oldmanbal
2[H]4U
- Joined
- Aug 27, 2010
- Messages
- 2,613
*I want to start off by pointing out that i have 2x7970s and 2x7950s in my rigs at the moment, and have no bias against Nvidia or AMD. I simply buy what I find to be the best performance/value for what my goals are each year when i build a new rig.*
PCPERSPECTIVE has finally given a repeatable and accurate representation of what so many people have been arguing over for quite some time. In most cases, crossfire delivers an identical gameplay experience as single card solutions. Nvidia has a substantial advantage in this article but still has many areas of improvement so it's not as one sided as people claim.
http://www.pcper.com/reviews/Graphi...ils-Capture-based-Graphics-Performance-Testin
Despite the damning information against crossfire in many games that simply renders useless and nonexistant frames that fraps picks up in benchmarks, I was specifically interested in their testing with vsync or frame limit implementation. Unfortunately they didn't use a frame limiter like afterburner's rivatuner in which you can manually set the frame cap to somewhere around your lowest fps which in my scenario fixes almost all of the issues as far as gameplay experience go, which is what Kyle trumps as the bottom line for end user experience.
I wrote Ryan Shrout an email last night playing off the use of vsync as a solution that many people recommend (and triple buffering for that matter) because of the substantial lag it adds to the game which is worse than all of the preceding crossfire/sli issues. He agreed that vsync can present additional issues that make gameplay worse. He also remaked that unfortunately they had already finished the article and didn't include any testing on frame limiting when set manually so I hope in the future they can provide data on it in a meaningful manner. I give Ryan as much thanks as possible and hope he continues to deliver groundbreaking gaming journalism.
As long winded and meandering the anandtech article was yesterday, seemingly purposeful in trying to give AMD some positive PR regarding their past transgressions, The new information provided by Ryan at PCPER has left me wondering if my second gpu has any value any more, and if AMD has been scamming the consumer purposefully for years? I know they are now admitting they have some work to do, but it's easy to admit you robbed a bank when you get pulled over with bags of cash and paint on your hands. So far AMD has only touched on latency issues and frame delivery, as far as I know they have yet to tackle the dropped frame and worthless frame argument.
Shame on you AMD, benching on fps avg is all but moot now on anything other than a single gpu.
I would love for AMD to start coming up with a solution to the disaster that is crossfire at the moment, but i'm not holding my breath as Nvidia has a newfound respect in my book.
What do other multi-gpu owners think? What settings do you use?
This is my preference:
no vsync
Frame limit to 60 or less depending on the game and min/avg fps performance.
Again, I'm really looking foward to a site like pcper running a bench using the frame limiting tools available as right now that seems to be the only viable option in mitigating the crossfire folly.
PCPERSPECTIVE has finally given a repeatable and accurate representation of what so many people have been arguing over for quite some time. In most cases, crossfire delivers an identical gameplay experience as single card solutions. Nvidia has a substantial advantage in this article but still has many areas of improvement so it's not as one sided as people claim.
http://www.pcper.com/reviews/Graphi...ils-Capture-based-Graphics-Performance-Testin
Despite the damning information against crossfire in many games that simply renders useless and nonexistant frames that fraps picks up in benchmarks, I was specifically interested in their testing with vsync or frame limit implementation. Unfortunately they didn't use a frame limiter like afterburner's rivatuner in which you can manually set the frame cap to somewhere around your lowest fps which in my scenario fixes almost all of the issues as far as gameplay experience go, which is what Kyle trumps as the bottom line for end user experience.
I wrote Ryan Shrout an email last night playing off the use of vsync as a solution that many people recommend (and triple buffering for that matter) because of the substantial lag it adds to the game which is worse than all of the preceding crossfire/sli issues. He agreed that vsync can present additional issues that make gameplay worse. He also remaked that unfortunately they had already finished the article and didn't include any testing on frame limiting when set manually so I hope in the future they can provide data on it in a meaningful manner. I give Ryan as much thanks as possible and hope he continues to deliver groundbreaking gaming journalism.
As long winded and meandering the anandtech article was yesterday, seemingly purposeful in trying to give AMD some positive PR regarding their past transgressions, The new information provided by Ryan at PCPER has left me wondering if my second gpu has any value any more, and if AMD has been scamming the consumer purposefully for years? I know they are now admitting they have some work to do, but it's easy to admit you robbed a bank when you get pulled over with bags of cash and paint on your hands. So far AMD has only touched on latency issues and frame delivery, as far as I know they have yet to tackle the dropped frame and worthless frame argument.
Shame on you AMD, benching on fps avg is all but moot now on anything other than a single gpu.
I would love for AMD to start coming up with a solution to the disaster that is crossfire at the moment, but i'm not holding my breath as Nvidia has a newfound respect in my book.
What do other multi-gpu owners think? What settings do you use?
This is my preference:
no vsync
Frame limit to 60 or less depending on the game and min/avg fps performance.
Again, I'm really looking foward to a site like pcper running a bench using the frame limiting tools available as right now that seems to be the only viable option in mitigating the crossfire folly.