ballistic90
2[H]4U
- Joined
- Nov 17, 2010
- Messages
- 3,308
What feature, or function, or aspect do you miss the most from games coming out today? It can be something that was extracted from a game series, or just something missing entirely from games nowadays.
For me, I miss the sense of exploration you used to get from the 3D Mario games and Zelda games. In fact, that was the biggest draw of Mario 64 and Ocarina of Time. You had a world (or worlds) that were open for you to explore without the game trying to force you down a linear path. I enjoyed Mario Galaxy and Skyward Sword (ehhh... kinda), but most of the time they felt a lot more linear. Mario Galaxy had a few worlds where you did feel some freedom, but never all that much, and Skyward Sword broke the world map into "levels", which I felt seriously hurt the game. The rest of the games were well done, but I miss really getting a chance to run towards the horizon and looking for well hidden secrets, or just getting a new perspective on the level. Wind Waker and Super Mario Sunshine did a pretty good job of maintaining that sense of exploration, but I want it in the newer games (and for Nintendo to take the "New Super Mario Bros" series and toss it into a closet for a while. Holy shit.)
So, what do you guys miss?
For me, I miss the sense of exploration you used to get from the 3D Mario games and Zelda games. In fact, that was the biggest draw of Mario 64 and Ocarina of Time. You had a world (or worlds) that were open for you to explore without the game trying to force you down a linear path. I enjoyed Mario Galaxy and Skyward Sword (ehhh... kinda), but most of the time they felt a lot more linear. Mario Galaxy had a few worlds where you did feel some freedom, but never all that much, and Skyward Sword broke the world map into "levels", which I felt seriously hurt the game. The rest of the games were well done, but I miss really getting a chance to run towards the horizon and looking for well hidden secrets, or just getting a new perspective on the level. Wind Waker and Super Mario Sunshine did a pretty good job of maintaining that sense of exploration, but I want it in the newer games (and for Nintendo to take the "New Super Mario Bros" series and toss it into a closet for a while. Holy shit.)
So, what do you guys miss?