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Do you have HGiG turned on?I sorted the black crush/contrast issues I've been mentioning, turns out leaving the default in-game brightness gamma on the default 2.2 is not the way to go because that lifts blacks. Setting it to sRGB instead sorts it and puts the contrast to what it should be.
The difference is staggering, this area is completely pitch black with no indirect light source that would otherwise light up anything:
Default 2.2:
View attachment 616053
sRGB:
View attachment 616054
Naturally on an OLED, this is huge.
I think the combat is fun. Resources aren't scarce so there's virtually no reason not to fight them. Unless you're speed running the game?My issue with the combat is that it's pointless if not full-on detrimental to your progress. You can fight all those random shadows or wandering taken/wolves...but you end up wasting your most limited resource (batteries and/or ammo) and get nothing in return 90% of the time. Or you can just plow right into them and proceed to your objective only to use the most common resource (healing items) to nullify the damage you took. IMO, there's a formula for item drops that's off. Some enemies drop ammo/batteries, but they're just super rare. Those random item caches also seem to dish out items based on some kind of formula that also seems off. In some cases, I'd open one and it would be empty. When I went back later, the lid would still be open but there would be an item sitting there. They should ease up on the healing shit (and flares) and dish out more batteries and ammo. Make me want to engage with the game instead of running from location to location because it's smarter.
I'm not playing in HDR.Do you have HGiG turned on?
Which begs the question, why not?I'm not playing in HDR.
I haven't even finished Wake's story yet and I'm finding the story to incredibly over-explained within the gameworld. The game's "meta" narrative, themes (e.g. realities within realities), etc. are all really *hammered in* with this game. I do enjoy how Sam Lake has loosely woven his IP's together (including Max Payne). It's almost as if Alan Wake is one of the stories on the television from Max Payne 1 or 2. I have a few predictions for how the game will end but I'm going to avoid spoilers in this instance.Finally finished the game. Had to go to Reddit for an explanation and to figure out what I just played.
Now that's high time preference I agree that SDR already looks excellent, but neglecting HDR? This game's HDR is fantastic, you're really missing out dude. It also has Dolby Atmos, which everyone should be turning on as well. These features ain't small potatoes.I prefer not to sometimes, I'm already on OLED, it's already excellent in SDR and I don't really care that much for HDR gaming as a result under Windows since you need to wait the annoying time delay for the display to switch over to HDR mode etc each time.
The path tracing is definitely better during the Alan Wake sections. Certainly in the sense that I can turn it on with my 3080 12GB and keep the frame rate near 55 or so.
British English is the real English…
I can’t see anyone spending 40 hours in this game. It should’ve been around 10-12 without collectibles and maybe is 20 with collectibles. There is no gameplay here, it’s just collectibles and cheesy af story with horrendous writing.
10-12 hours without collectibles? Not even in the ballpark. I'm 14 hours in, haven't touched the Saga campaign past necessity, and still have a way to go with the Wake campaign.
It sounds a bit over and under-engineered in all the wrong ways. I will wait for a sale. Thanks for sharing your thoughts on it.Finished it. Took maybe 18-19 hours. Because I liked the ending I give it a 5/10. Someone had loaded up shrooms and made a cake for Alan when they wrote this. The heavy handed over explained writing was terrible. Just having like total 4 locations with repeat visits was terrible. The gunplay was terrible.
I don’t recommend this to anyone. Better to YouTube a story video and call it. It’s maybe 1-2 hours worth of story wrapped up in a walking and box opening simulator. Not sure it was worth the time.
How dare youFinished it. Took maybe 18-19 hours. Because I liked the ending I give it a 5/10. Someone had loaded up shrooms and made a cake for Alan when they wrote this. The heavy handed over explained writing was terrible. Just having like total 4 locations with repeat visits was terrible. The gunplay was terrible.
I don’t recommend this to anyone. Better to YouTube a story video and call it. It’s maybe 1-2 hours worth of story wrapped up in a walking and box opening simulator. Not sure it was worth the time.
How dare you
Back to the Saga sections. She's the most bland character I've experienced in recent memory. Her face almost always is expressionless. 90% of her dialogue is her explaining things. She's like a robot, without emotion. The only time she has emotion is when she displays sentimentality towards the deer taxidermy, which just comes across as weird and out of place.
Usually with writing and dialogue, you want things to communicate the point as quickly as possible. You don't want endless long diatribes of explanations - yet that's what this game's storytelling often resorts to. It's just explanation after explanation.
The Alan Wake sections had a good pace to them. The Saga sections is police LARPing for people who watch too much CSI.
Alan Wake's mind room served a functional purpose to the gameplay. Saga's mind room is a place you're arbitrarily forced to visit to listen to Saga talk to herself to long periods of time just to advance to the next section. How was this not trashed?
New Game+ coming...
I heard there wasn't much of a game. Pretentiousness oozes to the surface with some of these devs and they forget they are making a video game, not contending for an Oscar.Finished it. Took maybe 18-19 hours. Because I liked the ending I give it a 5/10. Someone had loaded up shrooms and made a cake for Alan when they wrote this. The heavy handed over explained writing was terrible. Just having like total 4 locations with repeat visits was terrible. The gunplay was terrible.
I don’t recommend this to anyone. Better to YouTube a story video and call it. It’s maybe 1-2 hours worth of story wrapped up in a walking and box opening simulator. Not sure it was worth the time.
Will YouTube the 20 second new ending…Alan Wake 2 Is Getting New Game Plus and a New Ending
The new update is scheduled to go live on all platforms Monday, December 11, at 10 AM Pacific Time
The Final Draft update adds a new ending to the story of Alan Wake 2, which Remedy believes will spark speculation and theories among the game's dedicated fans...there is also new lore to be found in the form of a few new videos and manuscript pages that have been added to the New Game Plus experience, along with other subtle additions
New Game Plus will allow players to restart Alan Wake 2 and retain all weapons, Charms, and character upgrades earned during their first playthrough...Remedy noted that the unlocked weapons can be found in the first available shoebox for the character, so players won't immediately start their adventure with them in their inventory...
https://www.alanwake.com/story/unveiling-the-final-draft-new-game-plus-for-alan-wake-2/
I don’t know about sweet baby but this one was not for me. I have been clear why I criticized so much the game. But somehow it won more than 1 GOTY awards and I think nerds might have lost their shit when they voted this game as best in so many categories.I heard there wasn't much of a game. Pretentiousness oozes to the surface with some of these devs and they forget they are making a video game, not contending for an Oscar.
I am more receptive to a game's story if I am having fun playing it. Don't make me drudge through a boring game regardless if your hamfisted story is Pulitzer material.
P.S. Anything with the stink of Sweet Baby Inc., no thanks. It's like jamming a square peg in a round hole, it's done forcefully. (It's late and this makes an incredible amount of sense right now.)
what vote?I think nerds might have lost their shit when they voted this game as best in so many categories.
Alan Wake 2 Is Getting New Game Plus and a New Ending
Good stories always have extra endings post release. They put so much thought into it, that it wasn't ready at launch. And it warrants beating the game twice, because it's that good.I'm interested, but odd to add a new ending post release. I don't mind the extra bits in new game plus, but I seldom replay games so it would be nice to view them in the menu without having to stomp around all over again.
Even I wouldn't make that claim. I'll YouTube the hell out of those extras though.Good stories always have extra endings post release. They put so much thought into it, that it wasn't ready at launch. And it warrants beating the game twice, because it's that good.