kirbyrj
Fully [H]
- Joined
- Feb 1, 2005
- Messages
- 30,705
I'm actually surprised this is still a thing. In FIFA you can buy currency to build your team or you can grind the in game currency called coins.You always get a few coins when playing games, even if you quit the game early. You can automate this and I'm assuming this was the grand scheme
I'm surprised because EA has put a lot of effort into stopping coin and account selling.
In the beginning you could trade a player with another person. That was being exploited so they removed the feature
You could also sell a player for any coin amount. That allowed people to sell coins to other players for real money. EA put in price limits for each player. You can't sell a 4th division English nobody for millions anymore so you'd have to transfer your coins using either some valuable players or many, many common players.
People started automating the FIFA webapp with code. There's an auction house in FIFA that's available through the webapp where you can buy and sell players instead of having to do so on your console. EA put in captchas, rate limiting and some obfuscation to basically put an end to all poorly written webapp bots
Then people started hacking consoles to be able to reverse engineer the auction house code (and plenty other stuff) They knew that the auction house on console didn't use the same servers as the webapp but couldn't figure out which or how to authenticate. The "console login" became the fut hackers holy grail, I don't think it was ever found.
In the meantime, EA put out a companion app for android and iOS with... Auction house access. That was reversed and folks noticed that these servers didn't have the same anti automation mechanisms in place. Insta buying high priced items wrongly listed at lower prices became a thing again
It was actually a very interesting back and forth war that went on during the first 5-6 years FIFA ultimate team. Coins on the grey market were going for quite a bit, accounts stacked with coins and the best players were going for even more. Some popular YouTubers were being exposed as cheaters because they'd be banned on live streams. People were starting websites that offered full databases with all players, each card version, average prices of players per platform, rarity, mostly information you could only obtain by scraping the webapp. Some EA shut down, but some exist until today, without the pricing info of course. Fun times
Quite frankly, this is the logical next step after introducing microtransactions in games. We are all worse off for it.