Supercharged_Z06
2[H]4U
- Joined
- Nov 13, 2006
- Messages
- 3,476
Wow, those illustrations are so misguided and fallacious it's hard to know where to start. The FOV of a game's camera is not related to the resolution of the display device. They are entirely independent quantities, as you can tell from any game that has an FOV slider. The resolution has the same advantages (and disadvantages) in both cases, ie increasing the detail you can resolve at the expense of computing cost. But a HMD display with a 170deg fov is absolutely rendering a wider view of the scene than anyone (in their right mind) would choose to render on a regular monitor or TV.
Sigh. The illustrations weren't meant to convey FOV silly. They show what is being used from a scene to construct a 3D image vs a flat 2D image.