cageymaru
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- Apr 10, 2003
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According to VR sales data compiled by Unity Games, VR sales toppled the $1.8 billion plateau in 2016 after impressively amassing a total of 6.3 million devices sold. On the PC, $718 million was spent. Mobile accumulated $687 million in sales followed by console with $411 million in sales.
Samsung Gear VR was the entry level device which moved 4.51 million units. Playstation VR with it's late start still managed 750,000 units sold. HTC Vive came in with 420,000 devices sold. The Google Daydream VR barely outsold the Oculus Rift with 260,000 units and 240,000 units respectfully. There is a lot more data for mobile to be gleaned from the full Unity Games report.
For the general mobile video game industry the report found that $40.6 billion in worldwide revenue was generated in 2016, with Asia representing the largest mobile games market in the world, producing $24.8 billion in revenue, while North America and Europe generated $6.9 billion and $5.7 billion respectively.
Samsung Gear VR was the entry level device which moved 4.51 million units. Playstation VR with it's late start still managed 750,000 units sold. HTC Vive came in with 420,000 devices sold. The Google Daydream VR barely outsold the Oculus Rift with 260,000 units and 240,000 units respectfully. There is a lot more data for mobile to be gleaned from the full Unity Games report.
For the general mobile video game industry the report found that $40.6 billion in worldwide revenue was generated in 2016, with Asia representing the largest mobile games market in the world, producing $24.8 billion in revenue, while North America and Europe generated $6.9 billion and $5.7 billion respectively.