stephen2002
Limp Gawd
- Joined
- Dec 23, 2005
- Messages
- 141
I recently went to a Microsoft Store to get their demo of the Vive, 10 minutes isn't exactly much time to get a good feel for it, but alas I don't know anybody with a Vive so I could get a longer demo. I have some questions about the tech. I was really excited for VR, especially after reading about how the SDE and resolution has gotten to the point where it isn't really a problem, but the experience makes me think the tech it isn't ready yet.
First off, oh god the pixels, they were HUGE. Trying to look at anything smallish (fish in TheBlu, drones that weren't right up in your face in SPT, even the controllers held at arms length) was just maybe a dozen of those huge pixels, with giant gaps from the dark sub-pixels. Thanks PenTile, doing such a good job at making a high-res screen look low-res. I hated you on my phone when the screen is only 4" and held at arms length, now that same awkward sub-pixel arrangement is filling my vision. I understand there is nothing to be done here except wait another generation or four for the resolution to increase.
I understand that the Vive uses a "low-persistence" display, but I haven't been able to find what rate it strobes at. Is it 90Hz? To me everything had a sort of flickery ethereal quality to it instead of looking solid. It reminded me a lot of looking at a CRT.
Are there any HDM adjustments that affect the scale of things? Everything looked too small to me, from the controllers to the whale. When the person giving the demo held the controllers up to me I was initially confused as I thought they were standing too far away for me to reach the controllers, so I didn't do anything until they told me to grab them.
The FOV and focus looked good, tracking was flawless. Being able to move around to dodge things was fun. The image tricked my brain enough that when I stuck my hand into some geometry I got a weird sensation in my hand.
First off, oh god the pixels, they were HUGE. Trying to look at anything smallish (fish in TheBlu, drones that weren't right up in your face in SPT, even the controllers held at arms length) was just maybe a dozen of those huge pixels, with giant gaps from the dark sub-pixels. Thanks PenTile, doing such a good job at making a high-res screen look low-res. I hated you on my phone when the screen is only 4" and held at arms length, now that same awkward sub-pixel arrangement is filling my vision. I understand there is nothing to be done here except wait another generation or four for the resolution to increase.
I understand that the Vive uses a "low-persistence" display, but I haven't been able to find what rate it strobes at. Is it 90Hz? To me everything had a sort of flickery ethereal quality to it instead of looking solid. It reminded me a lot of looking at a CRT.
Are there any HDM adjustments that affect the scale of things? Everything looked too small to me, from the controllers to the whale. When the person giving the demo held the controllers up to me I was initially confused as I thought they were standing too far away for me to reach the controllers, so I didn't do anything until they told me to grab them.
The FOV and focus looked good, tracking was flawless. Being able to move around to dodge things was fun. The image tricked my brain enough that when I stuck my hand into some geometry I got a weird sensation in my hand.