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Yes, "non-legit" is generally frowned upon here at [H], since those of us who go "legit" get rewarded with lovely DRM due to the "non-legit" crowd.
Yes, "non-legit" is generally frowned upon here at [H], since those of us who go "legit" get rewarded with lovely DRM due to the "non-legit" crowd.
Nonsense. Developers will always add in protection to their work, irrelevant if people are copying it or not.
What really enabled DRM is the fact that people still buy games with draconian DRM, if you keep buying it they'll keep using it.
Hey better late than never!
Steam will only let you be logged into one PC at a time, so while you can install a game you have on your account on multiple PC's, you'd only be able to play off of one PC at a time.
Or u can launch game from steam directory. Steam is just an app manager, its not needed to play ALL games.
Thinking about goign legit on a few games and have some questions
I think there is a good argument to make some kind of micro payment system for short term play, kind of like renting the game.
I reguarly host LANs and the sad fact is that you cannot expect everyone to have every game, nor is everyone going to start dropping full price for games left right and centre when everything gets fired up, these games are played for a few hours tops before we move on to the next thing.
For example FEAR 3 looks pretty crap but actually the coop mode where you outrun the wall of death looks really bad ass, but people arent going to pay full price for a few hours of fun.
I propose a system where steam players can spontaneously join temporary groups, the group then buys (rents) temporary access to a library of games, then steam calculates the price for renting based on the number of players, number of games and length wanting to rent. It then distributes that cost evenly amongst the group of players, each person put in their card details and accepts or rejects and is dropped from the group.
The games are then added on a temp basis to all the members accounts, you LAN it away for 2-3 days, get rat arsed, it's pretty cheap, the devs make some money they wouldn't otherwise, steam take their cut and everyones happy.
Take a few weeks to code that.
Nonsense. Developers will always add in protection to their work, irrelevant if people are copying it or not.
What really enabled DRM is the fact that people still buy games with draconian DRM, if you keep buying it they'll keep using it.
You can't typically play a single copy of game more than once at a time. Meaning if you have a single copy of Portal 2, you won't be able to play it on both PC's at the same time, but you could easily have the same steam account on both computers and play it at different times on each computer.
Posting in a pirate ship.
Lets set sail
bullcrap when PC gaming was getting started Games were rarely protected
some games that were not
Castle wolfenstien
Doom 1 and 2
Descent
Hexen
Heretic
Duke 3D
Redneck Rampage
Others had limited copy protection in the form of making you have the CD to play it was not until piracy became rampant that they look into securing their content.
bullcrap when PC gaming was getting started Games were rarely protected
some games that were not
...
Others had limited copy protection in the form of making you have the CD to play it was not until piracy became rampant that they look into securing their content.
Wow, you missed the target by about a million miles and just made me feel old. Piracy has been around on PC's for as long as games have been on PC's and they've been protected in one way or another for just as long.
so wait, what was this thread about?
I'm pretty sure I remember those games having some form of copy-protection, but then again that was about fifteen years ago. Games always had copy protection just as PrincessFrosty and Mozex wrote. There were copy protection schemes back when we were using cassettes (can't believe I am going to link this but I probably need to for a number of readers :|). [ame="http://en.wikipedia.org/wiki/Compact_Cassette"]Compact Cassette - Wikipedia, the free encyclopedia@@AMEPARAM@@/wiki/File:Compact_Cassette_Logo.svg" class="image" title="Compact Cassette logo"><img alt="Compact Cassette logo" src="http://upload.wikimedia.org/wikipedia/en/thumb/4/40/Compact_Cassette_Logo.svg/170px-Compact_Cassette_Logo.svg.png"@@AMEPARAM@@en/thumb/4/40/Compact_Cassette_Logo.svg/170px-Compact_Cassette_Logo.svg.png[/ame] The only thing that can be said is that the internet magnified the problem. That said, I much prefer the systems we have now compared to the ones PrincessFrosty described.He qualified his statement by using a word like "rarely", and made references to some games having only limited protection, then he posted a list of games that had no protection.
His statement is accurate.
I'm pretty sure I remember those games having some form of copy-protection, but then again that was about fifteen years ago. Games always had copy protection just as PrincessFrosty and Mozex wrote. There were copy protection schemes back when we were using cassettes (can't believe I am going to link this but I probably need to for a number of readers :|). Compact Cassette - Wikipedia, the free encyclopedia The only thing that can be said is that the internet magnified the problem. That said, I much prefer the systems we have now compared to the ones PrincessFrosty described.