FearTheCow
Supreme [H]ardness
- Joined
- May 2, 2006
- Messages
- 6,694
Got the free Star Eagle ship last night, huge upgrade from the beginner ship and is class A.
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So I downloaded the game it shows 0 Bytes in the folder so where is the game stored?
Unless he’s doing it from Microsoft/Xbox app. It’ll show 0 due to how it permissions the files.0 bytes?
Steam should show Starfield in your game list.
So... I recently finished THE EXPANSE on Prime and now crave a good space game. I've been watching STARFIELD for some time and due to its space flight portion not being fleshed out the way I'd like it to be I'm going to pass on it and get ELITE: Dangerous & Odyssey instead. I gave Star Citizen a try but it has issues so uninstalled it quickly.
I also got a nice deal and had credit I could use on this or else I would not have pre-ordered. That said, I have enjoyed the game so far. Only annoyance I have so far is the same with the Fallouts, lots of stuff to pick up in the world and i never know if it might be needed sometime, or if it is junk. So i end up always encumbered. It is a bit like No Man's Sky with more "realistic' graphics and an actual story, but without all of the house-building and other side activities NMS has now.Refund it. Revisit it later.
I would recommend sitting on the fence *at least* until day one or past it if you have any doubts. Wait for news on updates, etc. Only reason I preordered was because I had a deal and some left over credit from another refund. I'll enjoy it for what it is but take everything under advisement.
Do not get the expansion if you want to do VR, it makes it a pain to boot into VR. I would also say Odyssey is a far worse experience than Starfield from the "ground" only perspective. If what you want to do is fly ships and dogfight, its hard to beat E, but you don't need Odyssey for that.Get Elite Dangerous first and the expansion later if you like the game. Maybe they've fixed the expansion but it was a mess on release. I uninstalled it not long after and just had the base game installed. I think they had some update awhile back that people were complaining about too. Old version vs new. I know it got me to uninstall ED completely for some reason, can't remember exactly though.
Oh I see plenty of performance complaints and buggy screenshots. Just not here.I cant believe hardly anyone complains about performance in this game even though it runs pretty bad on anything other than top end specs. FFS a 4070 ti cant even average 60 fps at 1080p ultra. And a cpu ike the 5600x also cant even hold 60 fps. That is flat out ridiculous as this game is super good looking and in fact in many areas can look like pure crap.
I am on other forums and see very few complaints considering the amount of people posting.Oh I see plenty of performance complaints and buggy screenshots. Just not here.
After all the games released this year that shouldn't surprise you in the slightest. JS was a UE4 game and the performance was poor.I cant believe hardly anyone complains about performance in this game even though it runs pretty bad on anything other than top end specs. FFS a 4070 ti cant even average 60 fps at 1080p ultra. And a cpu ike the 5600x also cant even hold 60 fps. That is flat out ridiculous for the visuals and in fact in many areas the game can look like pure crap.
See post 1440 of this thread for a dlss frame gen mod by pure dark.I am on other forums and see very few complaints considering the amount of people posting.
IDK what does that mean. How is it a 2010 game? You have probably a thousand planets, where you can build outposts and have ongoing missions. Who cares that CPU usage is 70% during a dialogue? This seems like a non-issue to me. Optimization doesn't mean make everything as optimized as humanly possible, or the game would never get a release. The question is it optimized enough for mainstream consumption. I have a 4 year old mid range CPU and I did not see any CPU lag, so I'd say yes. As a gamer I don't care how high CPU usage is as long as it is not 100%. Let this be a problem for streamers who need the extra processing power for the stream itself.
What forums? (honest question, I want to read more in general)I am on other forums and see very few complaints considering the amount of people posting.
rpgcodex for the best 4chan-esque commentary.What forums? (honest question, I want to read more in general)
Thank you!rpgcodex for the best 4chan-esque commentary.
I don't have the means or expertise to dig into it further than this, but I definitely think it is very suspicious. Something is not right with this CPU load. I just don't know exactly what it is, which fuels speculation. I certainly hope it is not Bethesda helping themselves to our CPU cycles (and thus our electric bills) to do things that are not to the benefit of running the game on our machines, because if it is Bethesda needs to burn.
I think its just your machine man, I'm not seeing anything like that and I've run it on two different rigs. I might even break out the AM4 crap and give the 5700X a go. This is standing in the middle of the first city, whatever it was called Atlantis or something.
View attachment 595852
Probably depends on the in-game situation. Not just location/NPC density but possibly also what timed triggers etc are firing concurrently. Maybe sharing and loading a common savefile might show more consistent results across multiple machines?It's definitely not just my machine, as I have seen "all cores pinned" types of loads in a large number of youtube videos regarding Starfield CPU load, but - based on your screen shot - it appears as if it is "not all machines", and I am curious why that is.
IPC and clock speeds have gone up by a few percent gen over gen in the last two gens, but nowhere near enough to explain that.
Probably depends on the in-game situation. Not just location/NPC density but possibly also what timed triggers etc are firing concurrently. Maybe sharing and loading a common savefile might show more consistent results across multiple machines?
It's also not entirely unreasonable to assume Bethesda has some old spinlock or similar code buried deep inside their game engine.
("spinlock" meaning game engine "idle" threads are spinning on a variable waiting to go kind of situation - which would show up as close to 100% load).
If you have ED you are not hardSince it keeps getting mentioned: Elite Dangerous has always intrigued me but I'm intimidated by how hard it apparently is.
Lol. I just realized I haven't upddated Nvidia drivers in a while. I am still on 531.29.
Not sure if Nvidia has released GameReady drivers for Starfield yet (it is after all only in pre-release for a few more days) but I should probably look into that.
Lol. I just realized I haven't upddated Nvidia drivers in a while. I am still on 531.29.
Not sure if Nvidia has released GameReady drivers for Starfield yet (it is after all only in pre-release for a few more days) but I should probably look into that.
rpgcodex for the best 4chan-esque commentary.
I'd argue that even Fallout 4 was better looking than this game though.
Cyberpunk is pretty but Starfield has so much more content and shit to do that it is not even funny.I was absolutely wowed by how "alive" and real Night City felt in Cyberpunk when I played through it. That feeling is completely absent here. It doesn't necessarily feel like 2010, but it does feel rather dated.
I don't know why do you think that in such a complex game the only thing that uses cpu time is what's momentarily on screen.Because absolutely nothing involved in displaying what goes on screen explains this completely ridiculous CPU load.
What it is is the most complex open world game I've seen so far. It is not an admission, it is reminder to those who want to compare graphics and performance to empty sandboxes or corridor shooters.Oh I see plenty of performance complaints and buggy screenshots. Just not here.
*Edit* And tbf when people say "It runs good (for what it is), that's a bit of an admission. It's probably they're just having enough fun to offset it.
Well Steam forums for example. The few complaints about performance seem to be followed by about 95% of people disagreeing and saying it runs great. Plenty of people listing specs and making claims that do not even come close to matching what is being shown in actual testing done by trusted reviewers.What forums? (honest question, I want to read more in general)
Cyberpunk is pretty but Starfield has so much more content and shit to do that it is not even funny.
And still the question remains. Why does it matter how many cores it utilizes? I don't get it.
I don't know why do you think that in such a complex game the only thing that uses cpu time is what's momentarily on screen.
Did you really load up all those games? I remember HZD being exceptionally good looking for its age, but Metro Exodus and Shadow of the Tomb Raider not so much. Still none of these have the complexity to match even Skyrim, let alone Starfield.
None of those games you posted are anywhere near as complex though. That's the difference. I concur with an earlier statement that this is easily one of the most complex games ever made at this point with all the various gameplay systems that intersect with each other. The more hours I put into Starfield i'm just consistently amazed at how much game there is.I've yet to load it up myself but the interiors look decent, it is mainly the exterior areas of Starfield that look dated. But I think the main problem people are pointing out is the low performance given the looks. Plenty of open world games look nice and also get good performance.
Looking at some of the benchmarks, my PC would get around 50-70 frame rates at 2560x1440 in Starfield, maybe less because my CPU is not as fast as those in most benchmarks. All of the games above are open world or at least open ended in the case of Control, and my PC gets higher frame rates than that with those games.
I assume there will be some performance improvements with patches, but I think their dated engine is always going to run a bit slow. With luck they will implement DLSS officially because the mod that is out there looks like it works decently.
Standard Bethesda at this point lol.The characters faces are horrendous for a modern game.
I do think Starfield looks good in the smaller areas/indoors and performance is fine, for me anyway. This was directed at the "open world", or larger areas. It seems in the city, and maybe other larger areas they really had to cut down on the IQ otherwise you'd get like 10fps. Which suggests the game engine is just not capable, or just horribly optimized? I've barely started the game, so only basing this off the first few areas.
*Not really, because these are from the 2021 remaster, and still. Do these look the same to anyone?
Did you really load up all those games? I remember HZD being exceptionally good looking for its age, but Metro Exodus and Shadow of the Tomb Raider not so much. Still none of these have the complexity to match even Skyrim, let alone Starfield.
None of those games you posted are anywhere near as complex though. That's the difference. I concur with an earlier statement that this is easily one of the most complex games ever made at this point with all the various gameplay systems that intersect with each other. The more hours I put into Starfield i'm just consistently amazed at how much game there is.