Venturi
Limp Gawd
- Joined
- Nov 23, 2004
- Messages
- 266
I favor Vulcan as it does not only run on Windows 10
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this ^I favor Vulcan as it does not only run on Windows 10
Vulkan in Dota 2 is supposed to be live now.
News - Dota 2 Update - May 23rd 2016
I, for some reason had this memory instantly pop into my head. Had to look it up to share.
I always wondered how I could make a tastier 'belima', whatever the hell that is.
Am I misreading those Phoronix benchmarks? There appears to be significant performance loss when using Vulkan over OGL, in some cases as high as 40%. And while I know Phoronix is a Linux-centric site, a thorough comparison should include Windows w/Vulkan vs. Linux w/Vulkan - not to mention the standard DX11 build of DOTA2.Impressive.
Am I misreading those Phoronix benchmarks? There appears to be significant performance loss when using Vulkan over OGL, in some cases as high as 40%. And while I know Phoronix is a Linux-centric site, a thorough comparison should include Windows w/Vulkan vs. Linux w/Vulkan - not to mention the standard DX11 build of DOTA2.
What did you find impressive about those benchmarks?
Exactly. It's called sarcasm. All the hoopla about Vulkan and that doesn't look to crash hot.
This was only tested on a linux os anyway right.....its not like he took the time to test on windows either did he? How many of us are using linux to play this game?
Am I misreading those Phoronix benchmarks? There appears to be significant performance loss when using Vulkan over OGL, in some cases as high as 40%. And while I know Phoronix is a Linux-centric site, a thorough comparison should include Windows w/Vulkan vs. Linux w/Vulkan - not to mention the standard DX11 build of DOTA2.
What did you find impressive about those benchmarks?
This was only tested on a linux os anyway right.....its not like he took the time to test on windows either did he? How many of us are using linux to play this game?
You make good points, and I do mostly agree with you. However, I myself struggle to find interest in proof of concept hacks for a Source Engine game. I think people (not necessarily you in particular) need to temper their excitement and expectations here.Well Rome wasn't built in a day. All of these companies are learning how to program these APIs on the fly, and literally writing the code that is destined to be added to it for future titles. And to top it off they are porting them into DX9, DX10, and DX11 programs that are were completed and shipped long before a low level API was ever thought of. Think of these games as guinea pigs or proof of concept hacks to show off what it can potentially do. Hate to do the obligatory car analogy, but this is like trying to invent an electric motor to go into a Model A Ford; not shove an electric engine into a Model A Ford. You might have the basic understanding of what you want out of it in the end, but nothing fits properly. So you have to collaborate with others in the industry and get custom code written.
It takes time, understanding, open source resources to share ideas such as seminars and GPUOPEN / whatever the Nvidia open source GameWorks thing is called. Basically these pioneers are teaching the entire industry how to handle problems of a low level API. These guys are true pioneers as this work will go into all Valve games from now on or games using that engine. Same for Unity, CryEngine, Stardock, etc.
Personally I find what they are doing to be remarkable.
You make good points, and I do mostly agree with you. However, I myself struggle to find interest in proof of concept hacks for a Source Engine game. I think people (not necessarily you in particular) need to temper their excitement and expectations here.
There's a lot of hype surrounding Vulkan, especially when it comes to Valve corp. and their use of it. Less than a year ago we had folks proclaiming a new VR gaming future, powered by Source 2 and Vulkan. No doubt, HL3 was around the corner too, and when it's released we'll be blown away by what Valve has been working on. What we got was a Portal-themed tech demo for Vive that runs on Unity.
Instead of expecting revolutionary games from Valve, we need to look at what Valve has been doing for the last ten years and try to predict what they're going to do with Vulkan in the future. I don't expect Valve to use Vulkan to produce next-gen titles, but to help their F2P games run better on the low-end hardware one finds in Russia, China, Oceania and South America - regions where DOTA2 and CSGO are very popular and profitable. I predict seeing Vulkan builds of popular F2P Valve games in the next year or two that will significantly reduce CPU load, hence allowing those titles to better penetrate low income markets.
you guys are 100% correct......its not a bad thing tbh, its just not going to give EVERYONE a performance boost.....those that wont dont need it anyway
I said when Mantle was announced that these "low-level APIs" are a pile of crap and nothing more than marketing snow jobs.
There are some nice things like better multi-threading, and DX12 does bring DX up to snuff with AZDO-type principles, etc. But the "low-level" hype was mostly garbage.
Agreed. Yes, you get significantly lower CPU usage, which will help weaker CPUs [Core i3s, Pentiums, and FX-4xxx series CPUs in particular]. But then the trade-off: Moving a lot of the memory management out of the driver, where it has historically been VERY optimized by NVIDIA/AMD, and leaving it up to the developers to handle on a per-title basis. Sorry, you're going to have a less then optimal solution, and it will eat away some performance. As I've said from the beginning: DX12/Vulkan are not magic bullets, and the only reason AMD has been pushing for something like this is due to it's relatively poor DX11 driver compared to NVIDIA.
do you really think AMD alone is enough to somehow set in motion many tens of millions of dollars (and more) worth of engineering effort for no reason other than their DX11 driver sucks chode?
just wait till next year with their latest phantom video card release (TALK)
By then everything will be amd.
yea yea yea nothing but smoke and mirrors
this will make a big deal until microshaft says it won't then it will just go up in smoke
N won't support it because its not theirs.
I wish that openGL was the only graphics we had.
I, for some reason had this memory instantly pop into my head. Had to look it up to share.
I always wondered how I could make a tastier 'belima', whatever the hell that is.