ThatOneTroll
n00b
- Joined
- Mar 26, 2011
- Messages
- 5
<rant>
For starters. yes this is a rant...
TLR Version: ZOMGWTFBBQ!!!
I'm starting to get annoyed with games today, besides people not being banned for being annoying and griefing other players at all times, but it really bugs me that all modern first person shooters follow the same rail shooting level design thought process. Illustrated in this image I found, first I thought it was funny, now I find it disturbing.
It is starting to worry me as well that FPS's aren't the only games that are suffering from this. I just finished Dragon Age 2 and I noticed that areas were suffering from the clone brush. They would take a few maps and then to change them they would modify where the player would start and what areas can be accessed by either allowing certain doors to only be opened or removing certain doors. I find it hard to believe that multiple buildings in this world they made for us all look the same or were made by the same craftsman. Additional complaint about Dragon Age 2: Cliffhanger ending....
I feel as though the industry just doesn't care anymore on giving us and expansive world to play in and just want a haunted house sort of feeling where you go through a hallway and have things happen along the way. It seems only MMOs and Sandbox games give players options to just play in the world, but are there any recommendations that contradict my rant? I really want a reason to actually pursue still playing games as I grew up with them and I still want something that doesn't make me feel like I'm playing the same game as Space Marine, gun wielding individual who kills everyone who remotely appears on the screen.
</rant>
For starters. yes this is a rant...
TLR Version: ZOMGWTFBBQ!!!
I'm starting to get annoyed with games today, besides people not being banned for being annoying and griefing other players at all times, but it really bugs me that all modern first person shooters follow the same rail shooting level design thought process. Illustrated in this image I found, first I thought it was funny, now I find it disturbing.
It is starting to worry me as well that FPS's aren't the only games that are suffering from this. I just finished Dragon Age 2 and I noticed that areas were suffering from the clone brush. They would take a few maps and then to change them they would modify where the player would start and what areas can be accessed by either allowing certain doors to only be opened or removing certain doors. I find it hard to believe that multiple buildings in this world they made for us all look the same or were made by the same craftsman. Additional complaint about Dragon Age 2: Cliffhanger ending....
I feel as though the industry just doesn't care anymore on giving us and expansive world to play in and just want a haunted house sort of feeling where you go through a hallway and have things happen along the way. It seems only MMOs and Sandbox games give players options to just play in the world, but are there any recommendations that contradict my rant? I really want a reason to actually pursue still playing games as I grew up with them and I still want something that doesn't make me feel like I'm playing the same game as Space Marine, gun wielding individual who kills everyone who remotely appears on the screen.
</rant>