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I had to suppress a chuckle when I read Kyle's rant.
Seriously, Kyle, don't you think that most people are mature enough to make their own purchasing decisions?
I can understand that you are annoyed that your shiny toys aren't fully supported by this game, and that you disagree about the developers' rationale for it, but they do have a point. You can't go and point to 1280x1024 vs 2560x1900 or whatever and claim that it's a baseless argument, because even at 1280x1024, you still see the same amount of game universe, it's just not as detailed. This is a far cry from an Eyefinity setup. Really, nobody should have to explain this to you, should they?
As others have mentioned, Eyefinity is a niche market. Are you going to lambast other dev houses for not supporting physics processors or six CPU cores? No. In other words, your stance is inconsistent and hypocritical.
At the end of the day, the developers have an, ahem, global agenda, particularly on the online multiplayer aspect to ensure that the game has a wide appeal that will keep people playing. They decide what is best for game balance, and that's their right. You only manage to come across as a toddler throwing your toys because they didn't warm your bottle enough for ya.
You know what would be great for the industry, Kyle? When you actually tried creating your own games and stopped ridiculing the hard work of others when you didn't lift a single finger to bring about its fruition. Sure, you're perfectly entitled to your criticism (we all are), but to abuse your web site's reputation to further your own agenda, is highly immature. And megalomaniacal. And arrogant.
I see lots of people here are claiming that holding back eyefinity will cause it to not penetrate the market as fast as it could. This is a post-hoc rationalization that flies in the face of the facts (others have mentioned Steam's stats). You don't have ANY right to demand that developers push technology. We do, however, have a right to demand that we are given innovative, fun, original games. You're so stuck in laa-laa-land, and so disconnected from reality it's not even funny. When's the last time you had to weigh up the cost of upgrading your shit against providing for your family? Not everybody is as fortunate, and that's something to keep in mind, isn't it?
If the game is brilliant, what fucking difference does it make if it doesn't make full use of your hardware's capabilities? There's a reason why games like Master of Orion and other old favourites regularly adorn the screens of people who grok that it's not what goes INTO the box that matters, but what comes out of it.
We have a right to get pissed when a developer intentionally locks people out from playing their game. As has been said many times in this topic, not supporting the resolution isn't the problem. Many games don't, implying everyone who uses Eyefinity is a cheater is another story all-together. I'd use an analogy, but I honestly can't think of a good one.
Eyefinity by ATI is being pushed hard by HardOCP... so hard that I think Kyle and HardOCP have a deal with ATI
Money always rules guys. Open your eyes.
PS: I think multi monitor gaming will only be used by people with to much money... console gaming is the primarily market and that will never have multi display (for quite some time at least)
I had to suppress a chuckle when I read Kyle's rant.
Seriously, Kyle, don't you think that most people are mature enough to make their own purchasing decisions?
I can understand that you are annoyed that your shiny toys aren't fully supported by this game, and that you disagree about the developers' rationale for it, but they do have a point. You can't go and point to 1280x1024 vs 2560x1900 or whatever and claim that it's a baseless argument, because even at 1280x1024, you still see the same amount of game universe, it's just not as detailed. This is a far cry from an Eyefinity setup. Really, nobody should have to explain this to you, should they?
As others have mentioned, Eyefinity is a niche market. Are you going to lambast other dev houses for not supporting physics processors or six CPU cores? No. In other words, your stance is inconsistent and hypocritical.
At the end of the day, the developers have an, ahem, global agenda, particularly on the online multiplayer aspect to ensure that the game has a wide appeal that will keep people playing. They decide what is best for game balance, and that's their right. You only manage to come across as a toddler throwing your toys because they didn't warm your bottle enough for ya.
You know what would be great for the industry, Kyle? When you actually tried creating your own games and stopped ridiculing the hard work of others when you didn't lift a single finger to bring about its fruition. Sure, you're perfectly entitled to your criticism (we all are), but to abuse your web site's reputation to further your own agenda, is highly immature. And megalomaniacal. And arrogant.
I see lots of people here are claiming that holding back eyefinity will cause it to not penetrate the market as fast as it could. This is a post-hoc rationalization that flies in the face of the facts (others have mentioned Steam's stats). You don't have ANY right to demand that developers push technology. We do, however, have a right to demand that we are given innovative, fun, original games. You're so stuck in laa-laa-land, and so disconnected from reality it's not even funny. When's the last time you had to weigh up the cost of upgrading your shit against providing for your family? Not everybody is as fortunate, and that's something to keep in mind, isn't it?
If the game is brilliant, what fucking difference does it make if it doesn't make full use of your hardware's capabilities? There's a reason why games like Master of Orion and other old favourites regularly adorn the screens of people who grok that it's not what goes INTO the box that matters, but what comes out of it.
The human eye cannot see anything past 60 anyways so please dude, enough of the crap. 333 FPS? LOL The only time frames become important is unplayable (below 30) vs. playable (above 30).
Will Eyefinity draw MORE of the map on screen for them versus the non EF users? Or is it the exact same area of the map just stretched out to fit a "bigger" monitor?
Well, whatever...the point being that if the game is good, people will buy it regardless of whether or not it runs on 3 screens or 1 screen. Not many people will NOT buy a game just because it doesn't support Eyefinity.
Now, I don't know if Global Agenda forces a fixed FOV regardless the users' aspect ratio or not - but it would seem to me that if they do, Eyefinity/multimonitor setups would actually be somewhat of a disadvantage.
However, a larger, say 120° FOV, is an advantage over a "standard" 75-90° FOV in several types of games - shooters included. It has very little/nothing to do with the pixel count. I'm really not sure how anyone can question this.
Shooters are usually about who sees who first, and the person with a wider FOV has a better chance of seeing someone first. Like waving a flashlight around in the dark trying to find something, one is more likely to find it quicker with a wider beam. Being able to see someone at +/-60°, while they can't see you at +/-45° is an advantage.
Either way, I think choosing to enforce/limit a fixed FOV is purely a design choice, and well within the rights of the designers to enforce or allow. You don't like their choice? You don't have to - but please don't try to act like a wider FOV isn't an advantage.
the editorial said:And let's face it, if that poor bastard setting up the turret in the video would have had some Eyefinity loving, that purple dude with the sword would not have cut his head off.
Multi-display infancy my ass!
I've had dual-head since 2000
IT'S ABOUT DAMN TIME THE DEVELOPERS TOOK ADVANTAGE OF THAT!
Unfair advantage? How about those of us with 24" or larger WS monitors that go to 100 degrees FOV? Why not limit that to 1024x768 and call it a day?
Specious argument at best; "we're too damn lazy to code for it" is closer to the truth.
I kind of wonder which is more important, Eyefinity or more competition in the PC gaming realm. I prefer both and would not like to have to choose. Just my .02.
But why not have the balls as you said for more important issues like the carp they pulled off with the PC version of MW2 instead?Big Kudos to Kyle for the article, it's really great to see someone has the guts to bitch for the gaming community. I've been reading [H] for a few years now, and not always agreed with K's opinion but there's something I'm pretty sure about: this guy has the balls to put his opinion online no matter who gets pissed off about it.
That's independent journalism and not sheep-journalism, long live [H]!
But why not have the balls as you said for more important issues like the carp they pulled off with the PC version of MW2 instead?
ATI Eyefinity - horizontal FOV locked
The newer ATI 5000 series of cards have the ability to combine multiple monitors into a single screen. This can also be accomplished with the SoftTH program and Matrox TripleHead2Go peripheral. A common setup is 3 monitors side by side (ie (3) 1900x900 => 5700x900). Many games support this higher resolution and give an expanded horizontal field of view (leading to more peripheral vision). By and large, this setup is breathing new life into PC gaming.
You can specify the resolution in GA using the /setres command, however the horizontal FOV remains locked, leading to a decrease in the vertical FOV (reduces it to the middle 1/3 of the standard view). Seems silly that by using 3 monitors, I am only going to see 1/3 of what I can see with 1 monitor.
Is there a way to unlock the horizontal FOV or any plans to support it? Surround gaming is starting to pick up steam and many people are actively seeking titles that support it (and dismissing any games that don't). If there is a command that I have overlooked, please let me know. Thanks.
So, here is the post the HR dev was responding to:
So, unless I'm reading this wrong, GA would support Kyle's eyefinity setup since he is running three monitors in portrait mode and wouldn't need an expanded FOV since the final display size he has is close to a supported resolution. It's only the super-wide (5700x900 in the post) eyefinity configs they don't support. Right now the game supports 16:9, 16:10 and 4:3 aspect ratios I think and it sounds like you can use any res as long as they are one of those aspect ratios. In competitive FPS gaming super-wide FOV settings have often been banned (in CAL and TWL at least) because they do give an advantage. Top of the line equipment can give you a slight edge, but eventually you've gotta draw the line and decide if you're going to allow corked bats. GA is trying to be a competitive game, so people are going to expect at least somewhat of a level playing field.
You actually wasted a Windows 7 serial key on that POS? Socket 754 has been dead for 4 years. We are 2 generations past DDR 3200. Hardware must be expensive in your country to be gimping along on that. Why did you put that rig in your sig?
For me, Eyefinity was achieved with 1 videocard and 3 $200 lcds. It's not as expensive as it seems. It does not cost $2000 as you claim. The 5850 beats out the $350 GTX 285 and it's cheaper. Eyefinity can be done with a 5770 and 3x 19" lcds for a 15:4 aspect ratio. That's affordable since you probably have a 17" or 19" lcd right now and you can buy 2 more used off Craigslist for $75/ea.
So.... 5770= $180. 2 used lcds = $150.
I guess that is expensive for a guy using socket 754 as a main rig.
Wheres the [H] boycott over 2K removing 360 controller support from bioshock 2?
Interesting way of making a point against a company...you have made it more popular than they could have ever dream of probably. lol
Now, your fascination with Eyefinity is really getting to a scary level now.
As an extreme gamer your love for it over 3D vision is just strange and does not compute for me...I mean, yeah, 3 monitors is a LOT better than just one but you are still freaking experiencing those awesome 3d worlds in plain old 2d no matter how many monitors you use plus there was SoftTH and TripleHead actively used (niche market yes but still) and I dont recall you raving about those this much.
Still, I do agree that they have no right of blocking this.
I mean, are they locking all mouse rates to 125 or something to not give and advantage to users with high speed mouse? Or are they blocking 3d vision so that I do not have the advantage of judging depth better? I mean, so many things they would need to block based on their flawed logic that is not even funny.