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You're doing Source engine a disservice by using that an example when you're arguing for looks. Here's a better example.
According to the leak they are using a "heavily modfied version of Source''. Maybe Source 2 Engine?
That looks even worse IMO. All of the stalagmites/tites in the center are lit up even when they're behind others, most aren't casting shadows, the ones on the right aren't receiving any of the blue lighting and look completely out of place, etc. The lighting in Source is really really bad.
I dunno, I didn't really do well in art class, but for Source engine, I think the screenshot I posted has better lighting and texture than the other one. Could you point out what you're referring to as far as the lighting for the stalagmites are incorrect?
Basically it's missing a bunch of shadows (especially on the water), and the lighting maps are misaligned. The most telling example is that the base of some of them is bright while on a dark area (this sis likely due to the lower resolution lightmaps or differences in resolution).
It might not be as bad as this makes it seem. But it's not really technically correct or modern. Then definitely not "next gen" capable as it is (though the other screenshot sucks too, I could point out what's wrong with that, but it's mostly the same stuff + worse textures).
Sorry gonna take the stance that the source engine is perfectly serviceable for me.
Wow. Butthurt about the Source engine or something?
Answered asked question. You seem very defensive of a dated engine.
Yeah your little charade of the image above is pretty awkward, just sayin. It must be that time of the month...... for weirdos.
How dare you point out the obvious shortcomings of outdated tech!!!You seem to have taken some kind of personal insult from pointing out the failings of a 9 year old engine?
Basically it's missing a bunch of shadows (especially on the water), and the lighting maps are misaligned. The most telling example is that the base of some of them is bright while on a dark area (this sis likely due to the lower resolution lightmaps or differences in resolution).
It might not be as bad as this makes it seem. But it's not really technically correct or modern. Then definitely not "next gen" capable as it is (though the other screenshot sucks too, I could point out what's wrong with that, but it's mostly the same stuff + worse textures).
2/10 would not render
If you're going to use an old ass engine: UE3 > Source
Seriously, everyone all upset that Source is being called dated? I've been a huge supporter, but it's absolutely dated. And we need some super cloud super computar to calculate Source physics? I guess if CS:S/CS:GO's bullet physics are anything to go by, you just might.
Sounds somewhat similar to a Shogo remake; could be interested, hopefully the engine is heavily modified.
It is heavily modified. The video above shows a demo of the multiplayer on the Xbone One. It most certainly does not look dated.
I gotta agree with DeathPrincess, even though I don't like his handwriting.
Source Engine... um hello 2004?
Also this is targeting 60fps at 1080p, so it doesn't look bad given they've opted against 30... and the XBone isn't exactly the biggest rendering powerhouse. I imagine the PC version will be sailing along at a nice, smooth 120+ fps on decent setups given equivalent settings.
The Studios using Frostbite are actually internal studios and owned by EA. Respawn is not owned by EA as far as I know. The relationship is likely the same Crytek had with EA.
At the moment I am not aware of any external licensee for Frostbite.
Yes. According to Wiki.Has a PC version been confirmed?
It's confirmed for 360, XboxOne and PC.Has a PC version been confirmed? Something tells me Microsoft will see fit to screw over PC users in just one more way, let's face it their mission these days is trying to force PC's into iPads and appstores, and with so much XBONE backlash already I can't help but think they'll just keep it exclusive since its shaping up like the console will need all the help it can get. Look how long Gears of War took to appear on Windows.
It's confirmed for 360, XboxOne and PC.
They could have at least used CryEngine 3. They're all in now on the Source Engine, for a 2014 release at that.
Valve doesn't have the nerve to release another AAA game with Source i.e. HL.