Armenius
Extremely [H]
- Joined
- Jan 28, 2014
- Messages
- 42,163
Since it's a first-person game, I think they're trying to make you have conversations from the first-person perspective to keep up the illusion of you being in control. I understand what they're going for, but the static camera makes it feel... artificial? But then again, if they try to simulate how your eyes and head move in a real conversation it could cause motion sickness. The cinematic camera work in games like Mass Effect and The Witcher work since they're already third-person.The problem is the facial animation technology is just crap. Even if you make better 3D models and textures it will still look bad. The camera angle is also annoying and ugly although with the amount of conversations and dialogue options it may be hard to get nice camera work. But Mass Effect 2/3 had excellent cinematics that made the conversations feel more alive just through the camera angles during conversations. Bethesda games look flat. Add in ugly character animation technology and it looks bad compared to other games. Better than their previous games but still dated.
Although I almost think half the player base enjoys bad animation technology, just like they prefer NPCs talking to someone without the ability to communicate back.