staknhalo
Supreme [H]ardness
- Joined
- Jun 11, 2007
- Messages
- 6,924
Sucks because Gamestream always had the lowest latency and was the most stable for me, hopefully Moonlight clients continue to work
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My guess is the cost didn’t justify it continuing based on subs…View attachment 534778
View attachment 534780
Sucks because Gamestream always had the lowest latency and was the most stable for me, hopefully Moonlight clients continue to work
My guess is the cost didn’t justify it continuing based on subs…
Oh my mistake. The idea of Geforce Now was interesting, but with all the different services i am burned out from all the subs. Just assumed it was this. Didn’t even know my Shield would do that lol…It's not Geforce Now, it's GameStream - the thing to stream your own games from your own computer to the SHIELD TV in the living room, etc
There is no subscription
I've had better luck with Steamlink or Moonlight anyway personally. I've mostly been using Steamlink exclusively the last few years.
And I don't need the damn GeForce Experience to use it.
Steamlink is VERY particular about settings i've noticed, make sure that you do stuff like turn bandwidth to "unlimited" and visuals to "quality" and that kind of stuff. Advanced settings make a difference and so does your router.I used the Moonlight app over the official one, but that relies on the GameStream backend in GeForce Experience. That's going away too. Won't need to install GE anymore at least.
Moonlight have their own backend called Sunshine but it's still not there yet.
I tried Steam Link tonight and still noticably worse with latency, for me at least :/
Not like I'm really gonna have a choice, regardless :/ :/
unfortunate, but i'm sure the business case for this was big. Users affected is minimal at best in the grand scheme.Thx Nvidia
- you just turned my Shield TV Pro into a brick as far as I am concerned. That is exclusively how I used the device these days since my LG TV is still better for streaming apps than the Shield.
So, you either deal with GeForce Now in super slow free mode, or pay up at $9.99( or even $19.99) a month for a service that doesn't work all that well IMHO. Yup - I'll be selling my Nvidia Shield and I'm sure the price will be coming down with all the other ones flooding the market. Smooth move Nvidia!
Would this still work ?:Thx Nvidia
- you just turned my Shield TV Pro into a brick as far as I am concerned. That is exclusively how I used the device these days since my LG TV is still better for streaming apps than the Shield.
So, you either deal with GeForce Now in super slow free mode, or pay up at $9.99( or even $19.99) a month for a service that doesn't work all that well IMHO. Yup - I'll be selling my Nvidia Shield and I'm sure the price will be coming down with all the other ones flooding the market. Smooth move Nvidia!
This FAQ page covers frequently asked questions about NVIDIA's GameStream End of Service Notification.
Why does NVIDIA's announcement impact Moonlight?
The Moonlight project implements unofficial open-source clients for NVIDIA GameStream. The host software that Moonlight connects to is part of NVIDIA GeForce Experience, so it is under NVIDIA's control and depends on their ongoing effort to fix bugs and implement new host-side features. NVIDIA has recently announced that they will no longer be supporting the GameStream feature.
While NVIDIA's announcement is primarily centered around the removal of GameStream support from their official NVIDIA Games client, it's highly unlikely that they would continue to invest maintenance resources in the host software when no official clients exist. For this reason, we believe that NVIDIA will fully remove GameStream support in a future update to GeForce Experience.
If/when NVIDIA removes the GameStream functionality from GeForce Experience, Moonlight will no longer be able to connect to it for streaming.
What does this mean for Moonlight?
In the short term, nothing. Moonlight will continue to be usable with host PCs running the latest version of GeForce Experience until at least mid-Feburary, according to NVIDIA's announcement.
Inline with our long-term goal of providing an excellent open-source game streaming solution, we will increase our efforts to improve the Sunshine project, which acts as an a free open-source host for Moonlight. In addition to NVIDIA GPUs on Windows, Sunshine supports hosting on AMD and Intel GPUs and on macOS and Linux. It's not at performance parity with GeForce Experience yet, but we hope that we can close the performance gap and improve ease of use by the time that support for GameStream in GeForce Experience is dropped.
By investing our time in making Sunshine a top-tier game streaming host, we can ensure that the whims of a single company cannot unilaterally impact the game streaming community again.
What will happen to Moonlight in mid-February?
NOTE: The following is educated speculation based on our experience with GeForce Experience updates. We may update this if new information arrives.
Past mid-February, the status of the hosting GeForce Experience is unclear. It's likely that the GameStream functionality will be present in GeForce Experience for a little longer, since major GeForce Experience updates don't arrive very often.
Even when the functionality is removed in GeForce Experience, it is likely that GameStream can still be used by running older versions of GeForce Experience (and blocking the automatic update mechanism). This might also require older GPU drivers, but historically older GeForce Experience versions and GameStream have been compatible with newer drivers without issue.
Because GeForce Experience contains a list of GameStream-supported GPUs, it is likely that GPUs launched after mid-February will not be usable for GameStream, even running older versions of GeForce Experience.
How will Moonlight change after GameStream support is removed from GeForce Experience?
That will depend on how the removal works in practice and what our users want.
If the majority of users continue to stream from older versions of GeForce Experience, the changes to Moonlight will probably be minimal. If streaming from older GeForce Experience versions becomes impossible or impractical, we will focus on writing more Sunshine-specific features.
While the performance and capabilities of GameStream in GeForce Experience was excellent, it did limit our capabilities in some ways. For example, microphone support was implemented for GeForce Now but never for GameStream. Similarly, major features like PS4 or Xbox One controller emulation, trigger rumble support, client-side cursor rendering, and AV1 encoding support were not possible due to host and GameStream protocol limitations. Now that we no longer have to worry about introducing compatibility issues with future versions of GameStream, we can implement features like these in Sunshine.
In any case, it is unlikely that we will remove support for streaming from GeForce Experience for the foreseeable future, even if Sunshine becomes the preferred hosting solution for Moonlight.
Was the Moonlight team given advance notice of this?
No, we found out when the public announcement was made.
While it would have been nice to know in advance, it's completely understandable that NVIDIA did not do so. We have no official relationship or agreement with NVIDIA, so there is no NDA in place or anything that would provide legal protection for them that we wouldn't leak the news to the media (though we would certainly not have done so, even in the absence of such an agreement).
I wouldn't be surprised is Valve logs a few updates to Steamlink, after this.
I am confused here. I use moonlight-qt on my Raspberry Pi to stream games from my PC to my Pi in the living room. I have frequently setup an offline LAN between my Pi and the PC and have still been able to stream games running locally on my PC without issues. Is NVIDIA changing something that will impact my ability to use Moonlight offline or is this a server change that only affects people doing some sort of online streaming? The only way I could see how my ability to use Moonlight would be impacted would be if NVidia forced some kind of driver update on me that removes GeForce Experience from my PC. My answer to that would just be to not update drivers.
I tried Steamlink on the Pi but it was awful. There is a 300mS delay lag that makes anything other than turn-based strategy RPG's extremely difficult to play. I have tried tinkering with every setting that I can think of but nothing makes Steamlink better, it is a steaming pile on the Pi pun intended. Moonlight-qt on the Pi is comparatively amazing, very minimal lag and great 1080p 30fps performance. I will be very disappointed if anything happens to my ability to use Moonlight on the Pi. I spent a full week pulling my hair out a month ago getting Moonlight to finally work for me on the Pi and converted away from SteamLink. I am not going back...
Yes they say the back end stuff needed even for you that's in GeForce Experience could go away. Might be able to use old GeForce Experiences, but they say it (Geforce Experience) has a whitelist of GPUs GameStream capable so when you get a new GPU in the future not in the whitelist cause not updated anymore, an old Geforce Experience will be no help then.
If/when that day comes hopefully the Sunshine backend for Moonlight will be up to snuff to use instead.
The main problem I have is that moonlight-qt on the Pi I don't think is being maintained. It was an insane amount of work just getting moonlight working at all on the Pi and I had to try multiple different moonlight forks before I could find one that actually worked. As a result, I am not sure that the Sunshine back-end will help much for Pi users. Sticking with old GeForce drivers might be our only hope.Even when the functionality is removed in GeForce Experience, it is likely that GameStream can still be used by running older versions of GeForce Experience (and blocking the automatic update mechanism). This might also require older GPU drivers, but historically older GeForce Experience versions and GameStream have been compatible with newer drivers without issue.
And the general consensus is that it's surprising terrible, so much so that Steam Link actually runs better. So, I don't think it's a very good option at all, but to each their own.AMD has AMD Link app for PC, TV, and phone.
7900 series GPUs can even encode the stream in AV1.
AMD Link - Your Personal Game Cloud
Connect up to Four Devices, Including non-AMD PCs4
AMD Link is a free app you can download that lets you turn your gaming PC into your own personal game cloud. Use it to connect your phone, tablet, TV, or Windows-based PC, and play your games from almost anywhere in the world.
Our Link Play feature has been revamped and expanded for this release, allowing up to four people to connect to your Radeon-powered PC and play local multiplayer games using invite codes. The users can either connect and play, chat, or even watch as spectators. AMD Link is now also accessible from the Microsoft Store and can be downloaded as a stand-alone app on non-AMD based PCs, allowing an even wider range of users and hardware to join your personal gaming cloud.
Unique to our AMD Link for Windows app, you also have access to your local games from the AMD Link interface. Combining that with AMD Link’s ability to be fully navigable with a gamepad, it allows for a quick and effortless way to launch and enjoy your local PC games on a big screen, without needing a keyboard and a mouse.
Turn AMD Link into a Customizable Controller
Use AMD Link to control your gaming experience. You can now program customizable hot keys to provide you with easy access to key functions and shortcuts at a touch of a button.
Sunshine (the open source alternative for GFE to then stream to the Moonlight app) now supports HDR and Intel QuickSync encoding as of v0.18.0
https://docs.lizardbyte.dev/projects/sunshine/en/latest/about/usage.html#hdr-support
https://github.com/LizardByte/Sunshine/releases