Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Nice, but 48" is still kinda big for a monitor.
Nice, but 48" is still kinda big for a monitor.
What are you talking about? 48" would be the perfect size . Especially for racing games.Nice, but 48" is still kinda big for a monitor.
Yeah, you're probably right.What are you talking about? 48" would be the perfect size . Especially for racing games.
Nice, but 48" is still kinda big for a monitor.
49" is the perfect size for a TV in the bedroom, in my opinion. I've also been in some small apartments.They really, really need to reach for 43".
I just don't get it. Why bother with 48" when anything less than 55" is considered too small for a living room tv these days, and anything higher than 43" is too big for a desktop monitor.
Furthermore, if LG can sell their 55" OLEDs for $1500, they sure as hell would be able to sell a 43" OLED for $800-1000. LG could single-handedly conquer the high end monitor market.
Seems like easy money to me. Maybe they just aren't aware of demand for a good quality 43" 4K desktop monitor?
I'm not sure I understand the question, but I have full graphics options on my Samsung 4K TV connected to an AMD rig (second rig in my sig).So will all the graphics options in pc games show up on it? I hate to drag up a tv vs monitor for games graphics debate.
VRR is about mitigating the effect of sample and hold image processing, which is still done by OLED. The near-instantaneous response time of an OLED prevents certain image anomolies common with LCD from happening, but it still won't prevent stutter and tearing when the image gets out of sync with the refresh rate.I don't think there is any actual reason to make a G-Sync OLED screen. I could be wrong, but I think all the special features of G-Sync are targeted around mitigating the crappiness of LCDs. You don't need stuff like variable overdrive or the super fast low latency backlight control of G-Sync HDR on an OLED screen, since it has 10x faster pixel response than the fastest LCD. Freesync with LFC and a wide range of 30-120hz should be just as good as G-Sync for this application.
Since Nvidia is now supporting Freesync, I can't imagine that they would refuse to suport HDMI 2.1 VRR, which this display will have. The Dell 55" OLED monitor will have DP1.4 and it would be pretty dumb of Dell to not support Freesync, since it's almost certainly built into whatever hardware they use.
This LG product will be a TV with no Displayport, for sure, but it's also possible Dell or someone else uses the 48" panel in a PC-targeted monitor product with Displayport. But by that point we should have HDMI 2.1 video cards and HDMI 2.1 is better than DP 1.4 anyway.
VRR is about mitigating the effect of sample and hold image processing, which is still done by OLED. The near-instantaneous response time of an OLED prevents certain image anomolies common with LCD from happening, but it still won't prevent stutter and tearing when the image gets out of sync with the refresh rate.
VRR is about mitigating the effect of sample and hold image processing, which is still done by OLED. The near-instantaneous response time of an OLED prevents certain image anomolies common with LCD from happening, but it still won't prevent stutter and tearing when the image gets out of sync with the refresh rate.
VRR stands for "variable refresh rate" and was in use long before HDMI adopted it. I always qualify HDMI VRR when talking about it specifically.This is flat out wrong, vrr is the official hdmi implementation of adaptive sync.
Sample and hold is only mitigatable via not sampling and holding as much or by doing it more frequently. I e image interpolation for 24p content or BFI
ULMB mitigates persistence and ghosting, which is the result of pixel response time and is not needed with OLED. VRR does not affect pixel response time.VRR does absolutely nothing to help with that. Higher refresh rates help, so does strobing backlight like ULMB. VRR avoids tearing and gives lower input lag than using V-Sync.
VRR is about mitigating the effect of sample and hold image processing, which is still done by OLED.
Same reason every TV doesn't have AdaptiveSync would be my guess; cheaper. I can't imagine it's all that much cheaper in this instance, but apparently enough that they don't come with it. Given how many consoles there are in the world, of which only the Switch doesn't support it.Well this is over a year away, so who knows. I would be surprised if it makes sense to release any HDMI 2.0 OLED in 2020, regardless of size.