It must work well when the in-between input was only camera movement change but if say it was the jump button or the shoot the gun button the latency will be higher than before I imagine and if the extra camera movement frame went as always you can have 8 frame in the future after the jump-shot to "roll-back" to reality ? So a tradeoff, one easy to pick for VR where ultra high FPS always and fully constant is a must, would need to experience on a tv-monitor to know if it is much better