Comixbooks
Fully [H]
- Joined
- Jun 7, 2008
- Messages
- 22,024
Lords of the Fallen 2 just because it's Unreal 5 and fast action at 4K it would be really demanding I ran it at 1440p
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Lords of the Fallen 2 just because it's Unreal 5 and fast action at 4K it would be really demanding I ran it at 1440p
Yeah, he has a 27" oled 240hz 1440p monitor now.you finally upgraded your display from 1080p to 1440p?
Yeah, he has a 27" oled 240hz 1440p monitor now.
What about railroad tycoon?There's definitely performance issues with a lot of modern games, but coding a AAA game in assembly isn't gonna happen. Modern games have millions and millions of lines of code and there's often a ton of scripting too (for example, Cyberpunk 2077 has IIRC over 300,000 lines of Redscript in addition to the millions of lines of C++ for the engine). Writing that in assembly would be a massive undertaking to begin with- and then what do you do when bugs need to get patched, or features added, or gameplay rebalanced?
Coding the engine in C/C++ and then relying heavily on scripting may not be the most performant way but it's what makes fully-featured modern AAA games possible. Nobody is gonna make a Cyberpunk or Starfield in Assembly in any reasonable amount of time. Hell, even Doom and Quake were largely coded in C and that's going on 30 years ago.
Don’t know much about this game. Why the high demand. Is it a AAA title?
At this point, the real question is which game is the worst optimized.Most demanding... as in on the CPU.. or GPU? Or most demanding overall?
Yup.. looks amazing but it’s all enclosed … limited spaces .. still looks crazy good.. hell Robocop at 4k even started making my 4090 work hard …. But I’m thinking that’s more poorly optimized… still looks nice though.. nothing outrageous but nice. CP2077 is for sure a candidate… the city has so much detail it’s incredible!! And works my 4090 but I can keep 120fps at 4k with DLSS on and RT at ‘stab you in the throat’ level or whatever .. lol. That game looks incredible.Alan Wake 2 kinda is, but you have to keep in mind how small the environments are. They look absolutely amazing, but you're exploring areas that make up like 3 city blocks. For something bigger, I'll toss out a recommendation for Hogwarts Legacy. When you crank the details on that game, the lighting and reflection effects look phenomenal. It's also gigantic, so it has a different vibe.
Cities: Skylines IIAt this point, the real question is which game is the worst optimized.
Most demanding... as in on the CPU.. or GPU? Or most demanding overall?
Imagining a beowulf cluster of Crysis.I believe Chess was finally usurped, after 600 years, by Crysis
That was a fun one. Transport Tycoon was a real step up though. It is amazing there is still a vibrant community for it.What about railroad tycoon?
Global Thermal Nuclear War didn't even use Ray TracingTic Tac Toe
The World nearly faced nuclear Armageddon before the WOPR determined there is no winner! :-P
A mushroom cloud from a 1MT yield has over ten petapolygons! ;-)Global Thermal Nuclear War didn't even use Ray Tracing
It was ahead of the curve for online multiplayer though
/s
Considering, as you say, it's 10+ years on it would be helpful for us less smart if you took the time to spell out what KSP's title actually is.You can still bring anything out there to it's knees with KSP 10+ yrs on and still making everything it's bitch
Kerbal Space Program .Considering, as you say, it's 10+ years on it would be helpful for us less smart if you took the time to spell out what KSP's title actually is.
Ahhh!Kerbal Space Program .
Kerbel Space Program. But no one actually spells it outConsidering, as you say, it's 10+ years on it would be helpful for us less smart if you took the time to spell out what KSP's title actually is.
It's basically a NASA \ Lego sim with little green space men. Huge mod community. But as your designs get more complex, the piece count goes up and the game simulates physics on about 90% of them. It's one of the few games that you can take FPS and turn it into SPF (seconds per frame)Ahhh!
Don't get it
Okay makes sense. I thought it was a meme type thing a-la Crysis.It's basically a NASA \ Lego sim with little green space men. Huge mod community. But as your designs get more complex, the piece count goes up and the game simulates physics on about 90% of them. It's one of the few games that you can take FPS and turn it into SPF (seconds per frame)
Great concise answer, unlike a lot of coding these daysThere's definitely performance issues with a lot of modern games, but coding a AAA game in assembly isn't gonna happen. Modern games have millions and millions of lines of code and there's often a ton of scripting too (for example, Cyberpunk 2077 has IIRC over 300,000 lines of Redscript in addition to the millions of lines of C++ for the engine). Writing that in assembly would be a massive undertaking to begin with- and then what do you do when bugs need to get patched, or features added, or gameplay rebalanced?
Coding the engine in C/C++ and then relying heavily on scripting may not be the most performant way but it's what makes fully-featured modern AAA games possible. Nobody is gonna make a Cyberpunk or Starfield in Assembly in any reasonable amount of time. Hell, even Doom and Quake were largely coded in C and that's going on 30 years ago.
The environment looks great but character models are inconsistent and some just look awful... path tracing (lighting, reflections and shadows) does look prettyCyberpunk is several years old now. Amazing looking game for sure, but AW2 is UE5 and just released.