Thinking about going legit on a few games and have some questions.

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bart1975

I Steal Games
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Do most steam games that have LAN play allow you to use the same game on a few different systems?
 
Usually one game license per computer, so no, unless stated otherwise in the game description. And i find your post extremely stupid. Not the main question aboout the LAN licensing but the whole "THINKING ABOUT going legit on a FEW games" part.
 
Yes, "non-legit" is generally frowned upon here at [H], since those of us who go "legit" get rewarded with lovely DRM due to the "non-legit" crowd.
 
Yes, "non-legit" is generally frowned upon here at [H], since those of us who go "legit" get rewarded with lovely DRM due to the "non-legit" crowd.

Nonsense. Developers will always add in protection to their work, irrelevant if people are copying it or not.

What really enabled DRM is the fact that people still buy games with draconian DRM, if you keep buying it they'll keep using it.
 
Nonsense. Developers will always add in protection to their work, irrelevant if people are copying it or not.

What really enabled DRM is the fact that people still buy games with draconian DRM, if you keep buying it they'll keep using it.

I think you're taking me a bit too literally...but draconian DRM essentially comes from piracy (and second-hand sales, but I don't consider that "non-legit"). It's what I was referring to before but I went with "lovely" instead of "draconian".
 
Hey better late than never!

Steam will only let you be logged into one PC at a time, so while you can install a game you have on your account on multiple PC's, you'd only be able to play off of one PC at a time.
 
Hey better late than never!

Steam will only let you be logged into one PC at a time, so while you can install a game you have on your account on multiple PC's, you'd only be able to play off of one PC at a time.

You can play "offline" on as many PCs as you have the game on.
I'm not sure how a LAN setup locally would work however, but that might be a way, as long as you are not jacked into the interwebz.
 
You can via a trick: Install the game on the desired computer, start it up, alt tab out, exit steam then bring back up the game, do this for however many comps you want.
 
Or u can launch game from steam directory. Steam is just an app manager, its not needed to play games.
 
Non-legit games actually provide for a better customer and player experience.

However, they aren't legit, it's funny how that works out.

The ILLEGAL copies provide for a better experience, the LEGAL ones, do not, thanks to the DRM, the always on authentications or whatnot, depending on game.

Nobody will mention rootkits in this thread, just do not!
 
it all depends on the game maker, which games are you talking about?

most games i've played (with exception of Crysis Wars) allow LAN play with duplicate keys.


And i'm glad to see you deciding not to pirate anymore, you'll feel better about the whole PC gaming scene.
 
I mostly want to play Portal2 and Fable 3 Multiplayer-Co-op. In the future it would be nice to be able to play other games on 2 local computers with only having to purchase 1 copy of the game.
 
You can't typically play a single copy of game more than once at a time. Meaning if you have a single copy of Portal 2, you won't be able to play it on both PC's at the same time, but you could easily have the same steam account on both computers and play it at different times on each computer.
 
Thinking about goign legit on a few games and have some questions

Yes, I'm sure that the developers will accept your back payment for all your prior theft of their IP.

No, due to your past behavior they probably won't take a personal check.
 
I think there is a good argument to make some kind of micro payment system for short term play, kind of like renting the game.

I reguarly host LANs and the sad fact is that you cannot expect everyone to have every game, nor is everyone going to start dropping full price for games left right and centre when everything gets fired up, these games are played for a few hours tops before we move on to the next thing.

For example FEAR 3 looks pretty crap but actually the coop mode where you outrun the wall of death looks really bad ass, but people arent going to pay full price for a few hours of fun.

I propose a system where steam players can spontaneously join temporary groups, the group then buys (rents) temporary access to a library of games, then steam calculates the price for renting based on the number of players, number of games and length wanting to rent. It then distributes that cost evenly amongst the group of players, each person put in their card details and accepts or rejects and is dropped from the group.

The games are then added on a temp basis to all the members accounts, you LAN it away for 2-3 days, get rat arsed, it's pretty cheap, the devs make some money they wouldn't otherwise, steam take their cut and everyones happy.

Take a few weeks to code that.
 
Avast me hearties! Tis' time to put down me cutlass and live honest t'good on the soil!

I think there is a good argument to make some kind of micro payment system for short term play, kind of like renting the game.

I reguarly host LANs and the sad fact is that you cannot expect everyone to have every game, nor is everyone going to start dropping full price for games left right and centre when everything gets fired up, these games are played for a few hours tops before we move on to the next thing.

For example FEAR 3 looks pretty crap but actually the coop mode where you outrun the wall of death looks really bad ass, but people arent going to pay full price for a few hours of fun.

I propose a system where steam players can spontaneously join temporary groups, the group then buys (rents) temporary access to a library of games, then steam calculates the price for renting based on the number of players, number of games and length wanting to rent. It then distributes that cost evenly amongst the group of players, each person put in their card details and accepts or rejects and is dropped from the group.

The games are then added on a temp basis to all the members accounts, you LAN it away for 2-3 days, get rat arsed, it's pretty cheap, the devs make some money they wouldn't otherwise, steam take their cut and everyones happy.

Take a few weeks to code that.

That would only work for multiplayer games and those sorts of things would make a good niche of multiplayer/co-op mini games or indie games or MMOs.

If you really want that, you could always use a cloud gaming service for short term playing like OnLive. A service like that could conceivably implement some sort of organized gaming system. I don't think Steam would ever touch it because of their contractual obligations and how most game companies already frown on rentals/used games/cloud gaming as taking away revenue from new sales from them.
Steam does what you suggested in a limited way with free weekends.
 
Nonsense. Developers will always add in protection to their work, irrelevant if people are copying it or not.

What really enabled DRM is the fact that people still buy games with draconian DRM, if you keep buying it they'll keep using it.

bullcrap when PC gaming was getting started Games were rarely protected

some games that were not

Castle wolfenstien
Doom 1 and 2
Descent
Hexen
Heretic
Duke 3D
Redneck Rampage

Others had limited copy protection in the form of making you have the CD to play it was not until piracy became rampant that they look into securing their content.
 
You can't typically play a single copy of game more than once at a time. Meaning if you have a single copy of Portal 2, you won't be able to play it on both PC's at the same time, but you could easily have the same steam account on both computers and play it at different times on each computer.

It would be nice if they would implement some kind of "household" rule for a co-op games. Seems crazy that I have to buy 2 copies of Portal 2 just so I can play co-op with another member of my family.
 
bullcrap when PC gaming was getting started Games were rarely protected

some games that were not

Castle wolfenstien
Doom 1 and 2
Descent
Hexen
Heretic
Duke 3D
Redneck Rampage

Others had limited copy protection in the form of making you have the CD to play it was not until piracy became rampant that they look into securing their content.

Developers have been protecting their work for years, just not always in the form of DRM software.

I remember when you had to read specific pages and lines from manuals to prove you owned the game, or some kind of puzzle like a spinning dial that came with the game.

You don't need to have rampant piracy in order for smart people to protect their work, simply the fact that it can exist is enough for artists to want to protect their work.
 
bullcrap when PC gaming was getting started Games were rarely protected

some games that were not

...

Others had limited copy protection in the form of making you have the CD to play it was not until piracy became rampant that they look into securing their content.

Wow, you missed the target by about a million miles and just made me feel old. Piracy has been around on PC's for as long as games have been on PC's and they've been protected in one way or another for just as long.
 
Wow, you missed the target by about a million miles and just made me feel old. Piracy has been around on PC's for as long as games have been on PC's and they've been protected in one way or another for just as long.

He qualified his statement by using a word like "rarely", and made references to some games having only limited protection, then he posted a list of games that had no protection.

His statement is accurate.
 
so wait, what was this thread about?

A former criminal mastermind who specialized in heisting digitial filies of copyrighted games who wants to turn legit and invest his money into obtaining legitimate copies of previous works he pilfered.

The OP is interested in turning over a new leaf, so to speak.

Also in this thread, the history of copyright protection and DRM on games.
 
This video shows you how to do it OP.
[ame="http://www.youtube.com/watch?v=3AzpByR3MvI"]YouTube - ‪You Are A Pirate (Lazy Town)‬‏[/ame]
 
He qualified his statement by using a word like "rarely", and made references to some games having only limited protection, then he posted a list of games that had no protection.

His statement is accurate.
I'm pretty sure I remember those games having some form of copy-protection, but then again that was about fifteen years ago. Games always had copy protection just as PrincessFrosty and Mozex wrote. There were copy protection schemes back when we were using cassettes (can't believe I am going to link this but I probably need to for a number of readers :|). [ame="http://en.wikipedia.org/wiki/Compact_Cassette"]Compact Cassette - Wikipedia, the free encyclopedia@@AMEPARAM@@/wiki/File:Compact_Cassette_Logo.svg" class="image" title="Compact Cassette logo"><img alt="Compact Cassette logo" src="http://upload.wikimedia.org/wikipedia/en/thumb/4/40/Compact_Cassette_Logo.svg/170px-Compact_Cassette_Logo.svg.png"@@AMEPARAM@@en/thumb/4/40/Compact_Cassette_Logo.svg/170px-Compact_Cassette_Logo.svg.png[/ame] The only thing that can be said is that the internet magnified the problem. That said, I much prefer the systems we have now compared to the ones PrincessFrosty described.
 
I'm pretty sure I remember those games having some form of copy-protection, but then again that was about fifteen years ago. Games always had copy protection just as PrincessFrosty and Mozex wrote. There were copy protection schemes back when we were using cassettes (can't believe I am going to link this but I probably need to for a number of readers :|). Compact Cassette - Wikipedia, the free encyclopedia The only thing that can be said is that the internet magnified the problem. That said, I much prefer the systems we have now compared to the ones PrincessFrosty described.

nope not a single one. I still have them and run them inside of DOS Box and not one of them listed requires a code or CD to run. Every single one of them installs completely to the HDD and runs from there. I actually run Shadow warrior on my ancient nokia N81 via emulation :)
 
I'm not going to argue the point because his post was listing seven games as evidence that pc games were "rarely" copy protected, which is not true. Far more games had copy protection than did not and they were a PITA.
 
1. Pay for what you play, friend. Free riders damage the whole system. Plus, it's immoral.

2. Most Valve games (including Portal 2, which you mentioned) have very straightforward LAN direct connect capabilities. They're not officially supported, but they're unofficially really easy to do. When my friends come over for LAN parties, I can hook them all up with one copy of L4D via console commands. When you're done, log out of your Steam account on their computers, and you're all set.
 
There's always a handful exceptions, hell even in today's market which is crammed with piracy there is still games with either little or no copy protection (e.g. GoG). I honestly don't know what the point in bringing up a handful of exceptions amongst the thousands of games that do have copy protection.

The point was that developers do not need to experience actual piracy to protect their work they just need the threat of piracy, the fact that it's possible at all is enough to want to protect your work.

DRM is a relatively newer form of copy protection for the modern day, but the idea of copy protection itself has been around for a very long time.
 
I would love to see PSN style game sharing come to steam, GFWL, etc. It is really disappointing that many games do not have demos any longer. Free to play style games are nice also. I like free to play because I can try a game without feeling dirty about it.
 
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