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Let's think about this ...the diameter of a .45 cal is .452 in., it's not done because it doesn't fix into a pixel!!!1!!1!!eleven!!!Anything else out there with this feature? If not, why don't games use this technology anymore? It would be a great selling point.
I would put it down to a combination of
1) There are probably better/more important subsystems to invest time into during development.
2) Gaming as a self-censoring industry and the ESRB (and other ratings boards). Publishers can't risk receiving an AO rating.
I, too, miss the detail that SOF2 had... IMO no game since has tried to replicate dismemberment detail quite like that one, particularly when measured against the engine technology of the time.
I think Doom 3 used per pixel hit boxes, not sure, just remembered some hype from id about per pixel something