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That's a weird way of saying whatever it is they were trying to say.
I don't see this going to a sequel. But I don't see this being the last Mass effect game.between the shitstorm from Mass Effect 3 and Andromeda, I wouldn't fault any devs for not wanting to touch Mass Effect anything ever again.
I don't see this going to a sequel. But I don't see this being the last Mass effect game.
Finished it at ~75 hours which includes the preview (so subtract five for stupidity), but even with that, they've left a lot open for a sequel. I don't think EA is going to let go of this storyline.
Bug after bug after bug with this game: Reached the end of the first Stronghold and the objective got stuck on "Enter the command center", had to re-load and lose about half an hour of progress.
Is there anything in this game that's not broken? BioWare should be paying me to play-test their games.
I hope it's a big changelog and not more PR bullshit. I think this game is being abandoned, but that's just my take on the situation.
I don't see this going to a sequel. But I don't see this being the last Mass effect game.
If they had actually gone the indoctrination route this wouldn't be an issue. But "muh artistic integrity."It will get a sequel. I'll wager that Andromeda will make it's money and then some. It will be a financial success even if it doesn't match the success of previous games. It's too big a franchise to walk away from. Plenty of franchises have survived a single bad game or a couple of bad games. BioWare has only three options if they wanted to abandon the Andromeda galaxy. None of them are good.
1.) BioWare could return to a post Mass Effect 3 timeline in the Milky Way Galaxy. This is a nightmare from a writing standpoint. I could easily throw up another wall of text as to why this would be difficult to pull off. The biggest problem is that BioWare would be forced to pick a canon ending and disavow the alternative endings in the game. BioWare has a basic edict of "player choices matter" and not contradicting whatever choices you can make as being non-canon with sequels. There are people who actually like the "Synthesis" ending and would be pissed if that ending were dismissed as the trash that it is. No matter what you think of it, that ending won't reconcile with the other two going forward into a proper Milky Way based Mass Effect sequel.
The bugs I get regularly is squadmates falling out of the sky. But that was already present in DA:I as well. But here it's exaggerated each time getting out of the nomad. They're sometimes spawned 100 feet up in the air.I'm 50% through the game and I haven't had nearly that many problems with it. The biggest annoyance I have is with quest markers that either appear too early or don't go away when complete.
The could suspend any MMO indefinitely for all I care. I haven't seen an MMO that was actually good, they're filled with the worst kind of fetch quests, and the worst kinds of "kill 3 green aliens, kill 5 white aliens, and bring back 3 roses" quests. All of them. And I'm definitely not interested in any PvP shit.I don't know how viable this is and I don't want to overstate the issue but Bioware is supposedly working on some "new IP"... MMO style game? Whatever it is?
I think they ought to suspend that and divert any and all resources to getting this game in tip top shape and over the top.
They can go wherever they want with this. Retconning won't be necessary.
It will get a sequel. I'll wager that Andromeda will make it's money and then some. It will be a financial success even if it doesn't match the success of previous games. It's too big a franchise to walk away from. Plenty of franchises have survived a single bad game or a couple of bad games. BioWare has only three options if they wanted to abandon the Andromeda galaxy. None of them are good.
1.) BioWare could return to a post Mass Effect 3 timeline in the Milky Way Galaxy. This is a nightmare from a writing standpoint. I could easily throw up another wall of text as to why this would be difficult to pull off. The biggest problem is that BioWare would be forced to pick a canon ending and disavow the alternative endings in the game. BioWare has a basic edict of "player choices matter" and not contradicting whatever choices you can make as being non-canon with sequels. There are people who actually like the "Synthesis" ending and would be pissed if that ending were dismissed as the trash that it is. No matter what you think of it, that ending won't reconcile with the other two going forward into a proper Milky Way based Mass Effect sequel.
are there multiple endings in Andromeda?...do the choices you make throughout the game have any real impact?
Did I see correctly that come next Tuesday apparently Bioware is going to have some kind of "press release/statement" in regards to ME:A and overall status, update on patches, etc. etc. ?
I am also playing at 4k, but with no scaling. I may try some because while frames are not bad (45 to 60+), the cutscenes stutter badly and exiting menus stutters badly.
I'm running the game at 4K as well. I am not using any scaling either. Running with it makes the game look fuzzy if its less than 1.00. I had issues with the menus as well and fixed that by turning off V-Sync. The solution to this may be to enable adaptive V-Sync in the control panel for the game's profile if you are using an NVIDIA card. I don't know about the AMD side of things. The game ran fine for me at 4K. I'd get 60+ FPS most of the time with a few drops into the 50's on some occasions. Where it was really killing me was the Tempest and going into the menus. It's a fucking slide show with V-Sync on.
I'm glad you're not getting any bugs. I haven't been so lucky. The characters often do the 360 turn around when entering the conversation cutscene. Sometimes there are more than one of them (I was talking to Drake while his twin kept clipping through us both walking back & forth). Sometimes I start a conversation with a crew member in one room and magically finish it in their designated room (ie;PeeBee in the escape pod). Then when I go to leave, the door is closed... the door that is only closed when there is new story dialogue with that character. When I open it, I telephoto to the outside of it and the new cutscene starts.
While I wouldn't say that the game has been bug free for me, I haven't had nearly the amount of issues that some people have had. I've never seen any of the specific bugs you've mentioned so far.
Here is a list of bugs I have seen:
Quest markers or objectives do not always clear from the map once completed.
Audio issues with squad mates in conversations being too low to hear.
Animation issues. This topic has been beaten to death although I will say that the most egregious issues seem to occur earlier in the game. None of the facial or character animations are what I'd call top notch, but they are serviceable in most of the game.
There is a weird hair glitch that I've seen on occasion when approaching human characters in the game world for the first time. Sometimes their hair will blink and will look like it's frayed out in every direction before popping into place.
Taking damage during a conversation. This is one bug the poster I quoted above mentioned that I have seen. It happened once. I will be more careful about securing the area before going into conversations.
New items are denoted in the category tabs and do not clear when you've investigated every item.
Jaal's clothes have this motion blur problem sometimes while moving.
If you are attacked out in the world while interacting with something such as a console, and a dialog results, your character will stand there immobilized despite the damage it is taking, and even go on talking after dying. If this happens you will load any earlier save, because the console will be cleared, but you will not get credit for whatever was accomplished.
Two of the Planets landing and taking off cutscene flicker wildly, going blank and/or changing to solid colors.
A few NPC's faces are a completely black because their textures did not load, eyes too.
Graphics flickering in cut scenes. This one has so far been isolated to the first couple cut scenes in Liam's loyalty mission.
Black screen / endless loading. This happens on rare occasions when I have to reload from a save. I have to go back one save when this happens. This seems to indicate some sort of save file corruption. It can happen with manual and auto saves.
Texture pop in issues. This could be a result of me running the uncompressed 64bit memory setting. I can't recall what it's called. So far I've only had this problem on Eos. Even then its been very rare.
Collison issues with the Nomad. The hit boxes where the Nomad is concerned can sometimes be generous. The Nomad may register a collision when too close to some buildings or rocks and then "bounce" away from it.
Clipping issues in cut scenes. It's important to note that while some issues are present, this game is a vast improvement over the rest of the series.
One quest marker on Voeld is in the wall of a Kett structure and I cannot continue the quest. It's from the "Follow the Scientists Path".
When using the "Press X to Mark All Items Read" in the quest journal, completed missions will not clear. Specifically, one mission doesn't clear which always shows that section as having a new / unread item in it.
In two cut scenes, Ryder uses a rifle in game I do not have and have never seen. Again, this is a vast improvement over previous games that fucked this up in nearly every scene in different ways. It seems that this game even changes Ryder's stance for the cut scene based on what weapon you have equipped / selected at the time. None of the previous games would do that. This is why Shepard used a pistol in 95% of all cut scenes. All Shepard's had access to it regardless of class. Other weapon classes were restricted in ME1 and ME2 to specific character classes.
I don't hate this game, it was just pushed to market and is not on par with previous ME's imo. While most the bugs should get patched out of it, the unfocused storytelling, flat characters and stitch work mechanics that just needed more Dev time, will remain. I will still enjoy as much of it as I can, but as a fan of the series, it is difficult not to mourn what could have been.
This is where I have to seriously disagree with you on multiple points. In a lot of ways this game is more polished than the previous games in the series. ME2 is still probably the most polished of the series but it had issues too. In fact some of the same issues this game has albeit to a lesser extent. The second point about unfocused story telling is a perception issue I think. It isn't that the story is unfocused its that there is too much to do compared to previous ME games. In fact, it's very easy to get side tracked by side quests in this game. That's not an issue with this game. It's easy to do in every open world game I've ever seen. From Oblivion to STALKER this is always a potential issue. It's up to you to stay on task. When you do the story seems a lot more focused.
But my main issue is still how useless the tempest and nomad are. NO GUNS ON EITHER ONE and the nomad drives like ass... seriously copy paste the mako in i would be happier or even that shitty hover tank from the 2nd one...
I was secretly hoping that later in the game you'll be able to install guns on them. I'm only 20 hours and 28% into the game.
As I mentioned in the above post there is an upgrade for the nomad that changes its handling. It makes it more similar to the mako but for most that's a downgrade who want simple or easy.
I disagree. I think it handles better than the Mako and I've got a lot of time in ME1. Not as much as I have in subsequent games, but 5 full completionist play throughs isn't nothing. The Nomad is in most respects better once upgraded fully. As for the guns issue, you have to keep in mind that the Andromeda Initiative is a civilian and not a military venture. The weapons descriptions are very specific that some of the military weapons were obtained illegally, or their blue prints were. The Ark ships, the Nomad and the Tempest being unarmed is somewhat expected. Now, had these been built in Texas, they'd have had guns on them. I think this also came down to the developer not wanting to put enemies on the ground you have to shoot with the Nomad that are hard to handle on foot and not provide you easy targets for the nomad that you could take on foot. That's just a guess on my part.
Hardly. It seems pretty clear to me that they never intended for Nomad based combat to be in the game. I also think there is more substance here than people give it credit for.
Agreed. It doesn't feel like a slap in the face at all. When you take your time with the game it's pretty rewarding for fans of the series I think. BioWare has the usual issues they always do but they got more right than wrong in my opinion.
You can't disagree with subjective preference.
Sure I can. My subjective opinion says your subjective opinion is wrong. That's meaningless as both opinions are subjective.
I understand that you like it more. I hate it. I could easily predict the Mako, and make it do what I wanted after driving it for 2 seconds. It behaved like I expect a vehicle to behave that adheres to the laws of basic physics. It behaves weirdly because they gave it huge amounts of grip, but I can make it sing if I want to.
The base nomad defies physics. I can't predict what will it do. I mean it can go trough a gap half the width of the damn vehicle. And it can go trough huge obstacles without as much as feeling a bump. It's completely nuts. And I already explained in my previous post the fake all wheel drive mode.
As for weapons, they even mention it in one of the craftable weapon's description that it could be adopted for larger scale applications. Which to me means on a ship or a vehicle, what else would "larger scale application" means?
Sure the initiative came in peace, but they found an enemy. They could and should outfit their ships and vehicles with weapons. If they have the capacity to manufacture any handgun why couldn't they make a large gun?They built the damn nexus for crying out.
I think they intended, why else would they put health and shields on it? It has no purpose outside of combat.
Actually there is vehicle combat, you can hit enemies with it, but due to the lack of physics most of the time it just drives over them without hurting them. In ME1 if you hit someone with the mako they were dead.
I meant he cannot say that someone elses opinion is wrong and his is right. And I clarified that later too. To me when he said "I disagree with your opinion" after we went back and forth two times already clearly signalled that he meant that my opinion is not valid. That's why I said what I said. Of course I didn't mean he cannot have a different opinion. Which I emphasised in every one of the posts about this topic.You absolutely can disagree with subjective preference, especially because its subjective. I think you are trying to say is your subjective preference cannot be wrong, that is different than disagreeing with it though.
I meant he cannot say that someone elses opinion is wrong and his is right. And I clarified that later too. To me when he said "I disagree with your opinion" after we went back and forth two times already clearly signalled that he meant that my opinion is not valid. That's why I said what I said. Of course I didn't mean he cannot have a different opinion. Which I emphasised in every one of the posts about this topic.
Today's bugs from my 2 hour session so far:
* Repeated dialog from my squad mates in a specific spot (Blackrock Fields or something), they kept talking about rocks for several minutes. Also repeated quest dialog from SAM after scanning some wreckage, he said the same lines twice.
* Secondary objective to "Explore Outpost" wouldn't complete, ended up completing the mission with the failed objective. Oh well.
* Initiated combat with some Remnant while standing behind one of those giant pillar things. Apparently they forgot to program it as a wall because I got gunned to death by a dozen robots through the wall.
* Got the Nomad jammed inside of a rock somehow, was trying to squeeze through a tight spot.
* Depleted/Out of Zone bug again, twice.
* Combat bug again, this time I think they were trapped inside a wall.
I attacked a Kett outpost, after all the enemies were dead, there were 2 red dots inside a wall and I was stuck in combat. I don't know how I did anything to cause that.
Same with area scanning, I drive around dropping mining nodes and all of a sudden it says "Out of Zone" even though I'm in the mining zone... I don't do anything different than all the other zones.
Getting shot through a wall... All I did was park my Nomad behind the pillar, shoot one stray Remnant floating to the side, then I noticed my shields dropping. Looked toward the pillar and I see blue beams coming THROUGH THE WALL and draining my health. Died a few seconds later.
Long story short I'm just playing the game. I'm not trying to break it. I'm not "getting creative" or anything. It just breaks.
I am taking notes though, which means everytime I spot a bug, I stop and jot it down in Notepad. Still missed dozens if not hundreds of bugs from my first 20 hours.
Most of my issues I've been able to find other people reproducing them via Google, so I know it's not just me. If I do something the game doesn't expect me to do, and it breaks, I can sort of look past that. But the Nomad save bug... The Architect bug... Big problems effecting other people too.
It's one of the buggiest games I've played in years. The problems have been so consistent over my entire playthrough that it's not just isolated things. I can't go more than 15-30 minutes without seeing a bug or breaking the game entirely.
I attacked a Kett outpost, after all the enemies were dead, there were 2 red dots inside a wall and I was stuck in combat. I don't know how I did anything to cause that.
Same with area scanning, I drive around dropping mining nodes and all of a sudden it says "Out of Zone" even though I'm in the mining zone... I don't do anything different than all the other zones.
Getting shot through a wall... All I did was park my Nomad behind the pillar, shoot one stray Remnant floating to the side, then I noticed my shields dropping. Looked toward the pillar and I see blue beams coming THROUGH THE WALL and draining my health. Died a few seconds later.
Long story short I'm just playing the game. I'm not trying to break it. I'm not "getting creative" or anything. It just breaks.
I am taking notes though, which means everytime I spot a bug, I stop and jot it down in Notepad. Still missed dozens if not hundreds of bugs from my first 20 hours.
Most of my issues I've been able to find other people reproducing them via Google, so I know it's not just me. If I do something the game doesn't expect me to do, and it breaks, I can sort of look past that. But the Nomad save bug... The Architect bug... Big problems effecting other people too.
It's one of the buggiest games I've played in years. The problems have been so consistent over my entire playthrough that it's not just isolated things. I can't go more than 15-30 minutes without seeing a bug or breaking the game entirely.
I had a similar issue, red dots even after clearing the kett base / disabling the control center. Then as I tried to walk out the entire outer perimeter defense re-spawned on me including turrets, and a dozen kett.The mining
I thought I had a similar problem after clearing out a Kett base once. It turns out that the issue was with a turret. The turret respawns even when the enemies don't. You say you see bugs every 15-30 minutes, I barely see bugs over the course of several hours. Most are with the UI not removing "new" item notifications or quest marker related.
So, you've never once tried to a load a save in the Nomad? lol.60 hours here and have yet to experience a single glitch or bug that I noticed. Sucks that it's happening to others but it's been a great gameplay run for me so far.
Hows the game at higher levels?
Why toss a perfectly established universe and make something new? Nah, Mass Effect will have a sequel, it would be much cheaper than trying something new. So I brought the game, played about 50%, but I've decided to wipe and wait until they patch some stuff. I like it through, combat is pretty entertaining, story is bit cringe, but I liked DA:I so i have pretty bad taste in general. I was playing on normal, and I generally don't have problems with it, maybe a little too easy, I'm feeling like upping the difficulty would make it more fun. Hows the game at higher levels?
I'm doing my first run on Normal also (tradition with this series). Once you get up to level 50 the enemies start to take more strategy. You have to plan your skills and Squad more around being able to quickly strip Shields, then fire combo Armor. My character is mainly a biotic Adept, but I had to replace a skill with a fully upgraded Incinerate that can both prime and detonate. This has made some of the armor heavy bosses more manageable, plus it adds an extra primer + detonator to all my other combos (Singularity / Push / Incinerate / Weapon augmented to strip shields faster).
That said, I'm eager to try out NG+ on Insanity... if I don't get consumed with the MP and forget about the SP completely. I'll be ready for a break after this run for sure, but I'll likely wait until the game is patched into better shape before I try another SP run.