DWolvin
2[H]4U
- Joined
- Nov 13, 2002
- Messages
- 3,513
Single sequel to both? Oh boy...
Didn't it take centuries to get to Andromeda?
Didn't it take centuries to get to Andromeda?
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Single sequel to both? Oh boy...
Didn't it take centuries to get to Andromeda?
Asari can live past 1000, Krogan can make it to about 800, Salarians rarely get to 40, Drell get about 85 and humans can live to 150.Yeah but I assume this game will take place many, many years later. Liara (if that is her) would still be alive even if the rest of the case past away. Asari live a long time, Salarians live short lives. Don't recall how long Krogans live but I recall them living longer to. Which would be nice, a few returning characters but you wouldn't want all of them. I wouldn't expect them to rebuild the relays within years. And the teaser showed them, I assume repaired/remade.
They already did that.Would you guys like a story where they cloned Shepard? I would.
Or Andromeda was a pile. I had no issues with the concept. The issue is that Andromeda was average at best. The story was just derivative boring crap, and most of the game felt lifeless and empty. Not to mention all the new characters had awful voice acting and writing as well. The scramble to make a game in basically one year of that scale because of poor management shows. It’s a barren, shitty game. The only good part was the combat upgrades.They already did that.
Sheprad's story is done. Or what (s)he would save the world from an even greater threat? Fuck no. I like the universe, but I Don't want the baggage. Frankly having liara in it is already too much baggage. It'd just weigh down any story. Misdirect the focus.
Gamers are a strange bunch. They say they want companies to take more risk, but when they do, they realize all they wanted is a copy of a copy of a copy.
Dam. How do you remember all of that? I can honestly say I only remember roughly up to the star child multiple choice test then my memory blanks like I purposefully deleted my memory of whatever choice I made for the ending and it's consequences.I wonder how they're going to handle the canon end to the original trilogy? <snip>
Oh, I have no hope for this game. EA/Bioware have an awful track record right now, and I think Bioware working on DA4, this new Mass Effect, and whatever else they are doing is the same recipe for disaster that brought us Anthem/Andromeda. The real talent is being spread too thin.It is funny how you people get so excited real quick and forgetting that Bioware hasn't had a good track record in recent times.
I also think there really is no more talent left at this point.Oh, I have no hope for this game. EA/Bioware have an awful track record right now, and I think Bioware working on DA4, this new Mass Effect, and whatever else they are doing is the same recipe for disaster that brought us Anthem/Andromeda. The real talent is being spread too thin.
They already did that.
Sheprad's story is done. Or what (s)he would save the world from an even greater threat? Fuck no. I like the universe, but I Don't want the baggage. Frankly having liara in it is already too much baggage. It'd just weigh down any story. Misdirect the focus.
Gamers are a strange bunch. They say they want companies to take more risk, but when they do, they realize all they wanted is a copy of a copy of a copy.
That is exactly the point, Shepard is already big, doing anything small would be benath the character, and if they pull a time travel plot where he gets transported into a world where he is unknown that would be just cheap. And why the hell not use a fresh character then? There can't be a sense of progression if you start with a character who already realized his potential.Kind of what I think. You can't keep bringing someone back from the dead. It makes sacrifices have a lesser impact. But I am not entirely opposed to it either. Depending on the story quality and gameplay, it can be good or bad regardless. The big question is what they plan for the plot. What made the first trilogy interesting is how it gradually expanded. It started off fairly small and by the end of the first game we knew Shepard had stepped into a situation far bigger in scope than thought in the earlier part of the game. Pacing, delivery and expansiveness is what made it great. I think it will be hard for them to top the original trilogy in that aspect.
Genre swapping is a risk, and it's not always for the worse. Heck some of the best games are genre swapped. Or do you think GTA3 shouldn't have switched from a 2D top down action game, to a full blown narrative driven TPS in a 3D environment? Was that a mistake? Or Dune II switching to, or rather inventing the RTS genre?As for risks, they have to take the right risks. Genre swapping or changing things for the worse and then pretending it is great isn't going to win any favors. I seldom see any game take risks that are worthwhile. Typically we end up with something like:
Tough luck to you I guess, because I liked all those games. Some more than others.- Assassin's Creed Odyssey (turned into a crappy grind/level spam RPG)
- Mass Effect Andromeda (turned into an open world like experience at the expense of story, didn't realize the mix of shooter & focused story aspects is what made the series not excessive sidequests)
- Wildlands (genre swap)
You can't measure success based on how much you personally like a game. The numbers except for andromeda are not in your favor. Which wasn't even a genre swap, it's no more open world than the previous games. In each you could freely fly between star systems. And explore a small portion of planets, that never changed.Which were all step backs from the games that preceded them. Every game in the above series needed some changes and could've taken some risks. Every single one did the exact opposite of what was needed and the result sucked.
What they should really figure out is not to make the game people are expecting, they must make the game they want to, that they have a vision for, no matter what that might be. For better or worse I really hope they stick to that, instead of trying to predict what people want.And this is something I really hope they have figured out for the new Mass Effect.
Meh, I'm not ready to bury them yet, because of one misstep, that hardly counts because it's in another genre entirely. I'd not be interested in Anthem if it was made perfect from the get go. And I still enjoyed Dragon Age Inquisition and Mass Effect Andromeda despite their flaws. So if they only make a game as good as those that's still better than nothing in my book.It is funny how you people get so excited real quick and forgetting that Bioware hasn't had a good track record in recent times.
That is exactly the point, Shepard is already big, doing anything small would be benath the character, and if they pull a time travel plot where he gets transported into a world where he is unknown that would be just cheap. And why the hell not use a fresh character then? There can't be a sense of progression if you start with a character who already realized his potential.
Genre swapping is a risk, and it's not always for the worse. Heck some of the best games are genre swapped. Or do you think GTA3 shouldn't have switched from a 2D top down action game, to a full blown narrative driven TPS in a 3D environment? Was that a mistake? Or Dune II switching to, or rather inventing the RTS genre?
Tough luck to you I guess, because I liked all those games. Some more than others.
You can't measure success based on how much you personally like a game.
What they should really figure out is not to make the game people are expecting, they must make the game they want to, that they have a vision for, no matter what that might be. For better or worse I really hope they stick to that, instead of trying to predict what people want.
I don't see a way of using Shepard without degrading the character or it being derivative. So I'd prefer if they did not use him, at least not as the player character. I doubt bringing him back is what they really want to do creatively, it feels more like desperation to me.Personally, I leave it up to them to determine if they can write it properly or not. I give it a toss up. Shepard alive or dead doesn't matter to me. Just make it work. Problem is a mentioned, it will be hard to follow up. Thwarting a plot to end all life in the galaxy is hard to top in terms of urgency and relevance. But again, I leave it up to them to write something good. Lets hope they follow through.
2D top down side scrolling game, to 3D action game with fully fledged out story, not a genre swapping? So Duke3D wasn't genre swapping either? By this standard Fallout3 isn't a genre swap either as it is still an RPG.2D to 3D isn't swapping genres, it is just using new technology to bring a more life like experience. Same more expanding narrative quality.
You are still doubling down on your own personal gripes with the game. That doesn't mean it was bad for the franchise. Taking risks does not have to be financial suicide. There is a sweet spot between making fortnite clones. Which of course is far from a guarantee of success anyway. And making a game that has a diminishing fanbase. Which is exactly the opposite of taking a risk, it's the known quantity. The risk was to change the formula, making the same game you were used to is not a risk. The same goes for Assassin's creed, either they were going to continue using the same formula (which imo didn't work well to begin with) or change the game into what Origins / Odyssey / Valhalla is. Now Valhalla of course they are settled into that which is not necessarily good. I hope with the next game they dare to change and not make basically the same game with a different skin again. Remember that's what you wanted, for them to make the same game you are used to, the only difference is that you liked that game, and do not like this. The double standard is strong with you.But using Wildlands as an example, they swapped genres to an action/exploration game. The squad commands got even worse to the point they didn't even try and allow teleporting for your team because they couldn't figure it out. You can't even position them. That is a huge regression and makes them practically useless. Sure it gets them more sales, but they did the opposite of take a risk. They made it more accessible for the mainstream. If they wanted to take a risk they would've went back to the series roots even if the sales wouldn't be there.
Look out, most of your bullets are hitting your feet. Gamers don't know what they want, and developers only know what they already did. Repeating the same thing is not taking a risk, doing something new is. And taking a franchise where it hasn't been before is a risk too, even if you don't agree it should be taken there.You can like them, I'm just shooting holes in your "gamers want developers to take risks" argument. For all those four games, they did the opposite of take a risk. Gamers often do want the same thing, hence the push for open world RPGs for everything single player and crazy cosmetics for multiplayer. They tend to want the same basic formula wrapped up in different packages.
Recycling the same formula with minor incremental improvements, in what world is that taking a risk? Unless by risk you mean doing the same thing and expecting it to somehow magically make more money the next time. You let your personal feelings get in the way of objectivity. For example making NFS: Underground was a risk that paid off for EA, I hate the guts of that game, it ruined everything I liked about NFS, but at the same time it is a favorite of so many people that I can't deny it's success, and if I wished it was never made I'd be an asshole.Then you have others like myself who do want developers to take risks and improve upon their genre;
I get it, you don't like open world action RPGs, but that's not a measure of risk nor success. I never liked Assassin's Creed not even the story, until I played Odyssey. Yet you think making it was a mistake.and that means not making another carbon copy open world action/RPG. Instead we get regression. Assassin's Creed stories became too long winded and disconnected, and the clean, smooth stealth mechanics are gone and replaced with a bum rush fighting game where you can impale someone 30 times before they die. Perfect example right there.
As I already mentioned this above, there is a long distance between financial suicide by making a game that is known not to bring in the sales, vs making the exact clone of fortnite. Which is in a weird void anyway imo. I'd wager that 90% of fornite players barely play any other game, let alone games outside the battle royal genre.Success is measured by sales. If we went by that logic, should every game be a Fortnite clone? I think not. I have no problem with people playing that, but I want a serious non-cartoon looking MP game or a good SP game that doesn't try to emulate the cosmetics of it.
Mass Effect1 was an RPG already, you needed to upgrade or sorry, replace your pistol every 10 minutes with a more powerful version of the exact same item. And the ammo, and the mods, it was ridiculous. Forced multiplayer was in ME3, but was patched out in short order. So what you describe aren't the failings of Andromeda. All I want is a solid story with passable and likeable characters, without regurgitating Shepard. I don't mind if it's an action RPG, or FPS, or immersive sim.As long as it is cleverly written, the story is very present, is a focused shooter with some RPG elements I'd be happy with that. I just don't want a 70 hour game filled with MMO style upgrade quests that serve no purpose. I don't want more forced multiplayer stuff. I don't want to be starring at screens trying to figure out where I can find the right space rock to upgrade my pistol so it can kill some body because they magically gained more health due to a level system.
I don't see a way of using Shepard without degrading the character or it being derivative. So I'd prefer if they did not use him, at least not as the player character. I doubt bringing him back is what they really want to do creatively, it feels more like desperation to me.
2D top down side scrolling game, to 3D action game with fully fledged out story, not a genre swapping?
You are still doubling down on your own personal gripes with the game. That doesn't mean it was bad for the franchise.
Taking risks does not have to be financial suicide.
And making a game that has a diminishing fanbase. Which is exactly the opposite of taking a risk, it's the known quantity.
The risk was to change the formula...
Remember that's what you wanted, for them to make the same game you are used to...
As I already mentioned this above, there is a long distance between financial suicide...
Mass Effect1 was an RPG already, you needed to upgrade or sorry, replace your pistol every 10 minutes with a more powerful version of the exact same item. And the ammo, and the mods, it was ridiculous. Forced multiplayer was in ME3, but was patched out in short order. So what you describe aren't the failings of Andromeda. All I want is a solid story with passable and likeable characters, without regurgitating Shepard. I don't mind if it's an action RPG, or FPS, or immersive sim.
That sucks, lot's of issues with unreal engine controls, mostly due to me using azerty and devs not caring about implementing that correctly.Mass Effect 5 might use Unreal Engine instead of Frostbite
I’ve confirmed through multiple sources that this is because everything is on the table when it comes to tech for a new Mass Effect — and that includes potentially replacing EA’s in-house Frostbite engine with Unreal...
https://venturebeat.com/2021/09/03/mass-effect-5-unreal/
that has nothing to do with the engine and entirely to do with whether developers give a shit enough to cater to fully custom keybindsThat sucks, lot's of issues with unreal engine controls, mostly due to me using azerty and devs not caring about implementing that correctly.
This right here. The original ME story was definitively concluded with ME3. Anything more is a spin-offs or reboot. There is NO way they can continue the story without it being hamstrung and shoehorned -- and that has never once worked in the history of TV/movies/games/literature.They already did that.
Sheprad's story is done. Or what (s)he would save the world from an even greater threat? Fuck no. I like the universe, but I Don't want the baggage. Frankly having liara in it is already too much baggage. It'd just weigh down any story. Misdirect the focus.
Gamers are a strange bunch. They say they want companies to take more risk, but when they do, they realize all they wanted is a copy of a copy of a copy.
ya, a lot closer than my dropping $800 on a $400 GPU is. I hope this game will run well on a GTX 970 (still the most used gaming GPU on Steam). Bioware/EA is excellent when it come to ME and fps without having to turn stuff off to get good fps results @ 1080p ... may that continue on to ME 5 ... here's to hoping.
I’m just re-playing ME1 on the Legendary Edition, and it really is the definition of a well-formed game. Enough content to keep you busy, but not so much it’s overwhelming — really keeps you focused on the story. It’s such a far cry from the over-bloated action-RPGs nowadays that have so much half-assed content you lose focus e.g. recent ACs.Merry Mass Effect Christmas present to myself. Every time I turn it on, I say: "That was for Thane, you son of a bitch!!"
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Thanks man! I use them for my TV audio. No subwoofer needed with these beasts carrying the load in my small viewing area. I first saw this Swan M300 in a YouTube review by Zeos. He called them the Captain America of speakers.That Omni tool is amazing, but love those Swann MKs. I’ve had mine for ~12 years. My father-in-law, who was an audio engineer, helped me re-wire them for 240v/50hz a few years back after I moved to the UK (I was distraught I was going to have to give them up, and didn’t want to run them on a converter). They still sound amazing, I have them in my phono pream/turntable setup at present because they were too big for my office desk.
Thanks!How are they in movies (especially dialog)? Love the wallpaper also!
In the video, it kinda looks a bit like the Normandy flies in from the lower right of the big gyroscope circle.For N7 Day, BioWare released a short video showing construction of a new Mass Effect relay.
https://nitter.it/masseffect/status/1589656874416500739
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I'm so stoked for this game!Mass Effect fan decodes hidden message from Liara in N7 Day teaser
a Redditor worked some audio magic on the video and discovered a hidden audio message (from Liara T'Soni?): "Exactly, the council will be furious, although they should know by now not to underestimate human defiance"
https://www.pcgamer.com/mass-effect-fan-decodes-hidden-message-from-liara-in-n7-day-teaser/
I'm so stoked for this game!
Yeah, I'm thinking 2025 at the earliest.unfortunately I don't think it's anywhere close to release...