D4rkn3ss
2[H]4U
- Joined
- Jun 30, 2010
- Messages
- 2,619
hey the fuck is up with this max 1080p rez crap on the settings? they think im gonna use youtube to run this game? had to manually edit to 1440, which is a low display rez by todays standard, bah.
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[L]imey;1041378225 said:So not to sound like a total baddie, but I started on Medium difficulty with Chris, got to the first zombie that has the cinematic of him eating that dude, and promptly got eaten before i could knife it enough times to win the fight.
I haven't played any RE since the original when it was first released. Can anyone give me some guidance on how not to be terrible?
I was quite annoyed by this, as well. It's not like the game doesn't support any higher resolution, as it obviously does.hey the fuck is up with this max 1080p rez crap on the settings? they think im gonna use youtube to run this game? had to manually edit to 1440, which is a low display rez by todays standard, bah.
I was quite annoyed by this, as well. It's not like the game doesn't support any higher resolution, as it obviously does.
The game was probably built with consoles in mind, but take into consideration that most of the backgrounds are actually videos. The more you scale them up, the uglier they get.I was quite annoyed by this, as well. It's not like the game doesn't support any higher resolution, as it obviously does.
I'm just imagining an Umbrella executive visiting this mansion
"Well sir to get to the westend lab you just go down this path, turn the revenge dog west and the destruction dog north. go to this cabin and get a crank. You need the crank to lower the water. Once you're pass that you just need a battery for the elevator. Boom you're in. Its real simple."
"you're fired"
hey the fuck is up with this max 1080p rez crap on the settings? they think im gonna use youtube to run this game? had to manually edit to 1440, which is a low display rez by todays standard, bah.
I've read that a few of you were able to run this game at 1440p. How did you do it?
If I can't remember the last 2-3 major things I did, I know it's time to save.oh jesus oh jesus i think i was like, an hour without saving.. gone, i forgot.. no way, im gonna kill myself, im gona jump off a bridge.. holy shit the last time i saved was after defeating the plant 42.. all the puzzles, everything, gone.. now wheres my 1911....
I skipped the original but then played it on GC and I can barely remember playing, but I'm enjoying the HD remake. Too many games now days just point you directly where you need to go, which obviously cuts out the frustration of trying to figure out what to do. I recently finished Far Cry 4 and I'm certain I remember some quests saying 'find yadda yadda' and a flippin' waypoint indicator would show up, so much for finding it, THERE IT IS! I'm actually enjoying running around aimlessly and repeatedly backtracking before I figure out what I'm supposed to do, I just make it a point to clear out some areas so that when I return I'm not hassled by the zombies.Well I got just past finding serum for Richard and I believe that will be it for me. The game has great atmosphere but it just didn't age well. The puzzles are interesting and the mansion is a pretty spooky maze but the game is just not fun to play.
When I played it when it first came out on PS1 I remember it being much scarier and more about survival. Of course I was pretty young at the time. I don't remember the game being so monotonous. But I guess it has always been a ''Locked Door Simulator''.
If I can't remember the last 2-3 major things I did, I know it's time to save.
I skipped the original but then played it on GC and I can barely remember playing, but I'm enjoying the HD remake. Too many games now days just point you directly where you need to go, which obviously cuts out the frustration of trying to figure out what to do. I recently finished Far Cry 4 and I'm certain I remember some quests saying 'find yadda yadda' and a flippin' waypoint indicator would show up, so much for finding it, THERE IT IS! I'm actually enjoying running around aimlessly and repeatedly backtracking before I figure out what I'm supposed to do, I just make it a point to clear out some areas so that when I return I'm not hassled by the zombies.
You can burn multiple zombies if you kill them on top of one another.
Did they really need to keep the room to room loading screens... sigh.
Its part of the original series games charm/atmosphere. Go back to Resident Evil 6 then.
And those of you complaining about graphics. I'd suggest playing it on an actual TV at a reasonable distance. Old games like this were never meant to be played sitting close to them on a computer monitor. It's like trying to play Super Mario 1 ft away. I always find it strange how your eyes get used to the older graphics after a while though.
Does this still have the nightmare mode or whatever it's called that makes all the zombies invisible? I remember unlocking that on the GC version ages ago and getting about half way through before completely losing my nerve.
I remember this being one of the few games that I simply had to put down after playing for a few hours out of fear. Mind you I was 14 at the time.
And those of you complaining about graphics. I'd suggest playing it on an actual TV at a reasonable distance. Old games like this were never meant to be played sitting close to them on a computer monitor. It's like trying to play Super Mario 1 ft away. I always find it strange how your eyes get used to the older graphics after a while though.
Anyone know how to get rid of the white border around the game? I disabled my 2nd and 3rd monitors, switched back and forth from windowed to fullscreen and still cant get rid of it. It kinda takes the dark scary mood away.
Not sure what youre referring to can you post a screen shot?
I'll post a picture later. But its a white border around the game/monitor, its just a thin line but it can be distracting.
I saw a mod posted in the Steam Community hub that says it removes all the door transitions. I have not yet checked it out... But I think I am going to tonight.Did they really need to keep the room to room loading screens... sigh.