bryant12489
Gawd
- Joined
- Feb 15, 2007
- Messages
- 624
I don't know how many times I heard "Apple this" "iOS that" in that video. What's going on recently with people speaking out against new stuff in the industry?
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Ouya is as relevant as John Romero. We still have to see how this ouya does in retail. Isn't this due out in like 2014 too? We will have ps4/infinity/next Gen here and current Gen consoles will be around $100 to boot (PS3 slim 16gb/core 360), if so I'd rather not buy this device for $100 at retail.
Anyway--I will never forget this--out of the half-dozen or so major game publishing and developing houses I called about it--every single one of them recommended the Amiga over the Apple. It was unanimous. Not too long after buying my first Amiga the reasons for their recommendations became crystal clear... The Apple wasn't in the same league. Really sad how things worked out. C= had the technology, but Apple wound up with the business acumen.
who is john romero, and when was the last time he went to the barber ?
Wikipedia said:Alfonso John Romero (born October 28, 1967, in Colorado Springs, Colorado, U.S.) is a director, designer, programmer, and developer in the video game industry. He is best known as a co-founder of id Software and was a designer for many of their games, including Wolfenstein 3D, Dangerous Dave, Doom and Quake. His game designs and development tools, along with new programming techniques created and implemented by id Software's lead programmer John D. Carmack, led to a mass popularization of the first person shooter, or FPS, in the 1990s. He is credited with coining the FPS multiplayer term "deathmatch".
Whatever That's a great idea (for Apple)...when your console breaks your WHOLE TV has to be replaced! It's the Apple way
Integrating a TV into a console, though...I could get into that.
Whatever That's a great idea (for Apple)...when your console breaks your WHOLE TV has to be replaced! It's the Apple way
You know what is funny about that? Look at John's head (not just the hair) compared to mine...dude has a pretty big melon.
Hes pretty right about android piracy though. Find a Android app you want, google the name + "api", and there you go. Free android apps.
While you can certainly pirate elsewhere its much easier on Android.
Great , more irrelevant insight from the guy that hasn't had a hit game in decades. I honestly couldn't give two shits what John Romero thinks about gaming. Why are people seemingly hung up with asking/interviewing him for his dated opinion?
My apple fanboy friend hasn't bought an app for his stuff in years. Yet, he has acquired many apps since his last purchase.
Every platform is a piracy platform.
Yeah you can def pirate on iOS. But it at least requires jailbreak. Android doesn't even need that. A totally stock phone can pirate. Is not equivalent.
It's like consoles. You can pirate the 360 pretty easily. It's still a fraction of the pc though.
Are you serious?
Even the person making "only" 1 giant hit game deserves some respect. I mean, come on... Doom, Quake, Wolfenstein...
"Android is a piracy platform" .. is he not aware you can pirate all of apple's crap as well?
You know I am not going to bash Romero on his comments.... Lets zoom out on the issue. Piracy, ok so maybe it does take a % of the profits, but then again only a % of the piracy would buying anyway. IFads not piracy, well I can't see many people really "Stealing" Angry birds, anytime I used pirate a game before the steam/gog great sales, it was something I had interest in just didn't want to buy at new price ... Romero, Carmack, Yerli, Cliffy B all guys who saw the top of their careers be trumped out by another GRAPHIC EYECANDY Hotshot and have to claw back up / leapfrog against each other kinda old man club tired of the ratrace...so of course they cry piracy, with openess you can't make money etc...so they want to go back to the days of less eyecandy and little R&D cost and just churn out to the mindless automaton angry birds like or whatever other basically 80/90 level games....The graphic wars are ending and with what I think is hardcore gamers now expect real great gameplay and something different as well... look at the top selling games on steam, yes many times is the price cut sales game (another issue talked about ) but none the less usually seems to be RPGs/RTS/Simulation stuff that isn't GRAPHIC INTENSIVE or like CIV 5 a "more" graphic/cpu intensive "update" to the same play style as it's franchise history.
Sometimes I feel that the people like Romero, Carmack, Yerli, Cliffy B that are in the industry have met and say listen lets stop with these outrageous budgeted games that we hope/bet the farm on selling and close it all up to a base low end platform (Ifads, etc) and crap out reruns with a fashion / elite wannabe attachment and watch the masses gobble it up and pour money in our pockets.
The way I feel sometimes when I hear these developers speak about "you aren't going to make money" rather than "I want to make something NEW and Fun" makes me feel sad about how Capitalism has gone wrong....I love Capitalism and see it's need, but I may be old washed up but it seems the old days of Capitalism seemed to have some Hippy vibes / creativity to it.
Are you serious?
Even the person making "only" 1 giant hit game deserves some respect. I mean, come on... Doom, Quake, Wolfenstein...
$700 for a tv with built in quasi game console? This is fucking Apple. I would add another zero to that for their entry-level version. If anything is doa it is an Apple-priced console+tv.Romero and many others don't really get OUYA still. How can Romero compare a grass roots small niche project to Apple TV? It's ridiculous. OUYA will cost $100 for simple classic style games. It costs $100 just to get permission to start programming an apple product. And what will the TV be $700?
No one's particularly enthusiastic about funding his projects.I dont get why he just gave up after daikatana. It's not like he can't redeem himself with a great game. He must not think he can make good games anymore or something.