Well saying that it becomes a significant problem when you activate motion blur, is kind of irrelevant IMO, since unless it is a mandatory option in clan matches (or any other form of "casual" competition), I suspect most people caring about their match performance will disable motion blur, personally I don't even active motion blur in SP games, since I completely abhor the effect, granted yes if you care about motion blur, and you wish to keep it on, I suspect 120/144hz will improve things (so will having a better panel really), but it doesn't fix the underlying issue.
Also don't think the laptop comparison is apt here, since you get differences that are unrelated to the refresh rate, I mean I would easily argue that regardless of the refresh rate, if you are playing on say a 15" you are going to have a harder time seeing things, than if you were on a 27" or more, in fact if visibility is the issue, the 40" will for obvious reasons take the lead here.
To clarify have never used a 120/144hz on CS:GO, so it could be the case that in that game this makes such a significant difference in the player performance, as to be the difference between winning and losing matches despite all the other perceived bigger differences.
When I got a 120hz monitor CS:GO didn't exist yet, and they were still being sold for the 3D effect (samsung 2233RZ), but from what I tried back then, I honestly didn't feel like I was performing better because of it, games felt more fluid, but that's about it, there was always far bigger issues at play in matches, like ping and skill difference.
The point was not about activating motion blur, it was about how badly blur effects your play. At 60hz you get blur, its just a fact, 60hz is not fast enough to allow smooth motion. You cant pinpoint where something is if the frame isnt animated.