MavericK
Zero Cool
- Joined
- Sep 2, 2004
- Messages
- 31,928
Regarding VR:
https://arstechnica.com/gaming/2020...atness-at-699-and-good-news-for-cheaper-gpus/
https://arstechnica.com/gaming/2020...atness-at-699-and-good-news-for-cheaper-gpus/
It's awesome stuff. It's even better in VR. And that mode is even better when you can flip the 120Hz switch on a high-end headset like the Valve Index, put both hands on your favorite HOTAS rig, and lay zero-G, 360-degree hellfire upon anyone who might dare interrupt your cargo-shuffling mission... all without dropping frames. (Thanks to the game's emphasis on high-speed rotation, the normal 90Hz VR standard isn't enough for standard-issue stomachs. More frames in that game mean more comfort.)
To someone like Mr. Hutchinson, who has a high price ceiling for his gaming rig but not an infinite one, I can say this: with the RTX 3080, you can run Elite Dangerous at its "high" preset in VR, flip to 120Hz mode in Valve Index, and expect a nearly locked framerate. The same goes for Fallout 4 VR, a brutally unoptimized VR conversion of Bethesda's RPG, which I can finally run at a locked 90fps (or hover in variable 100-110fps territory on Valve Index). Three years after that VR port's launch, I actually want to play it that way.