I'm giving this it's own thread as it doesn't really belong in the Jimbodan's MMO & or Naga poll thread since this is an in depth review rather than which mouse one would prefer.
MMO 7 initial thoughts:
Adjust-ability:
I love the adjust-ability. On that note, you can not adjust the "angle" of the thumb buttons like you can on the RAT series. They are very upfront about that though. However, I had hop based on Jimbodan's post about the screw still being there. I don't have a RAT but, it's clear something was changed in the design. I have a hunch that extra plastic was cast around the thumb buttons case in between where it slides over the metal post that has the screw and the body of the mouse. This effectively keeps the thumb button housing parallel to the mouse body at all times. I could honestly use another 1/4" or so in mouse width to give my thumb a more neutral position but, it is what it is. I may look at the RAT's to see how the adjustment works and then see if I can alter something but, I don't know that it would be worth the risk of losing the warranty. There appears to be enough cable slack to allow the adjustment to have been left so it was either a "stability/longevity" issue or a cost measure issue. The back and forth slider adjustment helped get the buttons in a more comfortable position.
I went with the "humpback" palm rest for it extended out as far as possible and he wide pinky rest. I may switch out the "humback" palm rest for one of the others though. I like the height of it and really need it but, it's higher on the right than it is on the left and it should really be the opposite of that. I'm guessing it was designed for smaller hands though where the Thenar muscle and the Trapezoid, Trapezium, and Scaphoid bones (the padded area of your palm where the thumb and wrist tie together) would rest on the palm pad rather than being in contact with the desk/mouse pad surface. Actually, it's more like the "humpback palm rest was made for the left hand rather than the right hand. If only it curved the other way instead. I have a feeling I am going to have to wind up "clawing" the mouse rather than allowing my hand to splay out in a more natural position. I'll just have to play around with a bit but, I'm glad I went with something that as a range of adjustments to it
Buttons:
Speaking of buttons, I really wish the "d-pad" was a larger button/joystick. It's rather tiny for my thumb and I'm going to have to seriously rethink my intended usage for it (strafing/additional movement). To give you an idea of how much larger my hands are compare to Jimbodan, I can actually mash all the thumb buttons at once though my dexterity does aid in that a bit when it comes to the back two buttons. My thumb is literally in contact with all the thumb buttons at once though. The Naga would have been an absolute nightmare for me based on this.
*edit* Back to the "d-pad" though. It's somewhat "stiff" and that is only problematic if you need to press it forward as you need to actually alter your thumb placement in order to press it forward. Resting your thumb on it like you would on an analogue pad on a N64/Gamecube/Wii, PSX/PS2/PS3, Saturn, or X-box/360 controller just doesn't provide the "grip/tension" needed because of how small the "d-pad" on the MMO 7 is. Obviously they can't make the "d-pad" any more loose than it already is or it would be "sloppy" and would result in numerous accidental presses. This only reinforces my stance that the "d-pad" needs to be bigger though. That would require the thumb button casing to be taller though which would result in the buttons being spread further apart. Technically, there's room to do that but given that they have to make the thumb button casing and button placement "one size fits all" I understand why the made the "d-pad" small. It's a lot smaller than the pictures make it look though despite the other buttons not being as small in person. It would have been incredible to have some different sized options for the "d-pad" but that would have increased production costs and probably would have been an RMA nightmare for them as a result of breakage.
The scroll wheels have a nice solid/resistive feel to them. The side scroll wheel is an awkward position for game usage but, it's placement shouldn't be an issue for general PC usage or for various programs like Photoshop or what have you.
Initially, the autolock buttons were "neat" and I preferred them to an auto run keybind. The novelty quickly wears off though when you actually need to see your mouse cursor or to be able to use your mouse for something other than looking around/steering. The lock button location isn't convenient enough to activate/deactivate especially since you have to activate/deactivate both buttons. It was a "neat" idea but it cripples to much other functionality to really be useful even when you aren't a "clicker".
*edit* I wanted to do a small update on the autolock buttons for mouse button 1 and mouse button 2. The one on mouse button 2 is actually somewhat useful in WoW if you use it in conjunction with an actual auto-run keybind (either on the MMO 7, the keyboard, or some other piece of hardware). If you use it in tandom with an autorun keybind, you only need to click mouse button 2 to get your mouse cursor back and that will allow your character to keep moving. You can also choose to do this with mouse button one if you would rather have the camera button locked down rather than steering. If you use both lock buttons at the same time though, you still run into an issue of having to unlock both mouse button one and mouse button 2 to get your mouse pointer back and this can be a major hindrance. To be fair, you lose your mouse pointer when you hold both mouse button 1 and mouse button 2 down to run regardless of what mouse you use (and when you hold mouse button one down to spin the camera or mouse button 2 down to steer) but, that simply necessitates letting go of the buttons to get your mouse pointer back rather than needing an additional click. In the long term, I don't know that the lock buttons are worth the extra clicks/slowdown but that is highly subjective and will be based on your playstyle/how you feel about needing to hold mouse button 1 or mouse button 2 down/the scenario you're in. I have a hunch it will be best suited for PvP but, I'm still getting used to my binds before I give that a go as the button locks alone will be a large change in playstyle. BTW, having the lock button on mouse button 2 will prevent you from looting a corpse as it apparently "sees" a click on mouse button 2 as just being pressed down with each click rather than being pressed down with one click and released with the second click. The exception to that is if you do a very quick doubleclick so keep that in mind as it could leave you with a few WTF moments when it catches you off-guard.
Weight:
It "feels" like it moves easier/lighter than the crappy filler mouse I was using (Logitech M205) but that has a AA battery in it so that shouldn't be too surprising even though it's a small mouse. The MMO 7 isn't light it just feels like it in comparison to the weight of a battery. If it's an issue I will pickup some extra weights for it later on. At 800 DPI the mouse crawls across the screen but at 6400 DPI it's "OMG Speedhax".
PC Software:
This was a little "irritating" to install on XP. I say irritating as it's not fully automated. Towards the end of the install Windows "found new hardware wizard" pops up and you have to tell it to not search online and then you have to select "recommended. Then you get to do that another two or three times. It's not a huge deal but it caught me off-guard and I had to start the install over as I am used to having to cancel out of the Windows installer for several years now if it ever pops up. The MMO 7 installer actually tells you to select "recommended" if you see Windows installer but, it's just second nature to kill the Windows installer with fire when you see it.
*edit* On Windows 7 64, the installation process is fully automated.
I thought it was cool that you could make the LEDs on mouse button 1 and 2 black though which effectively turns them off although they really just aren't able to emit light. I have no desire for my mouse to constantly emit light so those LEDs are set to black. The other neat thing is that those buttons have different colour settings for when you have the lock button on and then when you have one of those buttons locked.
e.g. Just sitting here the LEDs are Black. If I press the lock button for mouse button 1, I have the colour set to green so that I know the lock button has been pressed. If I press mouse button 1 while it's green, I have it set to turn red to indicate that button is locked down.
Having separate colours based on the lock button was a really slick idea as it serves as a warning/indicator. You can not deactivate the LEDs for the DPI indicator nor the mode/shift indicator but that's not a huge deal.
Overall the PC software is pretty straight forward and it allows you to assign keystrokes/commands/macros to each of the thumb keys and the scroll keys. Basically you can assign all the keys except mouse button 1 and 2, the mode button, the DPI button, the shift button, and lock button 1 and 2. That gives you 13 buttons you can assign.
You can also save and load profiles. The only thing that's missing is automatic loading of profiles based on the application launched/in use. I sincerely hope support is added for that at some point for the sake of simplicity.
There are also options to adjust the DPI for each of the four DPI modes (that you access with the DPI button) and options to adjust the sensitivity of the precision aim button should you chose to keep it assigned (it's supposed to be useful in FPS games).
The software is incredibly easy to navigate and fiddle with. Except when it comes to binding movements to the MMO 7 buttons. You have to set it as a "button" and then delete the "up" command it records when you stop pressing the button you are binding. It took entirely to long to figure that out. If you want the button to stay pressed until you click it again, you need to select "latched" as well. The "latched" option is sort of neat and theoretically, binds being "latched" shouldn't trigger bot detection as it's no different than holding down any given key on your keyboard with your finger. However, if you start adding in delays to your binds, you're going to get tagged for botting just like you would with any other hardware you added delays into your macros/binds on. The "latched" option is really best suited for movement binds IMO but, I'm sure there are certain cases where it might be beneficial elsewhere even though none immediately spring to mind.
The WoW addon:
I absolutely loathe the fact that I can not directly assign the mouse buttons to the keybind menu. This is a major oversight and a huge letdown. This essentially means you have to setup a keybind in WoW and then go into the MMO 7 software and assign that keybind to the mouse button you want it on. There is absolutely no reason that you should have to do that and the redundancy of it is absolutely infuriating.
To be fair though, I have the same complaint with the G11/G15 keyboards from Logitech as you have to assign keybinds to the Gkeys in the G11/G15 software and then you have to go into WoW and bind the Gkeys to what you want to use them on. It is equally as frustrating, redundant, infuriating and makes me loath their software as well.
I have yet to understand why games don't comprehend when something has additional buttons (or rather why the hardware doesn't report to the the game that there are additional buttons). The problem with hardware behaving this way is eventually you run into an issue of conflicting keybinds or not having keys left to bind as a result of you binds in game and already using your modifier keys. Companies are eventually going to have to find a better way of handling this.
At least the MMO 7 WoW addon will allow you to drag in-game macros, items, spells, etc. onto it. You can also drag your armor onto it in case you want to bind something like your rocket boots or rocket gloves to the MMO 7 buttons. Hopefully they will flesh this addon out a bit along with the actual software.
The biggest complaint I have with the WoW addon is how the mode key is handled.
Pressing ALT+CTRL+E is mode 1.
Pressing ALT+CTRL+F is mode 2.
Pressing ALT+CTRL+[ is mode 3.
These have broken keybinds/macros that I have used for years and it was silly of them to program the mode key like that especially since you can not change the bind on the mode key. I almost never figured out why I suddenly had broken macros and binds. This was just a poor decision to assign binds to the mode the key using common modifiers and keys. Granted the [ key probably isn't common but E and F most certainly are. This is absolutely something that has to be corrected. In fact, all the default binds are done via Alt+CTRL+insert random key here. While this may not affect a casual player, any user that has in depth macros and makes use of modifier keys is going to get stung by this. There is no way to keep every single player from running into an issue though but, some of the default binds seem pretty arbitrary. There really shouldn't even be a need to keybind the mode button though as the G11/G15 keyboard software is able to use it's M1, M2, and M3 keys (which are essentially mode keys for the Gkeys) don't need a keybind to carry out their function. Granted, that is Logitech hardware/firmware and it doesn't use an addon in WoW (unless you count the 3rd party addon that just creates an action bar to mimic the button layout). The mode switch on the MMO 7 should really be handled exclusively by it's own software/hardware though as relying on an addon for the mode key is going to cause issues for players.
That being said, you can edit the CyborgMMO7.lua file in the addon to change the mode keybind. This is the section you are looking for:
You can also change the other keybindings in here as well but it would be hell to do so as they aren't named. It's just a list of keybinds so you are better off sticking with the actual MMO 7 software to set your keybinds until they allow you to actually do it via the game's keybinding options.
And that brings us to . . .
Mouse Tracking:
If this mouse loses it's vertical position one more time forcing me to pick it up I'm going to hurl it against the wall and RMA it. I'm not really going to hurl it but, that should give you an idea about how frequently this is occurring. It is beyond excessive and it happens when you're not even touching the mouse. It just starts acting stupid from just sitting there. It could be a surface issue but if a $15 M205 doesn't have tracking issues, a 6400 DPI gaming mouse that sells for $129.99 sure as hell shouldn't. It just randomly acts like it's higher vertically on the screen than it is and it can't even manage to that right as it's usually on a heavy axis to where the bottom left corner of the screen and the mouse pointer are aligned and then it goes further up the screen despite the fact you are moving it in a straight line parallel to the bottom of the screen. The other complaints are minor as they can be resolved via workarounds or software/addon updates. The tracking issue is completely unacceptable though and far, far, far to frequent. I have read where this type of sensor has issues but I don't recall reading where it happens ever couple of minutes. At least that's how frequently it feels and it is fairly frequent.
*edit This looks like it was related to the surface. I'll update about this in a few days once I can get some more usage time in.
Closing thoughts:
We'll see how this turns out. There are a lot of things I like about the mouse which is a lot of it. There are some things I dislike about the mouse like the small d-pad and the issues with the keybind accessibility. Then there are some things I outright despise about the mouse like the tracking issue. If it wasn't for the tracking issue, I'd be happy overall with it since I can bypass/workaround the issues I have with how keybinds are handled. The tracking issue really sucks the fun out of the mouse though which sucks because this is one of the larger mice on the market with a lot of buttons. There is also the fact that it's customizable to make it more "form fitting" than it typically would be.
I'm really on the fence though because of the tracking issue as that will require a running hardware change and then an RMA under warranty to that change.
MMO 7 initial thoughts:
Adjust-ability:
I love the adjust-ability. On that note, you can not adjust the "angle" of the thumb buttons like you can on the RAT series. They are very upfront about that though. However, I had hop based on Jimbodan's post about the screw still being there. I don't have a RAT but, it's clear something was changed in the design. I have a hunch that extra plastic was cast around the thumb buttons case in between where it slides over the metal post that has the screw and the body of the mouse. This effectively keeps the thumb button housing parallel to the mouse body at all times. I could honestly use another 1/4" or so in mouse width to give my thumb a more neutral position but, it is what it is. I may look at the RAT's to see how the adjustment works and then see if I can alter something but, I don't know that it would be worth the risk of losing the warranty. There appears to be enough cable slack to allow the adjustment to have been left so it was either a "stability/longevity" issue or a cost measure issue. The back and forth slider adjustment helped get the buttons in a more comfortable position.
I went with the "humpback" palm rest for it extended out as far as possible and he wide pinky rest. I may switch out the "humback" palm rest for one of the others though. I like the height of it and really need it but, it's higher on the right than it is on the left and it should really be the opposite of that. I'm guessing it was designed for smaller hands though where the Thenar muscle and the Trapezoid, Trapezium, and Scaphoid bones (the padded area of your palm where the thumb and wrist tie together) would rest on the palm pad rather than being in contact with the desk/mouse pad surface. Actually, it's more like the "humpback palm rest was made for the left hand rather than the right hand. If only it curved the other way instead. I have a feeling I am going to have to wind up "clawing" the mouse rather than allowing my hand to splay out in a more natural position. I'll just have to play around with a bit but, I'm glad I went with something that as a range of adjustments to it
Buttons:
Speaking of buttons, I really wish the "d-pad" was a larger button/joystick. It's rather tiny for my thumb and I'm going to have to seriously rethink my intended usage for it (strafing/additional movement). To give you an idea of how much larger my hands are compare to Jimbodan, I can actually mash all the thumb buttons at once though my dexterity does aid in that a bit when it comes to the back two buttons. My thumb is literally in contact with all the thumb buttons at once though. The Naga would have been an absolute nightmare for me based on this.
*edit* Back to the "d-pad" though. It's somewhat "stiff" and that is only problematic if you need to press it forward as you need to actually alter your thumb placement in order to press it forward. Resting your thumb on it like you would on an analogue pad on a N64/Gamecube/Wii, PSX/PS2/PS3, Saturn, or X-box/360 controller just doesn't provide the "grip/tension" needed because of how small the "d-pad" on the MMO 7 is. Obviously they can't make the "d-pad" any more loose than it already is or it would be "sloppy" and would result in numerous accidental presses. This only reinforces my stance that the "d-pad" needs to be bigger though. That would require the thumb button casing to be taller though which would result in the buttons being spread further apart. Technically, there's room to do that but given that they have to make the thumb button casing and button placement "one size fits all" I understand why the made the "d-pad" small. It's a lot smaller than the pictures make it look though despite the other buttons not being as small in person. It would have been incredible to have some different sized options for the "d-pad" but that would have increased production costs and probably would have been an RMA nightmare for them as a result of breakage.
The scroll wheels have a nice solid/resistive feel to them. The side scroll wheel is an awkward position for game usage but, it's placement shouldn't be an issue for general PC usage or for various programs like Photoshop or what have you.
Initially, the autolock buttons were "neat" and I preferred them to an auto run keybind. The novelty quickly wears off though when you actually need to see your mouse cursor or to be able to use your mouse for something other than looking around/steering. The lock button location isn't convenient enough to activate/deactivate especially since you have to activate/deactivate both buttons. It was a "neat" idea but it cripples to much other functionality to really be useful even when you aren't a "clicker".
*edit* I wanted to do a small update on the autolock buttons for mouse button 1 and mouse button 2. The one on mouse button 2 is actually somewhat useful in WoW if you use it in conjunction with an actual auto-run keybind (either on the MMO 7, the keyboard, or some other piece of hardware). If you use it in tandom with an autorun keybind, you only need to click mouse button 2 to get your mouse cursor back and that will allow your character to keep moving. You can also choose to do this with mouse button one if you would rather have the camera button locked down rather than steering. If you use both lock buttons at the same time though, you still run into an issue of having to unlock both mouse button one and mouse button 2 to get your mouse pointer back and this can be a major hindrance. To be fair, you lose your mouse pointer when you hold both mouse button 1 and mouse button 2 down to run regardless of what mouse you use (and when you hold mouse button one down to spin the camera or mouse button 2 down to steer) but, that simply necessitates letting go of the buttons to get your mouse pointer back rather than needing an additional click. In the long term, I don't know that the lock buttons are worth the extra clicks/slowdown but that is highly subjective and will be based on your playstyle/how you feel about needing to hold mouse button 1 or mouse button 2 down/the scenario you're in. I have a hunch it will be best suited for PvP but, I'm still getting used to my binds before I give that a go as the button locks alone will be a large change in playstyle. BTW, having the lock button on mouse button 2 will prevent you from looting a corpse as it apparently "sees" a click on mouse button 2 as just being pressed down with each click rather than being pressed down with one click and released with the second click. The exception to that is if you do a very quick doubleclick so keep that in mind as it could leave you with a few WTF moments when it catches you off-guard.
Weight:
It "feels" like it moves easier/lighter than the crappy filler mouse I was using (Logitech M205) but that has a AA battery in it so that shouldn't be too surprising even though it's a small mouse. The MMO 7 isn't light it just feels like it in comparison to the weight of a battery. If it's an issue I will pickup some extra weights for it later on. At 800 DPI the mouse crawls across the screen but at 6400 DPI it's "OMG Speedhax".
PC Software:
This was a little "irritating" to install on XP. I say irritating as it's not fully automated. Towards the end of the install Windows "found new hardware wizard" pops up and you have to tell it to not search online and then you have to select "recommended. Then you get to do that another two or three times. It's not a huge deal but it caught me off-guard and I had to start the install over as I am used to having to cancel out of the Windows installer for several years now if it ever pops up. The MMO 7 installer actually tells you to select "recommended" if you see Windows installer but, it's just second nature to kill the Windows installer with fire when you see it.
*edit* On Windows 7 64, the installation process is fully automated.
I thought it was cool that you could make the LEDs on mouse button 1 and 2 black though which effectively turns them off although they really just aren't able to emit light. I have no desire for my mouse to constantly emit light so those LEDs are set to black. The other neat thing is that those buttons have different colour settings for when you have the lock button on and then when you have one of those buttons locked.
e.g. Just sitting here the LEDs are Black. If I press the lock button for mouse button 1, I have the colour set to green so that I know the lock button has been pressed. If I press mouse button 1 while it's green, I have it set to turn red to indicate that button is locked down.
Having separate colours based on the lock button was a really slick idea as it serves as a warning/indicator. You can not deactivate the LEDs for the DPI indicator nor the mode/shift indicator but that's not a huge deal.
Overall the PC software is pretty straight forward and it allows you to assign keystrokes/commands/macros to each of the thumb keys and the scroll keys. Basically you can assign all the keys except mouse button 1 and 2, the mode button, the DPI button, the shift button, and lock button 1 and 2. That gives you 13 buttons you can assign.
You can also save and load profiles. The only thing that's missing is automatic loading of profiles based on the application launched/in use. I sincerely hope support is added for that at some point for the sake of simplicity.
There are also options to adjust the DPI for each of the four DPI modes (that you access with the DPI button) and options to adjust the sensitivity of the precision aim button should you chose to keep it assigned (it's supposed to be useful in FPS games).
The software is incredibly easy to navigate and fiddle with. Except when it comes to binding movements to the MMO 7 buttons. You have to set it as a "button" and then delete the "up" command it records when you stop pressing the button you are binding. It took entirely to long to figure that out. If you want the button to stay pressed until you click it again, you need to select "latched" as well. The "latched" option is sort of neat and theoretically, binds being "latched" shouldn't trigger bot detection as it's no different than holding down any given key on your keyboard with your finger. However, if you start adding in delays to your binds, you're going to get tagged for botting just like you would with any other hardware you added delays into your macros/binds on. The "latched" option is really best suited for movement binds IMO but, I'm sure there are certain cases where it might be beneficial elsewhere even though none immediately spring to mind.
The WoW addon:
I absolutely loathe the fact that I can not directly assign the mouse buttons to the keybind menu. This is a major oversight and a huge letdown. This essentially means you have to setup a keybind in WoW and then go into the MMO 7 software and assign that keybind to the mouse button you want it on. There is absolutely no reason that you should have to do that and the redundancy of it is absolutely infuriating.
To be fair though, I have the same complaint with the G11/G15 keyboards from Logitech as you have to assign keybinds to the Gkeys in the G11/G15 software and then you have to go into WoW and bind the Gkeys to what you want to use them on. It is equally as frustrating, redundant, infuriating and makes me loath their software as well.
I have yet to understand why games don't comprehend when something has additional buttons (or rather why the hardware doesn't report to the the game that there are additional buttons). The problem with hardware behaving this way is eventually you run into an issue of conflicting keybinds or not having keys left to bind as a result of you binds in game and already using your modifier keys. Companies are eventually going to have to find a better way of handling this.
At least the MMO 7 WoW addon will allow you to drag in-game macros, items, spells, etc. onto it. You can also drag your armor onto it in case you want to bind something like your rocket boots or rocket gloves to the MMO 7 buttons. Hopefully they will flesh this addon out a bit along with the actual software.
The biggest complaint I have with the WoW addon is how the mode key is handled.
Pressing ALT+CTRL+E is mode 1.
Pressing ALT+CTRL+F is mode 2.
Pressing ALT+CTRL+[ is mode 3.
These have broken keybinds/macros that I have used for years and it was silly of them to program the mode key like that especially since you can not change the bind on the mode key. I almost never figured out why I suddenly had broken macros and binds. This was just a poor decision to assign binds to the mode the key using common modifiers and keys. Granted the [ key probably isn't common but E and F most certainly are. This is absolutely something that has to be corrected. In fact, all the default binds are done via Alt+CTRL+insert random key here. While this may not affect a casual player, any user that has in depth macros and makes use of modifier keys is going to get stung by this. There is no way to keep every single player from running into an issue though but, some of the default binds seem pretty arbitrary. There really shouldn't even be a need to keybind the mode button though as the G11/G15 keyboard software is able to use it's M1, M2, and M3 keys (which are essentially mode keys for the Gkeys) don't need a keybind to carry out their function. Granted, that is Logitech hardware/firmware and it doesn't use an addon in WoW (unless you count the 3rd party addon that just creates an action bar to mimic the button layout). The mode switch on the MMO 7 should really be handled exclusively by it's own software/hardware though as relying on an addon for the mode key is going to cause issues for players.
That being said, you can edit the CyborgMMO7.lua file in the addon to change the mode keybind. This is the section you are looking for:
Mode = {
["enUS"] = {
"ALT-CTRL-E",
"ALT-CTRL-F",
"ALT-CTRL-["
},
["frFR"] = {
"ALT-CTRL-E",
"ALT-CTRL-F",
"ALT-CTRL-^" }
["deDE"] = {
"ALT-CTRL-E",
"ALT-CTRL-F",
"ALT-CTRL-ü"
},
["zhCN"] = {
"ALT-CTRL-E",
"ALT-CTRL-F",
"ALT-CTRL-["
},
["zhTW"] = {
"ALT-CTRL-E",
"ALT-CTRL-F",
"ALT-CTRL-["
},
["esES"] = {
"ALT-CTRL-E",
"ALT-CTRL-F",
"ALT-CTRL-'"
},
["esMX"] = {
"ALT-CTRL-E",
"ALT-CTRL-F",
"ALT-CTRL-'"
}
}
You can also change the other keybindings in here as well but it would be hell to do so as they aren't named. It's just a list of keybinds so you are better off sticking with the actual MMO 7 software to set your keybinds until they allow you to actually do it via the game's keybinding options.
And that brings us to . . .
Mouse Tracking:
If this mouse loses it's vertical position one more time forcing me to pick it up I'm going to hurl it against the wall and RMA it. I'm not really going to hurl it but, that should give you an idea about how frequently this is occurring. It is beyond excessive and it happens when you're not even touching the mouse. It just starts acting stupid from just sitting there. It could be a surface issue but if a $15 M205 doesn't have tracking issues, a 6400 DPI gaming mouse that sells for $129.99 sure as hell shouldn't. It just randomly acts like it's higher vertically on the screen than it is and it can't even manage to that right as it's usually on a heavy axis to where the bottom left corner of the screen and the mouse pointer are aligned and then it goes further up the screen despite the fact you are moving it in a straight line parallel to the bottom of the screen. The other complaints are minor as they can be resolved via workarounds or software/addon updates. The tracking issue is completely unacceptable though and far, far, far to frequent. I have read where this type of sensor has issues but I don't recall reading where it happens ever couple of minutes. At least that's how frequently it feels and it is fairly frequent.
*edit This looks like it was related to the surface. I'll update about this in a few days once I can get some more usage time in.
Closing thoughts:
We'll see how this turns out. There are a lot of things I like about the mouse which is a lot of it. There are some things I dislike about the mouse like the small d-pad and the issues with the keybind accessibility. Then there are some things I outright despise about the mouse like the tracking issue. If it wasn't for the tracking issue, I'd be happy overall with it since I can bypass/workaround the issues I have with how keybinds are handled. The tracking issue really sucks the fun out of the mouse though which sucks because this is one of the larger mice on the market with a lot of buttons. There is also the fact that it's customizable to make it more "form fitting" than it typically would be.
I'm really on the fence though because of the tracking issue as that will require a running hardware change and then an RMA under warranty to that change.
Last edited: