Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Uhh... that might be overgeneralization. Rogues in this game use the same mechanic. Warrior only count to 3, rogues count to 5.Yeah, so far the warrior's gameplay is the most complicated, using a couple of different abilities and then using the finisher almost like a WoW rogue. I might respec/rearrange his points to see how Riftblade works as a main instead of focusing on Champion.
Another question. Are interface/keybinding settings saved in the "cloud" or on the local hard drive?
Cloud. They save almost everything on the server. I think they may have started doing some of the window position stuff local since there are different screen sizes on different systems but all the key binds, macros, and so on are on their servers.
Yeah, I'm starting to see the more complex rotations coming into play for my lock/necro guy. Before, what I said was because mainly the DoTs I could cast wouldn't have enough time to do much damage before my target dies...now as I level up, I'm finding mobs last a bit longer so it's worth casting them now.
What my lock/necro/dom build REALLY needs right now is some AOE damage, but I think I'm about 4 or 5 levels away from that. I purchased a second role and specced it focusing on necro, and it has AOE from grave rot, but it's missing some utility my main build has, so I don't like it as much for my main spec - so far.
BTW I had an awesome night last night, kept getting distracted by rifts and then an invasion happened. That is a LOT of fun. I'm not regretting my purchase choice at all!
Yeah I ended up figuring that out on my own, when I installed it on my laptop.
Surprisingly, my laptop runs the game better than my desktop does.
Oh, also I got coinlocked this morning when I tried the game out briefly on my laptop. That surprised me - with NAT, the game should see me as being on the same IP address as my desktop, right?
So excited to play this game ) Have to finish an essay then its fucking game time. Any differences on where I buy it? Was thinking just getting it on steam.. that advised/not advised? thanks :0
P!rate - Sycraft is correct here. I'll send you a PM - I have a copy for sale for cheap
It's $4.99 until the 19th apparently, if you missed out on the free period.
Comes with 0 game time, so its actually $19.99 if someone wants to play the game they bought.
I bought Rift (with game time) on the last Steam sale. I think the game is "good" but the whole thing felt like nothing more than a really polished mishmash based on every other MMO on the market. I couldn't find a reason to log in after a few days of playing, just felt like I was going to do more things that I already did in other MMOs.
I would reccomend it to new MMO players though!
By that definition, EVERY MMO for the rest of time will be the same.
It's like saying, "so I logged into BF3/CoD:MW4 and shot some people" After a couple of days, I just felt like all I did was go around shooting people from a first person perspective.
Perfect time to bump this up as many people may be leaving WoW for other MMOs due to the newly announced expansion.
If you never played Rift before and are looking for a new MMO, definitely check this out. I don't play anymore (I played too much and burned myself out after hitting the highest PVP rank just a month or two after release), but when I did, there were many content patches coming through and you could tell the devs really cared about the game. Most of the early supporters of the game will agree that this was one of the smoothest, if not the smoothest, MMO launch as well-- which meant more content instead of time fixing bugs.
Hmm is it different then it was at launch? I didn't really care for it at launch. I'm not sure i like the anyone can do anything aspect.
Depends on what you mean. Fundamentally different game? No. However they've improved it in many details. New things I like:
1) Warfronts are quite fun. They aren't perfect but they are fun in general and the classes are pretty balanced as is evidenced by the fact that everyone says everyone else is OP .
2) Invasions have been refined. They spawn based off of who's on, where they are and so on and their difficulty varies based on players around.
3) There's a sort of "alternate advancement" system at 50. You keep getting experience from everything and every 500k you get 100 points to use to buy minor upgrades (they cost like 50-250 points depending on). Things like +1 to a stat, or faster mount speed or whatever. Nothing major, it isn't like a fresh 50 is at a huge disadvantage, but it helps and is something to work for.
4) Dungeons are good and have multiple difficulties now. They all have 3 levels. Regular is no problem for fresh 50s Expert dungeons require some better gear and knowing what you are doing. Master dungeons need even better gear and more skill. Not only do things get harder in terms of damage and so on but bosses do new things to deal with.
5) Free server transfers. Once every 7 days you can move to a new server, if you wish. So gathering with friends is easy at any time. Guilds can move too, and keep their perks.
6) More kinds of mounts so not everyone rides a damn ugly turtle .
In terms of "everyone does everything" no that isn't the case. What it is is that people do have multiple roles, but things they are better and worse at. Basically there are 4 roles: tank, heals, DPS, support. Everyone can DPS, though clerics aren't as good at instance DPS as the others (they are great for solo) they are fine, just not tops. Then everyone has one thing they do better than others, and one thing they can kinda do.
--For warriors tanking is what they do best, they have a tank soul for different kinds of tanking like AoE, caster, boss, and so on. They can also do support to a degree.
--For clerics it is healing. They have a direct heal soul, an AoE, and a HoT (both AoE and single target). They can also tank, though it is more of an off-tank spec than MT (it heals while tanking, but can't soak the huge damage).
--For mages they have heavy hitting ranged DPS, and support in the form of debuffs and so on. They also have a healing spec, which doesn't make a main healer but is awesome off heals, again with the support thing.
--For rogues they are close up DPS, though they have a ranged spec, and they have some of the best support buffs in the game with the bard. They also can tank and are an interesting one because they start slow but ramp up, becoming tougher with time more or less.
I love it. It means you aren't stuck doing only one thing, people can fill other roles in a pinch. My cleric can tank an instance if needed, though a warrior would be better. Balance is good (and needed for raids I'm told) but it isn't a situation of "We can't find the one class we need for tanking so we can't do things." Also though people do the same basic things, they way they do it differs. Like I said clerics are healy tanks. They can heal themselves and others as they tank. That's real different than warrior tanks.