Drakenfeng
Gawd
- Joined
- Apr 15, 2010
- Messages
- 671
Thanks for reminding me he died, my childhood
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But back to the tick rate - as for the update rate, at 10hz some weapons could fire faster than you actually sent data.
Take the FAMAS for example, it fires at 1000rpm, or 16.6666666667 rounds per second. If you update 10 times per second... everything faster than 600rpm can fall into this problem. My guess is that it manifests as "delay." Probably part of the reason why it could appear like you were taking multiple hits worth of damage at once or die later than expected in certain cases. Instead of getting hit with a stream of rounds that comes across as 1-1-1-1 DEAD, you may get 1-1-2. If you got hit in the noggin, it may look like you just died instantly, leaving you with literally no time to react at all. Plus, the game trusts the client more than other titles... and you can get some really obnoxious results when someone has high latency.
I am simply stating what I've been reading. A lot of people are saying that the 30hz limit is something that Sony and MS implemented, but I figured it might be more complex than that.socK said:The 30hz isn't a Sony / MS limit, it's an engine decision. There may be bandwidth limits and other gotchas that they need to meet for certification that indirectly affect this, though. If bandwidth usage is too high, consoles may not see this update.
Im using mantle with i5/4670k/r9 290/8gb ddr3 1660 i think
I joined a game with like 60 people and the cpu usage was around 95%-100%
i know its cpu heavy but is that normal? Anyone know how to find gpu usage in game?
thanks
Im using mantle with i5/4670k/r9 290/8gb ddr3 1660 i think
I joined a game with like 60 people and the cpu usage was around 95%-100%
i know its cpu heavy but is that normal? Anyone know how to find gpu usage in game?
thanks
Holy shit. Played the Beta CTE servers last night, conquest and TDM/Domination.
Night and Day difference, and that was just changing the tick rate. All the other things they implemented were minor bug fixes. My KDR doubled in the first match, my overall average FPS was higher (but peak fps was the same). and my mouse and keyboard input seemed smoother. Not sure if those last things I mentioned (fps, smoothness) are attributed to netcode or other graphics/bug fixes.
That being said, there is a small number of people reporting it is having the exact opposite affect. Some are mentioning that they likely have upload bandwidth issues either with their ISP, router/modem, or something else. Not sure when they will implement the fix.
Yep, saw the same thing. It was fucking hilarious too.I saw several people bitching and whining last night about it's not any better... while they had 130+ ping. Some people are impressively brain dead. There's no east coast servers so I had 70, but there was a noticeable difference still.
Holy shit. Played the Beta CTE servers last night, conquest and TDM/Domination.
Night and Day difference, and that was just changing the tick rate. All the other things they implemented were minor bug fixes. My KDR doubled in the first match, my overall average FPS was higher (but peak fps was the same). and my mouse and keyboard input seemed smoother. Not sure if those last things I mentioned (fps, smoothness) are attributed to netcode or other graphics/bug fixes.
That being said, there is a small number of people reporting it is having the exact opposite affect. Some are mentioning that they likely have upload bandwidth issues either with their ISP, router/modem, or something else. Not sure when they will implement the fix.
Yeah, the people DICE was trying to cater to in moving from BF3's 10-30Hz variable tickrate, to BF4's 10Hz static tickrate, was the people on shit connections - in order to support as large a playerbase as possible. And with the tickrate increasing, its naturally going to bring out the whiners on those shit connections because of the additional bandwidth required. But f### em, and that goes for all the laggers that have been wearing everyones patience real thin by intentionally connecting to servers in other countries to gain an advantage.
The only people I have zero sympathy for are the Asians connecting from Korea and Japan. Those fucktards have some of the best internet connections on the planet and plenty of servers in their home countries, yet distance alone means their pings are 200+ when connecting to North America. You can spot them easily late at night with their emblems, obvious Engrish names, and massive pings. Even Europeans connecting to NA servers don't have that high of ping. I am certain they are intentionally abusing the system. They can't be that stupid.DPI said:But f### em, and that goes for all the laggers that have been wearing everyones patience real thin by intentionally connecting to servers in other countries to gain an advantage
Yeah, the people DICE was trying to cater to in moving from BF3's 10-30Hz variable tickrate, to BF4's 10Hz static tickrate, was the people on shit connections - in order to support as large a playerbase as possible. And with the tickrate increasing, its naturally going to bring out the whiners on those shit connections because of the additional bandwidth required. But f### em, and that goes for all the laggers that have been wearing everyones patience real thin by intentionally connecting to servers in other countries to gain an advantage.
CTE just did an almost 4 gb update just now.
CTE just did an almost 4 gb update just now.
i'm done with Mantle. it's a piece of shit. stutter and drops to 25 fps every 30 seconds. i'm back to DX and no more fps drops. my next video card purchase will not be based on API.
No VRAM usage is ~3Gb under Mantle
It's their drivers ...
So rather than sticking with what works with the majority of people, they caved again and implemented another half-ass untested fix.
No shit. Re-read the post from user DPI that I was quoting. Your reply has nothing to do with what we were discussing.CTE is an acronym. Community Test Environment. The point is, they are testing these changes.
The Community Test Environment (CTE) will provide passionate fans the chance to evolve Battlefield 4 with us and become a part of the development process. We’ll be able to test new ideas and solutions to current issues before we roll them out to all Battlefield players.
No shit. Re-read the post from user DPI that I was quoting. Your reply has nothing to do with what we were discussing.
The half-assed fix I was referring to is DICE implementing the 10hz tick rate for initial release back in October to accomodate the people with shitty internet connections.
it wasn't just for people with crap connections tho, i think that limit was part of the Microsoft terms trying to stay under a certain upload/bandwidth requirement to get your game certified for 360.
obviously i would prefer them to say fuck the consoles but its EA they wont do that.
id love to get in on this CTE thing --- but have no idea how.
At work now and can't really go digging around on game sites.
Aside from tick rate and reducing recoil when getting hit what other things has the community recommended? What else is DICE looking at implementing?
[Paragon];1040834507 said:Not sure how to fix it, and as I really enjoy playing it's been kind of a downer. Anybody else have this or a similar issue?