Flogger23m
[H]F Junkie
- Joined
- Jun 19, 2009
- Messages
- 14,429
Now how short is too short is a matter of personal opinion but like it or not the general consensus seems to be that 40 hours is the standard length, a 20 hour game is half that and is considered too short for full price by many.
And that is my point. Once games start going past the 30 hour or so mark, few use that time effectively. There are outliers. I think FF7 Remake is a good example, however it is a linear game and not open world. That is around 42-45 hours but I didn't feel like much if any time was wasted.
Far Cry games tend to run about 60 hours for me and I consider them a decent value all things considered but are already borderline and a 24 hour game would have to be much better to be worth it.
Generally I finish Far Cry games in around 36-40 hours. FC6 got a bit longer as is the trend, but the game design has gradually been suffering as a result.
I'd be interested in hearing some examples of what you consider good games that were 16-24 hours because I can't think of a single one,
I can think of many older games, but I am going to post more recent ones instead:
Mass Effect
Dues Ex Human Revolution
Wolfenstein The New Order
Alan Wake
Ace Combat 7
Dead Island 2
The Last of Us
Star Wars Jedi Fallen Order
Uncharted 4
Crysis
Ratchet & Clank Rift Apart
Tomb Raider
Rise of the Tomb Raider
Shadow of the Tomb Raider
Assassin's Creed Rogue
Resident Evil 7, 8, 2, 3 & 4
On the other hand I can think of plenty of games that would have been better with less junk content, and took 10 hours out and added in 1-2 hours of good gameplay/story.