silentsod
Gawd
- Joined
- Dec 28, 2010
- Messages
- 638
I don't know, a rail shot to the head as opposed to an armored body part seems ok to me. I'm not talking down to the finger, but head/chest for example? I wouldn't complain about that. I also wouldn't complain about it not being there either. I'd still rather have that than zoom-based variance.
Q2 had rail hs damage but I am on the side of not differentiating per body part. The game is fast enough at any semi-competent level headshots are more or less random events and rewarding randomness is not Quake's style.
ETA: I have no idea why I thought it had a headshot multiplier in Quake 2. I am retarded, and this is a testament to that fact.
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