, the motion sickness...

have you tried it? I get slightly motion sick from time to time (reading for long periods of time in a car, for example) and aside from a seated game, that I started when standing once, I haven't had any issues with motion sickness. I do tend to avoid titles with false locomotion though (first person with a game pad, for example)
 
The Japanese are always super slow to adapt change. They like low risk and nice and planned out. Source: I work at Toyota.
 
They made similar comments about HD and it took over the world like 3 months later. He might be right as of today, but these things change really, really fast.
 
I agree. VR will never replace traditional gaming and it shouldn't. They're very different experiences IMO

Don't think it ever truly could anyway, as there will always be those who prefer to sit comfortably and play a game instead of standing and looking around at everything. Gaming, though active, is still mostly a relaxation thing. Sitting back in a comfty couch is still going to be tops for gaming. On top of that, those with mobility issues or disabilities... VR will be very difficult for them to enjoy.
 
How could any company be late to the boat at this point in time? VR consumer units have only been out for a handful of months ... lmao. They ... JUST ... shipped.

And anyone with common sense know's VR is not ready for mainstream. The numbers are very very very low with what's out there. There's no killer software yet to really show-case VR, costs are high, we are first generations. Etc etc etc

Why people won't to ignore these facts to me is just idiotic. People like to Bitch and Moan for know real reason. Even I do it.

VR is very cool. I've tried it a few times.

2nd generation and around $300 - $350 will really help VR.
Cough VR Porn Cough
 
i dont know what you mean by arma's head tracking but,VR doesn't work with regular FPS, the problem isn't head tracking or aiming, that works great on VR, the problem is movement, you can move forward aim with touch controller and look around with your head, but try moving forward and turning on the side, you get sick, because it throws off your brain, thats why these games like fallout, resident evil etc going for VR will make ppl sick, VR FPS need a complete new model for movement, not necessarily teleportation, you have hover junker and battlezone they are FPS kind of games with movement and work perfectly.

That makes no sense. Movement is no different as you use your mouse/keyboard (or thumb sticks). This is the problem. People are using VR as a gimmick. This is what VR should be used for in games:


With Occulus:


This has been done for years with Track IR, the only difference with VR (from a utility standpoint) is it wraps a screen around your face. This has some positive attributes and some negative. But they both do the same thing. VR makes zero sense for a title like Mass Effect, in which you're in the third person. Likewise you can very easily pan the camera with a mouse/thumb stick. This is different from a flight game in which you need precise head movement to get a visual while your vehicle is continuously moving in another direction. It takes a long time to change direction in a plane, essentially zero time in an action game. I am sure a few niche games built strictly for VR may end up being good, but most are gimmicks. Those weird virtual control sticks just illustrate it; there really isn't a single kind of game that will play better with them. If you're going for a AAA experience and your title is a 3rd person action adventure game like Watch Dogs or a RPG like The Witcher, VR is useless. It may be helpful for a game like Mirror's Edge though.

Ironically, a some years back Valve was very against head tracking as they considered it cheating. If I recall they didn't want to officially support it in Source, but the Insurgency mod ended up getting Track IR working anyways. A few years later and they're getting behind their own VR solution. Very ironic.
 
have you tried it? I get slightly motion sick from time to time (reading for long periods of time in a car, for example) and aside from a seated game, that I started when standing once, I haven't had any issues with motion sickness. I do tend to avoid titles with false locomotion though (first person with a game pad, for example)
Yeah, the DK2. I'm more sensitive to car sickness though. There's no "slightly" about it. For me, reading in a car = death. I'll be getting sick in under a minute from that. VR is fine if I'm still just looking around, but as soon as the in-game camera turns, that's it, instant motion sickness for me.
 
I love reading all the comments people have about VR when it is clearly the next medium after books, radio and TV. I was pretty skeptical too but bought into the hype and ordered a Rift. I have had it for over a month now and honestly, I can not go back to playing games on a screen. So much so that I just sold my 58" 4K TV and one of my 980ti's (SLI not yet working with VR) because I did not load up a single screen game for more then 5 min since I got my Rift. I figured that instead of it collecting dust I might as well sell it for a decent profit while I can.

Now I have a 17" old 1440x900 screen that I used to just use as a HW monitor as my screen to boot into Windows and if I need to do emails or web browsing and everything I play is now in VR. I play seated and standing experiences depending on how much energy I have and it is amazing. It is going to get leaps and bounds better over the next 10 - 15 years as well.

The jump is like going from reading a book to listening to a story on the radio to watching it on a screen. It's the same sort of leap in mediums. I can't help but think about all the people who said, and there were many, including major companies, "no one will ever want a personnel computer" , "the internet will never catch on" . Man I even remember back in the day when 3d graphics cards were first out people complained that it was too expensive and will always be a niche. I really bet that you could go back to any transformative tech and find tons of people who were sceptical.

As for the motion sickness, out of all the people I have demoed it too, only a small amount , like less then 5%, said it made them feel sick, and those same people are the people who get car sick, sea sick, or sick just watching someone play a FPS on a screen. But I have never been sick, the few other friends I know who have the Vive or Rift don't get sick. Hell, my wife, who does not play games at all, (is super impressed by the tech) doesn't get sick at all, same with my two kids, 7 and 9 who have used VR extensively.

we are basically at the same point TVs were at in the early 20th century. Legend has it that the first live motion picture was shown to an audience in 1895 people were scared that the train on screen pulling into the station was going to run them over, lol.
 
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Nintendo doesn't chase trends, they set them. Not surprising to see their president wave off VR as an expensive gimmick with zero mainstream traction. Because it is.
 
I recall them saying the same thing about internet on consoles around the Gamecube era... even though they made an attempt with both the N64 and the gamecube. Nintendo is smart though, they wait to see what everyone else does and then they capitalize on the parts nobody else touches, could be why the company has been around for over 100 years.
 
Everyone else: Nintendo not ready for the mainstream.

Since when?

I think once you have a breakfast cereal named after your company and a cartoon power hour, you're pretty much etched into the hall of mainstream.
 
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Even for those like me who are very active it becomes tiring quick. Actually those like me are more likely to shun it because we are active on our feet all day, the last thing we want to do to "relax" is run around with a contraption on our head. Don't get me wrong I am not saying the experience isn't cool. I have used new VR extensively testing it out. I'm saying that for the average person the novelty will wear off extremely quickly. I would happily wager that 80% of all the units sold will end up with less than 50 hours invested into them before they are shelved. These will of course be huge at amusement places like dave and busters where people can use them for short periods of time. That all aside there are many industries that VR is going to revolutionize. Gaming just isn't one of them.



There is a big difference between improving the average user experience and not fundamentally altering how people use something (touchscreens) and trying to fundamentally change how people use something (VR Gaming). This isn't anything like blackberry making a terrible business decision.

Yes, it's exactly like it. One is about phone interface, and the other about VR vs. traditional monitors. Two intransigent companies in total denial about the future.
 
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