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Apples biggest problem right now is their GPU architecture, the ARM cores are good enough rarely are they the current bottleneck but their GPU package is anemic for anything not tailored directly for it.The apple haters will love this news, while ripping apple arm in the same breath.
If Apple can get some advances in their GPU that would be a great help to the platform.
Easier to sign a license agreement with Nvidia and get their GPUs.How about a source code compatible version of CUDA?
(not gonna happen...)
Apple has a huge advantage that generic platforms such as x86 or arm do not have.Apples biggest problem right now is their GPU architecture, the ARM cores are good enough rarely are they the current bottleneck but their GPU package is anemic for anything not tailored directly for it.
Apples performance advantages have come as a result of TSMCs processes and an OS designed and optimized as much as possible for that architecture. But stray from the path and things get murky and Tim forbid you find yourself out in the weeds, good ducking luck.
If Apple can get some advances in their GPU that would be a great help to the platform.
New feature of a new version of DLSS but existing features work for older cards in newer DLSS versions, DLSS Frame Generation != DLSS 3Apple has a huge advantage that generic platforms such as x86 or arm do not have.
They are a vertical company (another example is nvidia & cuda)
No generic arm design can hope to come within touching distance of a vertically integrated hardware/software
Apple will keep on 'innovating' & create new hardware and new api that takes advantage of new hardware. They don't care for backward compatibility. The devs have absolutely no say on this. (It is just like nvidia forces you to buy a new gpu every rime a new dlss version is released )
I could see an ARM PC if I was only browsing, doing emails and word processing but I have way too many games to want to switch to an ARM CPU. I also hardly ever use a laptop so the energy efficiency of an ARM has no relevance to me.Nvidia begins developing Arm-based PC chips in challenge to Intel
NVIDIA Corporation (NASDAQ:NVDA) has quietly started designing central processing units, in a move that fires a shot across the bow at Intel Corporation (NASDAQ:INTC), according to reporting from Reuters.
The ARM to x86 translation layers are coming along nicely. X86 is very well documented and ARM is very flexible.I could see an ARM PC if I was only browsing, doing emails and word processing but I have way too many games to want to switch to an ARM CPU. I also hardly ever use a laptop so the energy efficiency of an ARM has no relevance to me.
Or the manufacturing or robotics industries.But NVidia and ARM is hardly new, if you count the server space.
Turns out, Apple can't just steal... I mean license Imaginations PowerVR GPU design and ride that for very long. Takes a lot of money and time to make a proper modern GPU.Apples biggest problem right now is their GPU architecture, the ARM cores are good enough rarely are they the current bottleneck but their GPU package is anemic for anything not tailored directly for it.
That's what happened when Apple first introduced their M1 chips where they used 5nm while AMD was on 7nm and Intel was on maybe 14nm? Turns out chip manufacturing matters a lot.Apples performance advantages have come as a result of TSMCs processes and an OS designed and optimized as much as possible for that architecture. But stray from the path and things get murky and Tim forbid you find yourself out in the weeds, good ducking luck.
Let me know when that vertical thing happens for Apple. Most developers still use MoltenVK for Apple's metal API. Also, CUDA for Nvidia is great so long as you buy Nvidia. The moment you want to jump on a competitors product, that CUDA advantage becomes a hindrance.They are a vertical company (another example is nvidia & cuda)
No generic arm design can hope to come within touching distance of a vertically integrated hardware/software
Apple will keep on 'innovating' & create new hardware and new api that takes advantage of new hardware. They don't care for backward compatibility. The devs have absolutely no say on this. (It is just like nvidia forces you to buy a new gpu every rime a new dlss version is released )
Apples performance advantages have come as a result of TSMCs processes and an OS designed and optimized as much as possible for that architecture. But stray from the path and things get murky and Tim forbid you find yourself out in the weeds, good ducking luck.
MoltenVK adds at worst a 2% overhead.Let me know when that vertical thing happens for Apple. Most developers still use MoltenVK for Apple's metal API. Also, CUDA for Nvidia is great so long as you buy Nvidia. The moment you want to jump on a competitors product, that CUDA advantage becomes a hindrance.
You don't buy a macbook to play videogames on. For everything other than videogames, they are completely superior.Apples biggest problem right now is their GPU architecture, the ARM cores are good enough rarely are they the current bottleneck but their GPU package is anemic for anything not tailored directly for it.
Apples performance advantages have come as a result of TSMCs processes and an OS designed and optimized as much as possible for that architecture. But stray from the path and things get murky and Tim forbid you find yourself out in the weeds, good ducking luck.
If Apple can get some advances in their GPU that would be a great help to the platform.
Well Blender, Adobe, numerous video tools, art tools, design tools, the GPU there does well enough, but it’s not what I would call great.You don't buy a macbook to play videogames on. For everything other than videogames, they are completely superior.
MoltenVK adds at worst a 2% overhead.
And most current development tools has Metal built in, because those multi-platform developer tools don't have you creating the same call in 3 different graphics API's you do it once and it's all translated in the toolsets' back end.
But similarly, almost nobody programs in Vulkan most use Logi, and most don't do DX12 either for that they use Link.
Very few developers are working in the native low-level APIs, they are using wrappers upon wrappers upon wrappers.
They were the popular Wrapper API’s for Vulkan and DX12 though it seems they have been supplanted since so I may have some updates to consider for a few of the labs.What the hell is Logi and Link
You'll find Vulkan and DX12 renderers everywhere. Go pick your favorite emulator and there's probably a Vulkan renderer at this point.
Logi and Link are the wrappers used by a lot of development studios so instead of writing Vulkan and DX12 directly your writing to those API.
Looks like Logi has been supplanted by VKFS.
https://github.com/MHDtA-dev/VKFS
Not interested until they show 100% compatibility with x86, AMD64, and Intel 64 with minimal performance loss in actual testing.The ARM to x86 translation layers are coming along nicely. X86 is very well documented and ARM is very flexible.
Microsoft’s own efforts here have something like an 80% mapping with a 2% overhead, such a far fetched idea that this could happen in the next couple of years in a near seamless manner.
Like the Gif but MediaTek makes some solid ARM SoCs that are well documented and have good compatibility.
Still maybe Nvidia can whip the Dimensity series into shape. Nvidia knows a thing or 3 about making ARM CPUs and GPUs MediaTek, brings the manufacturing and distribution. MediaTeks existing stuff may not be top of the line but they sell more of it than anybody else.Every mediatek or exynos or unisoc I’ve ever used is crap compared to Qualcomm counterparts in smoothness and performance (exynos would be 2nd best and the last are tied for last place)
I'm all for Nvidia bringing back their Tegra products, but they failed for a reason. They had games ported to their products, but most of them were from over a decade and half ago. Nvidia stepped out because Apple, Qualcomm, and Samsung were extremely competitive. Nvidia's ARM chips were slower and consumed more power. DLSS won't do anything since they can all use FSR. Also, if Valve wanted to use an ARM Soc for the Steam Deck, then they would have done so. There's a reason why Valve used AMD and not Qualcomm.If Nvidia manages to pull this off, then the nascent handheld gaming market, dominated by AMD, could see stiff competition.
Incentive for nvidia is to get technologies such as DLSS 3.5 into the handheld gaming market
In what way has Tegra failed?I'm all for Nvidia bringing back their Tegra products, but they failed for a reason. They had games ported to their products, but most of them were from over a decade and half ago. Nvidia stepped out because Apple, Qualcomm, and Samsung were extremely competitive. Nvidia's ARM chips were slower and consumed more power. DLSS won't do anything since they can all use FSR. Also, if Valve wanted to use an ARM Soc for the Steam Deck, then they would have done so. There's a reason why Valve used AMD and not Qualcomm.
When was the last time you saw a tablet or smart phone with an Nvidia SoC in it? Other than the Nintendo Switch and cars, it's mostly dead. Nvidia had to find niches for their SoC's because the ARM market is fierce and saturated. This is why AMD still hasn't made their own ARM based chips, because who would buy it? Apple makes their own chips. Samsung makes their own chips and sometimes buys from Qualcomm. Qualcomm has patents that are still causing issues.I’m what way has Tegra failed?
Nvidia sells a crapload of them, they absolutely dominate the market space.
I have 6 automatic floor burnishers that are powered by Tegra.When was the last time you saw a tablet or smart phone with an Nvidia SoC in it? Other than the Nintendo Switch and cars, it's mostly dead. Nvidia had to find niches for their SoC's because the ARM market is fierce and saturated. This is why AMD still hasn't made their own ARM based chips, because who would buy it? Apple makes their own chips. Samsung makes their own chips and sometimes buys from Qualcomm. Qualcomm has patents that are still causing issues.