So the above ship actually causes lots of issues with the game. Although there are people out there that have managed to build larger ships than me, I don't think they have full interiors the way mine do. When I saw they have full interiors, I mean each deck for the most part has a full layout from front to back on the ship and one that's as wide as the internal volume of the ship in most cases. As a result, I think mine cause issues with the game due to their complexity. Trying to use that ship causes the game to crash. I can barely ever get onboard. Though one the rare occasions I can, once in space it usually works fine so long as I don't land it. The game really does have a limit of around 200m, and that ship goes way over. This one only has about 18,000 mass compared to almost 30,000. It only needed 9x Class M engines to maintain 100 mobility versus the 12 needed for the larger version.
As a result, I built a slightly more conservative design that's less complex as its 41m shorter and has 2 fewer decks. Here it is next to the Key. Firepower is like the first class M ship I did. That is, its more conservative than the larger ship. The firepower of any of these designs is absurdly overpowered. I can probably still one shot the Vigilance's shields or pretty close to it. Hell, I have smaller Class-C ships that have half as much firepower that basically one shot most targets in the game even on hard difficulty. So I went for what I thought looked more aesthetic rather than going for outright firepower.
As a result, I built a slightly more conservative design that's less complex as its 41m shorter and has 2 fewer decks. Here it is next to the Key. Firepower is like the first class M ship I did. That is, its more conservative than the larger ship. The firepower of any of these designs is absurdly overpowered. I can probably still one shot the Vigilance's shields or pretty close to it. Hell, I have smaller Class-C ships that have half as much firepower that basically one shot most targets in the game even on hard difficulty. So I went for what I thought looked more aesthetic rather than going for outright firepower.
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