M76
[H]F Junkie
- Joined
- Jun 12, 2012
- Messages
- 14,090
It's easier to suspend my disbelief to people not waking up immediately, to killing hundreds or thousands of people who happened to be at the wrong place at the wrong time. I have no problem with killing established badguys. I have a problem with often killing henchmen who usually just signed up for the wrong shift as a security guard or whatever. I can't just assume that everyone working at the house of some big shady business man(random example) is evil and deserves to die.If a game is going to have non-lethal takedowns, they should make enemies wake up at random. People can wake up from chokes pretty quickly depending on the variety of hold used and how long it's applied. Sometimes they're "with it" and other times they don't even remember the few minutes prior. On the other side of that coin, sometimes people can stay out for long periods of time or can die if it's held too long.
I'd much rather see the whole neck snap thing go away. That's like the movie/video-game equivalent of shoving someone's nose into their brain with a punch.
It's possible, but it's basically 1 in a million odds and isolated to cases like Francis Ngannou vs. a child.
I'm okay with just keeping things in a fantasy realm where neck breaks are a thing and people can kill hundreds of foes but still have emotion at random.
As I had a hard time with TLOU1 presenting every group you encounter as sociopaths. This is what TLOU2 tried to explore, and it was worth exploring IMO. Definitely not saying every game should make you play both sides, but sometimes it works, and this is not the first game that did this, and probably not the last.