chameleoneel
Supreme [H]ardness
- Joined
- Aug 15, 2005
- Messages
- 7,605
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FSR support only goes back to Pascal (GTX 1000 series), and the support is still game-dependent like DLSS.GTX960 AT 4K!!!! wow, taco need a new monitor!
My mental ear hears this to the tune of The Next Episode...AMD: Hold up...
TSMC: Hold up...Jensen: "To all my Pascal gamer friends, it is safe to upgrade now."
AMD: Hold up...
If I use FSR and DLSS at the same time will I travel back in time?
Something that might be remedied some with Image Sharpening.Sharpness of textures really suffers, but hey, it's always a balance. DLSS has its share of issues as well. Nice that it's supported on multiple platforms.
Or, like the movie Event Horizon, you realize you maybe should have just stayed with a Pascal card instead of opening a literal gateway to hell.As you drift into the event horizon and begin to partially fuse with infinity, your last thoughts are "holy fuck the performance is good, but that texture looks a little blurr..."
Go watch the movie Event Horizon then come back.Wait, what are we talking about? So co fused!
Why is Pascal the remedy against event horizon?
I see quite a few already.... personally already use it with cyberpunkI this is just as bad as the product AMD already has branded "Fidelity FX," it's only going to appear in AMD-developed games.
I see quite a few already.... personally already use it with cyberpunk
https://www.amd.com/en/technologies/radeon-software-fidelityfx-supported-games
Godfall is a decent looking game... and the developer has been heavily in the AMD camp. Which makes sense as it was a 6 month PS5 exclusive title. Which is worth noting... AMDs super resolution will now be coming to many console titles.Needs independent testing. What they showed on the 1060 was bad. The other comparison was decent but it was in what looks like an ugly unreal engine game (can't believe the guy was talking about life like photorealistic or w.e. he was saying about those messed up graphics). If its close enough to the target resolution then we're in business.
So are 5700 owners.RX500 series folks are gonna be happy about this one me included.
If I use FSR and DLSS at the same time will I travel back in time?
..a warning for being too AWESOME!sc5mu93 , taco would get a warning for a post like that.
They could have made it proprietary, but
Provided its results are anywhere near DLSS in terms of both aesthetics and performance (which looks to be the case so far) hopefully it will be widely supported and implemented in pretty much all games to come.
Not in their current market position
It's not a DLSS replacement, and from what I've seen they don't look or perform anywhere near the same or even function similarly. But something may be better than nothing.
This isn’t using machine learning. It's just upscaling/reconstruction. My guess is the real DLSS-like tech may come with RDNA3 which should have ML hardware on board.How do you figure? It does a very similar task and sounds as though it is easier to integrate into any particular game or piece of software than DLSS 2.0 (which in turn was more compatible and required less specifics and mess than DLSS 1.0). It certainly seems like a DLSS alternative technology, given that it provides a "upscale" (term used loosely) to give greater performance than native resolution, but with graphically indistinguishable (or close to it depending on the preset level, much like DLSS - different settings to choose the degree of performance boost vs possible visual limitation ) quality. The exact methodology used and technology may differ, but from at least the description given the use case and results seem similar.