Skyrim Modding Megathread

Anyone know why Skyrim fails to load a save after editing the inJFX file?
 
my Skyrim is broken! help! crashes at splash screen!

=(

i installed the first mod listed and did pref 4!
 
Better Sorting: http://skyrimnexus.com/downloads/file.php?id=2730
It's a good start!

Better female faces: http://skyrimnexus.com/downloads/file.php?id=2812
Best I've seen so far.

Nice finds! I especially like the sorting one. It was kind of lame having to play "Where's Waldo?" to find different ore types in your inventory. Same with menial crap that you accidentally pick up, like jugs and plates.

Are there any complete weapon retexture mods yet? I don't want to pick through individual ones. I know there's that one in progress but it's only iron stuff so far...he should have started with Daedric or Ebony since at this point everyone is using that stuff probably, lol.
 
I'm on my phone so ill post screens and links later - but the "serious hd landscape texture pack" is just awesome and looking to quickly become the next qarls. I also found an absolutely awesome texture replacement pack for caves/caverns and rocks/mountains that works wonderfully side by side with the serious hd pack. The awesome thing is that I have experienced ZERO performance changes with the packs installed, everything runs smoothly yet looks way better.
 
Serious HD is the one we said actually looks worse than default textures.
Check the last few pages. :/
 
Serious HD is the one we said actually looks worse than default textures.
Check the last few pages. :/

I just got really excited when I saw this mod, came here quick before installing it, and now I'm sad.

I guess making good textures involves more than drawing accurate, detailed pictures. I will say that after seeing that, I have a new appreciation for the default textures. They may not look great up close, but they look amazing at distance. If the default textures were just recreated with higher resolution, would they look as good as they do now at distance? How do you get the best of both worlds...lots of different LODs or whatever, or just thoughtfully designed textures?
 
I just got really excited when I saw this mod, came here quick before installing it, and now I'm sad.

I guess making good textures involves more than drawing accurate, detailed pictures. I will say that after seeing that, I have a new appreciation for the default textures. They may not look great up close, but they look amazing at distance. If the default textures were just recreated with higher resolution, would they look as good as they do now at distance? How do you get the best of both worlds...lots of different LODs or whatever, or just thoughtfully designed textures?

I would check it out yourself. I personally really like it.
 
Can we get a before/after screenshot? I might consider using it if the color isn't too washed out.

Basically it's just a merge of the ENB and FX_injector. You can use any Injector settings file that is compatible with Injector 1.3. By default it uses "The Compiler" 's profile/config, the guy that runs the "Enhanced Skyrim Project" - mod compilation. I wasn't a fan of his profile (better then the default Injectors, but still suffers from the same probs for my tastes), so I use this version but my own modified profile (as posted/linked previous).

As mentioned previous, there is an issue when running the ENB (mostly on ati cards), about a "graphic glitches fix", it's best to disable that in the ini file, as all it really does is spoof the video card to Skyrim, losing optimizations for your card, and thus performance. I've never had any probs with glitches personally, so I don't miss it. (I think it's geared towards lower spec cards?).
 
Not sure why you'd blame bad coding for the inability to run MSAA smoothly at 2560x1600.
This is a console port where my 6950 only runs at ~60% @ 2560x1600 4x MSAA, what would you say is the culprit? What's even worse is overclocking my CPU further doesn't even alleviate it.

If anyone wants to try it, the SMAA mod is awesome for what it is. Does exactly as it says and does look much better/sharper than FXAA in-game. However, I still notice the blurring so I'm running MSAA for now.
 
I saw these the other day and felt they were too good. What I mean by that is, they make the rest of the skin/armor/whatever look like shit by comparison, making it very apparent that the face has a different texture. It's distracting. I would be all about this if the rest of the body matched.

Exactly. Way outclasses the rest of the body.



http://www.skyrimnexus.com/downloads/file.php?id=2356

^^ I can recommend anything Xenius has done. He's conveniently put his mods all in one package now and his mods improve everything from head to toe.
 
Oh, and I got that issue again where trying to load my saves would just sit at the loading screen forever. This was after having played the previous day but making ZERO changes to any files in the meantime.

I think the problem is that with that 2K HD texture pack, if you save outdoors and then try to load, it will just hang forever. If I go back and load a save where I was indoors, even if it was just prior to the other save, it will load just fine. Then, going outside from that save works fine as well. Not sure what is going on there, but if you have problems give that a try. I guess from now one I just have to try to remember to save indoors... :rolleyes:

I'm having the same issue but as soon as I walk outside it crashes. I ended up just throwing my 35 assassin on the backburner and starting a magic user.
 
Exactly. Way outclasses the rest of the body.



http://www.skyrimnexus.com/downloads/file.php?id=2356

^^ I can recommend anything Xenius has done. He's conveniently put his mods all in one package now and his mods improve everything from head to toe.

Looks good...except for the eyes. Way overboard on those. They all look like staring into the Eye of Sauron or something. Especially the brown eyes...they're all yellow now.
 
the smoothing body skin textures make everything look like fake plastic. Ancient plastic surgery?

FXAA Post Process Injector:

just ran the installer and selected option 4

Can't help you there, should work when you disable it right?
 
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Serious HD is the one we said actually looks worse than default textures.
Check the last few pages. :/

I just checked out the posts. I simply don't agree. I play in first person view and the textures I see are the ones closer up. It may be hard to see the details from far away - but that's much more realistic.

In real life, do the textures of objects get shittier and shittier as you get closer? No, the details go from hidden or blurry to sharper and more detailed - much like the Serious HD texture pack does ;)

Screenshots are one thing, but in action the serious hd textures look way the hell better than the vanilla crap.

I'd rather not deal with badly oversharpened textures that look shittier and shittier as you get closer and closer to them. I'll stick with this, thank you very much (the screens without the HQ mountain rock textures were taken before I downloaded them, obviously, in case you're wondering why some screens have amazing looking rocks and others have shitty, vanilla rock textures:

3-1.jpg


7.jpg


5-1.jpg


1-1.jpg


8.jpg


10.jpg


11.jpg



These are all without any post processing tweaks or horrible oversharpening FXAA injectors or any of that crap. I've stuck with HD textures and haven't looked back since the day I downloaded them...


12.jpg
 
In real life, do the textures of objects get shittier and shittier as you get closer? No, the details go from hidden or blurry to sharper and more detailed - much like the Serious HD texture pack does ;)

It's not about making the horizon textures sharper, it's about how they work with the height map or geometry. These "HQ" or "HD" textures are also revealing the height map (unrealistic), where the vanilla textures complement them relatively realistically. In real life, the terrain's geometry doesn't look more artificial the further you look into the horizon. ;)

See the screenshots below. You can probably tell which one is the HD texture from what I said above:

http://i.minus.com/ixf2DylMgmYlM.png
http://i.minus.com/ibgDSOSAQhfjYN.png
 
I gotta agree with both sides on this one :)

There is more to good modding then just hi-res textures, they have to be smartly placed on the geometry they cover.

That being said, I've been trying out the Serious HD landscape textures, and I'm quite satisfied. They are suitably hi-res enough that upclose it doesn't scream "game!". With the critiques about negative space, while true in those shots, in the actual game I really didn't see much evidence of this. They seem to be well designed and don't look too noisey. The intent was to keep them close to the bethesda textures and I think they meet that mark. Even when looking for examples of this during gameplay, I haven't really noticed it.

That being said I'm not a texture artist myself, and I definitely know how being a director can ruin the movie watching experience, and so that might make you sensitive to smaller details such as this.

I agree about the rocks though, while higher-res, they just seem out of place. Not a good fit to the geometry. It should look like a rock, not a bump wearing a stone looking blanket.

As someone with little to no artistic skills themselves, all of this work still leaves me in a bit of awe. I am impressed by anyone can do this, even if they don't do it perfect. And I certainly don't mind having the choice of so many options to improve the game towards my tastes :)
 
I have a feeling you guys won't be into "color" mods for landscape, but here's some saturation/contrast mods you might want to check out:
I don't think any of these mods will work with other texture mods.

http://www.skyrimnexus.com/downloads/file.php?id=521 (Environments)
http://www.skyrimnexus.com/downloads/file.php?id=1892 (Cities)
http://www.skyrimnexus.com/downloads/file.php?id=2515 (Dungeons)
http://www.skyrimnexus.com/downloads/file.php?id=1088 (Creatures)

Here's one that does work with other texture mods
http://www.skyrimnexus.com/downloads/file.php?id=648 (No tint, No desaturation)
 
It's not about making the horizon textures sharper, it's about how they work with the height map or geometry. These "HQ" or "HD" textures are also revealing the height map (unrealistic), where the vanilla textures complement them relatively realistically. In real life, the terrain's geometry doesn't look more artificial the further you look into the horizon. ;)

See the screenshots below. You can probably tell which one is the HD texture from what I said above:

http://i.minus.com/ixf2DylMgmYlM.png
http://i.minus.com/ibgDSOSAQhfjYN.png

-1 for using pictures someone else posted that don't even use the same texture pack in question.
 
-1 for using pictures someone else posted that don't even use the same texture pack in question.

I anticipated this counter argument, but every landscape texture pack I've come across has the same effect. I'll take a few of my own screenshots (and maybe video) using serious HD textures, even though I'm sure you're 100% set on using the mod regardless of my findings.
 
Further evidence that SeriousHD makes distant textures rather soupy.

Vanilla: http://img31.imageshack.us/img31/8461/serioushdbefore1.jpg
SeriousHD: http://img204.imageshack.us/img204/6373/serioushdafter1.jpg

Vanilla: http://img809.imageshack.us/img809/906/serioushdbefore2.jpg
SeriousHD: http://img268.imageshack.us/img268/9932/serioushdafter2.jpg

Vanilla: http://img197.imageshack.us/img197/4559/serioushdbefore3.jpg
SeriousHD: http://img88.imageshack.us/img88/7774/serioushdafter3.jpg

Vanilla: http://img838.imageshack.us/img838/1116/serioushdbefore4.jpg
SeriousHD: http://img196.imageshack.us/img196/7241/serioushdafter4.jpg

I'm not sure why the tree spaz'd out in the last picture there, it shouldn't have anything to do with the mod. I very much prefer the vanilla textures in most situations, except maybe when I'm looking down at a bedroll, looting a corpse, picking mushrooms, or anything that involves looking directly at the ground for a few seconds.
 
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