It is a "light" option giving only "pseudo"-physics, compared to the physics-acceleration AGEIA's solution provide.
Terra - That's all I am saying...read beyond the marketing-PR...
like i said, someone gives you a dollar, and youll bitch its not 5
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It is a "light" option giving only "pseudo"-physics, compared to the physics-acceleration AGEIA's solution provide.
Terra - That's all I am saying...read beyond the marketing-PR...
SatinSpiral said:i think a problem that hasn't yet been addressed in the discussion is that effects physics can create a lot more particles on the screen, thereby creating much more work for the graphics card. doing the physics on the graphics card is like the hardware shooting itself in the foot. the graphics card creates more work for itself, while at the same time reducing its ability to cope with the added workload.
Jason711 said:i think the difference here is that you have an appreciation for mediocracy.
Jason711 said:i was, the physics currently suck, they always have. plus, game developers continue to avoid using circles.. (except q3)... i hate things that are made to represent circles, but are not circles, it looks like shit.
i want all the realism i can get, period. sorry if your happy with shit.
docmal said:Man this made me laugh... Game developers are avoiding circles at all costs! OMG it's a circle! Run! AHHHH!
Circles don't exist in a polygonal world. They are always approximations using as many lines as the engine and hardware will allow. More proccessing power gives developers more freedom to make circles! Go processing power!