Colonel Sanders
Supreme [H]ardness
- Joined
- Sep 26, 2001
- Messages
- 5,615
Wonder if I can hit 60 fps locked with RT on Ultra at 1440p w/ DLSS... doesn't look like it, at least not at launch. :/
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They work, you just have to manually copy and paste the link because of imgur blocking re-direct.Pics appear to be gone.
Wow, doesn't even look like the same game without RT.
If this chart is legit I'll get around 50fps with RT on and DLSS, I'm fine with that. I get the exact same fps from AC: Valhalla without RT and DLSS on ultra settings.View attachment 306960
This slide is from https://videocardz.com in the article I got the impression this person guessed a URL on Nvidia's site to find it.
Yeah, in Ars review they mention DLSS works great in CP.If this chart is legit I'll get around 50fps with RT on and DLSS, I'm fine with that. I get the exact same fps from AC: Valhalla without RT and DLSS on ultra settings.
Not gonna speculate too much but I have a good feeling about 4K/60/RTX/DLSS-B/Q being attainable on 3080s/3090s tweaking a few settings and it looking just like max settings.If this chart is legit I'll get around 50fps with RT on and DLSS, I'm fine with that. I get the exact same fps from AC: Valhalla without RT and DLSS on ultra settings.
Baked in lighting is based on ray tracing which could be a thousand CPU's rendering for 24hrs. While RTX cannot approach the same quality of simulation. For static fixed object lighting, baked in lighting can represent the scene well. For dynamic changing scenes, moving objects etc. RTX would be much better. Either may not be accurate or one more than the other depending upon the scene. One may look way different but overall one may not be better than the other. Cyberpunk probably uses a combination of baked in lighting as well as RT when RT is turned on.That's actually a huge difference. I expected there to be something noticable but not nearly at this level. What you see is baked in light vs real light. And IMO RTX on looks infinitely better. It's much more natural / realistic. RTX: OFF Just looks like any other videogame. RTX:ON looks like Wow.
Ohhh so it is about the graphics and not the "tone" of the game that none of us has played.There's a general tone to the game world and artwork, and it's not going to magically change at hour 172.
RT on definitely looks better and more realistic with light bounce, especially if you have changing lights or patterns going on vice static lighting. I hope game does not use poor baked in lightmaps so that when RT is on it looks better.
Ouch......From one of my youtube channels I watch. I guess no reviewers have actually received the full Day 1 patch either. We can hope for performance improvement, but I wouldn't hold my breath.
Looks like this game will be the new slogan "Can it play Cyberpunk"
Yes.so, once the game releases tomorrow. is there going to be a big patch to dl?
Wow, doesn't even look like the same game without RT.
I'll crank down the res as far as I have to just to play it with RT, even if I'm @ 1440p with DLSS.
From what I've seen it looks like the majority of the game's development took place without Ray Tracing, and enabling RT sort of 'breaks' the art style they were originally going for. No doubt it looks awesome in some areas of the game, but in most I think the ambience and artistry suffers a bit. I think they'll tweak the RT more over the next year to look closer to their original vision.
I made a post earlier with similar thoughts, but I think in some cases there's no doubt that ray tracing is only an improvement and enhances CDPR's vision (for example, reflections in puddles/water, global ray traced shadows.) But yeah, from some of the RT on/off comparos we've seen so far, some of the indoors environments give me the impression they built them without RT and worked towards matching whatever concepts their artists were coming up with, then later the technical team added RT and it looks different. Obviously that's conjecture on my part, but that is the impression I got from looking at pics.From what I've seen it looks like the majority of the game's development took place without Ray Tracing, and enabling RT sort of 'breaks' the art style they were originally going for. No doubt it looks awesome in some areas of the game, but in most I think the ambience and artistry suffers a bit. I think they'll tweak the RT more over the next year to look closer to their original vision.
I made a post earlier with similar thoughts, but I think in some cases there's no doubt that ray tracing is only an improvement and enhances CDPR's vision (for example, reflections in puddles/water, global ray traced shadows.) But yeah, from some of the RT on/off comparos we've seen so far, some of the indoors environments give me the impression they built them without RT and worked towards matching whatever concepts their artists were coming up with, then later the technical team added RT and it looks different. Obviously that's conjecture on my part, but that is the impression I got from looking at pics.
Mine too.got mine preloaded and ready.
It's for specific streamers, then, not partnered ones, at least through official channels. Otherwise I'm sure people are playing with adjusted clocks and may be playing without the patch applied.It's unlocked for partnered streamers on twitch for anyone that wants to check it out. Almost a million people watching streams of this game right now. I wonder if that indicates there's a lot of people who've realized their PC won't be able to run it or maybe they just don't mind spoilers.
I've already played 500 hours in my head. Same with Star Citizen. It's like pretending my wife is Jennifer Connelly.