Witcher 3 Next-Gen PC Performance Drops To Be Addressed By Upcoming Hotfix
Following Patch 4.01, we wanted to take a moment to talk about some of the issues the team is currently working on and to give a better understanding of what’s ahead. We are working on patches for the game and investigating all the reports you’re sending our way – please keep them coming!
We are currently investigating the following issues:
-CPU core utilization
We are working to improve how the game handles CPU core utilization
-Performance of the DirectX 12 version
We are continuously working to improve the overall performance and stability of the DirectX 12 version of the game, and hope that you'll see improvements with the coming patches
-Performance on next-gen consoles
We’ve received reports from players who have noticed a decrease in frame rate while playing in Performance Mode on next-gen consoles. This is especially noticed in more demanding areas of the game like Novigrad and Beauclair
-Ray traced global illumination improvements
We’re working on reducing global illumination lighting leaks
-Ray traced shadows improvements
We’re investigating an issue with vegetation shadows “popping” depending on Geralt’s proximity and angle
-Restoring horizon-based ambient occlusion on PC
-Game crashes
We are continuously investigating game crashes that are reported to us via telemetry and tech support tickets
-Battle Preparations quest still not working after the patch for some players
We are aware that some players who experienced an issue where it could be impossible to interact with Avallac'h before patch 4.01, may now experience an issue where there are no dialogue options that can progress the quest after the fix. We're working on the underlying cause and steps to reproduce it
https://forums.cdprojektred.com/ind...-last-updated-13-02-2023-patch-4-01.11114090/
Following Patch 4.01, we wanted to take a moment to talk about some of the issues the team is currently working on and to give a better understanding of what’s ahead. We are working on patches for the game and investigating all the reports you’re sending our way – please keep them coming!
We are currently investigating the following issues:
-CPU core utilization
We are working to improve how the game handles CPU core utilization
-Performance of the DirectX 12 version
We are continuously working to improve the overall performance and stability of the DirectX 12 version of the game, and hope that you'll see improvements with the coming patches
-Performance on next-gen consoles
We’ve received reports from players who have noticed a decrease in frame rate while playing in Performance Mode on next-gen consoles. This is especially noticed in more demanding areas of the game like Novigrad and Beauclair
-Ray traced global illumination improvements
We’re working on reducing global illumination lighting leaks
-Ray traced shadows improvements
We’re investigating an issue with vegetation shadows “popping” depending on Geralt’s proximity and angle
-Restoring horizon-based ambient occlusion on PC
-Game crashes
We are continuously investigating game crashes that are reported to us via telemetry and tech support tickets
-Battle Preparations quest still not working after the patch for some players
We are aware that some players who experienced an issue where it could be impossible to interact with Avallac'h before patch 4.01, may now experience an issue where there are no dialogue options that can progress the quest after the fix. We're working on the underlying cause and steps to reproduce it
https://forums.cdprojektred.com/ind...-last-updated-13-02-2023-patch-4-01.11114090/